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2017 Gaming Plans

Started by K Peterson, December 28, 2016, 12:44:55 PM

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Sable Wyvern

My Hackmaster game has been running for about 14 months now, and probably has about the same amount of time left to run, so it should take me all the way through 2017.

I'm also planning to start a concurrent Blades in the Dark game in February.

Hopefully I'll also run a bit of Battlestations here and there, which nearly counts as an RPG.

Crüesader

Just locked in Dark Heresy 1e for 2016.  Time to figure out where a shotgun-fetishist Stormtrooper would come from...

Also going to try Imperial Assault and do some insano-version of Space Hulk.

Necrozius

Quote from: Alderaan Crumbs;938049This sounds very cool!

I really hope so. I'm getting my dad to play (to keep him busy in his retirement). He's a massive Asimov and Clarke fan, so I'm hoping to tap into that and let him explore some of the themes that he likes from those authors. He's also the person who introduced me to the Hero Quest board game, the artist Moebius and Heavy Metal magazine. :)

shadelon

As a GM: I will be resuming my Fantasy Craft campaign based on my homebrew setting from my novels on February 4th. I've been running it for 2 and a half years thus far and it doesn't look to be stopping anytime soon.

As a Player: Continuing to play in a DnD 5e group and play in a couple of Fantasy Craft adventures my assistant GM has planned for the 7th and 21st. He's got this wacko idea of what he calls Inception Craft. Basically our characters from our main campaign play a tabletop RPG game with their own characters lol. We'll see how that goes.

Harl Quinn

Quote from: Necrozius;938109I really hope so. I'm getting my dad to play (to keep him busy in his retirement). He's a massive Asimov and Clarke fan, so I'm hoping to tap into that and let him explore some of the themes that he likes from those authors. He's also the person who introduced me to the Hero Quest board game, the artist Moebius and Heavy Metal magazine. :)

That is an awesome idea and a most excellent way of thanking your dad for passing on such great things. :)

Happy New Year everybody!

Harl
"...maybe this has to do with my being around at the start of published RPGs and the DIY attitude that we all had back then but, it seems to me that if you don\'t find whatever RPG you are playing sufficiently inclusive you ought to get up off your ass and GM something that you do find sufficiently inclusive. The RPG setting of your dreams is yours to create. Don\'t sit waiting and whining for someone else to create it for you." -- Bren speaking on inclusivity in RPGs

TrippyHippy

#50
The club where I mainly game at shut at the very end of the year - the club owner simply said that '2016 was a year where everything died, so the club could die too' - which was a shame as we had just started a new Traveller game, and I was playing in a D&D campaign too. I'm not sure I can commit to running a game through the distances needed to travel to people's houses (I had to travel a fair bit to the club). So, I may have to aim for something more localised and we shall see what I come up with. I can't really commit as much to the Adventurer's League, which I run D&D games for either.

I generally aim for Traveller as my go-to game, although I may do CoC or WoD (Mage) and Mythras as the other options to run. I'll play in whatever, starting with a Con in January, and most likely D&D at some point.

In other purchases, I'm looking forward to receiving Paranoia, Puppetland, Pendragon, Prince Valiant, Mindjammer, Kult, Unknown Armies, Aquelarre, Delta Green, Deadlands, Changeling: The Dreaming 20th, Wraith: The Oblivion 20th.........all from Kickstarters. That should keep me busy, although I still have an interest in some new games - maybe new The Onyx Path lines for Scion and Trinity Continuum. Maybe the new RuneQuest and other Chaosium news. Oh, and I'll get everything for Mongoose's Traveller and some stuff for The Design Mechanism's Mythras.
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The Butcher

Quote from: Necrozius;937944Numenéra, but making it actually sci-fi instead of "medieval fantasy 1,000,000 AD". Copious use of charts from Stars Without Number and other OSR space games (GURPS Space too).

My interest is piqued. Care to elaborate?

Necrozius

Quote from: The Butcher;938309My interest is piqued. Care to elaborate?

Well, as much as I like the game's fluff (there are some really neat locations and ideas), I was really disappointed in the equipment lists and general theme of "basically, this is yet ANOTHER fantasy setting except that the occasional animal has robot parts and magic items are actually pieces of forgotten technology".

