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[4e] Straight from WotC . . . you gotta read this.

Started by 1989, August 14, 2009, 11:04:57 PM

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1989

"Looking at the summer months, June brings the Player's Strategy Guide, akin to a computer strategy guide but for Dungeons & Dragons. It offers up advice for building the best possible player character from the options available (including tips and tricks for using D&D Insider's tools) and better fitting them into your party." (emphasis mine)

Link: http://www.wizards.com/default.asp?x=dnd/drfe/20090814

Nooooo . . . we're not trying to appeal to the MMO market, nooooo.... No influence from MMOs . . . nope.

Discuss.

GnomeWorks

...wow.

That strikes me as kind of ridiculous.
Mechanics should reflect flavor. Always.
Running: Chrono Break: Dragon Heist + Curse of the Crimson Throne AP + Egg of the Phoenix (D&D 5e).
Planning: Rappan Athuk (D&D 5e).

Benoist

What do you expect, after the previews to the game they actually sold to people for hard dollars?

What's kind of interesting is that ivory tower game design is supposed to reward game mastery, and now, they cash in on this concept by selling guides to actually develop your game mastery, like cheat sheets and such. It's just an extension of 3.x take on game design, with the volume turned up to 11, when you think about it.

Kyle Aaron

"advice for building the best possible player character"

No advice for playing the most interesting and fun character?
The Viking Hat GM
Conflict, the adventure game of modern warfare
Wastrel Wednesdays, livestream with Dungeondelver

RPGObjects_chuck

Quote from: Kyle Aaron;320789"advice for building the best possible player character"

No advice for playing the most interesting and fun character?

I thought they covered that?

Wait, are you saying there's a way to have fun other than having the most twinked out munchkin in a group of twinked out munchkins?

Dude you just blew my mind.

Nightfall

Quote from: Kyle Aaron;320789"advice for building the best possible player character"

No advice for playing the most interesting and fun character?

Who would want that?
Sage of the Scarred Lands
 
Pathfinder RPG enthusiast

All Nightmare Long



Machinegun Blue


Benoist

Quote from: Machinegun Blue;320803Sounds like the D&D 3e for Dummies book.
That book was actually pretty cool.

Werekoala

So in 5e, will the characters come pre-made, with only one per class (of which there will only be three - melee, magic, and dragonborn uberl33t shock trooperz) called "Archetypes", which are pre-maximized for your enjoyment? After all, no reason to let things like creativity or random dice rolls get in the way of obtaining that ultra hard core level 80 purple raiding gear.
Lan Astaslem


"It's rpg.net The population there would call the Second Coming of Jesus Christ a hate crime." - thedungeondelver

Bradford C. Walker

And yet the usual suspects at RPG Net deny the obvious.  Fuck this for a game of soldiers.

Malleus Arianorum

Makes sense. Strategy guides are very lucrative. Additionaly, I could see it as a real vanity project for someone who thinks that 4E would be well loved -- if only people were smart enough to appreciate it!
 
But I reject the assumption that Strategy guide = Computer game. There are also strategy guides for collectable card games, Chess, touring a city, and a million other non-MMO recreational activities that require a bit of knowledge to do enjoyably.
That\'s pretty much how post modernism works. Keep dismissing details until there is nothing left, and then declare that it meant nothing all along. --John Morrow
 
Butt-Kicker 100%, Storyteller 100%, Power Gamer 100%, Method Actor 100%, Specialist 67%, Tactician 67%, Casual Gamer 0%

The Shaman

I'm guessing five hundred replies, give or take fifty, before this thread finally cools off.
On weird fantasy: "The Otus/Elmore rule: When adding something new to the campaign, try and imagine how Erol Otus would depict it. If you can, that\'s far enough...it\'s a good idea. If you can picture a Larry Elmore version...it\'s far too mundane and boring, excise immediately." - Kellri, K&K Alehouse

I have a campaign wiki! Check it out!

ACS / LAF

Benoist

Quote from: The Shaman;320822I'm guessing five hundred replies, give or take fifty, before this thread finally cools off.
This thread here? We haven't even started! :D

RPGObjects_chuck

Quote from: Malleus Arianorum;320819Makes sense. Strategy guides are very lucrative. Additionaly, I could see it as a real vanity project for someone who thinks that 4E would be well loved -- if only people were smart enough to appreciate it!
 
But I reject the assumption that Strategy guide = Computer game. There are also strategy guides for collectable card games, Chess, touring a city, and a million other non-MMO recreational activities that require a bit of knowledge to do enjoyably.

You're right. I don't dislike the idea because its CRPG related myself.

I dislike it because I think players twinking out their characters like MMO freaks is a terrible idea.

Spinachcat

Quote from: Machinegun Blue;320803Sounds like the D&D 3e for Dummies book.

Exactly.   This is just the 4e version.   There will be one for 5e too.

I'm not seeing the controversy.