My plan is to re-skin it back to being actual sci-fi: the party will have a space ship and will explore new worlds. The cultures, locations and settings described on future earth are so bizarre and weird that I'll just be transplanting them onto other planets (generated through random charts from Stars Without Number). The whole "Nano" thing will be across the galaxy, not just on Earth.

I mean, it won't be full-on Star Trek or Traveller: a bit more on the Star Wars side of things where melee combat with lazer swords is still a viable tactic. But I just love the idea of exploring worlds and finding societies that were spawned from colonial ships from Earth ages ago (thanks to Relativity, some of these colonies have only been around a few thousand years compared to Earth's MILLIONS).

Krimson

Quote from: Necrozius;938510Well, as much as I like the game's fluff (there are some really neat locations and ideas), I was really disappointed in the equipment lists and general theme of "basically, this is yet ANOTHER fantasy setting except that the occasional animal has robot parts and magic items are actually pieces of forgotten technology".

My plan is to re-skin it back to being actual sci-fi: the party will have a space ship and will explore new worlds. The cultures, locations and settings described on future earth are so bizarre and weird that I'll just be transplanting them onto other planets (generated through random charts from Stars Without Number). The whole "Nano" thing will be across the galaxy, not just on Earth.

I mean, it won't be full-on Star Trek or Traveller: a bit more on the Star Wars side of things where melee combat with lazer swords is still a viable tactic. But I just love the idea of exploring worlds and finding societies that were spawned from colonial ships from Earth ages ago (thanks to Relativity, some of these colonies have only been around a few thousand years compared to Earth's MILLIONS).

I've considered using something like Numenara refluffed to something like a cross between Mobius' Arzach and Moorcock's Dancer's at the End of Time. I guess since Arzach was the inspiration of the Taarna sequence in the Heavy Metal movie, that could be used as well. Of course at that point I don't know how much of the Cypher system I'd actually want to use. Maybe importing Cyphers into DCC, some other OSR or even 5e.
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

darthfozzywig

Still running my (Savage) Star Trek game.

When I get tired of it, we'll resume one of the other recent campaigns:

Call of Cthulhu (probably Beyond the Mountains of Madness)
B/X D&D
The One Ring (will use The Darkening of Mirkwood)
Rogue Trader (after I convert the character over to Savage Worlds - playing FFG's rules was full of suck)
This space intentionally left blank

kobayashi

For the first six months...

As a GM
Finish my Chroniques Oubliées campaign (french d20-lite rpg)
Continue my Laundry campaign
Playtest some of my games

As a player
Finish our Yggdrasil campaign

After that I'm moving to another town, which means finding a new group, etc.

Natty Bodak

#56
My 2016 had more playing (3 consistent 5e campaigns) and less running (3 different weekend one shots - Dungeon World Servants of the Cinder Queen and Lair of the Unknown, and 5e Phandelver) than I expected.

For 2017, one of the 5e campaigns will likely fade away. My remote gaming group have two in-person weekend sessions on the calendar for which I'll run DCC - Sailors on the Starless Sea and Doom of the Savage Kings, and maybe try to pitch Maze of the Blue Medusa as a remote play long term follow on.

I have "big plans" for a Primeval Thule campaign with the stock Lovecraft stuff replaced with stuff I developed using Silent Legions ( that was a lot of fun). I got PT for 5e through the Kickstarter, so was somewhat inclined to use 5e for that, but I find it really hard to fit the feel I want to 5e.  In the current iteration its human, non-caster only for the PCs aft first. I'm somewhat manic-depressive about this project and may just ditch 5e for it entirely.

The last few years have seen a drought in sci-fi games, so I'd like to rectify that, but don't have any specific plans yet.

I may have the opportunity to play Bookhounds of London in some form, which would be cool if it comes together.
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Old One Eye

Putting the final touches on using Savage Worlds to play a Star Wars game set in the WEG Tapani Sector that I have updated to be in the Force Awakens timeline.  The nobles are split between backing the First Order, backing the Republic, and trying to stay neutral.

RPGPundit

There's a very good chance that none of my current games (the original Dark Albion campaign, the Wild West campaign, DCC, or my local-convention pick-up Cults of Chaos campaign) will end this year. The last of these could disappear, in theory, if there were no more local cons, or if I couldn't attend them for scheduling reasons at all. The original Dark Albion campaign MIGHT end if the Players really pick up the pace, but they don't seem in any hurry to do so at the present time.  Just so you know, the newest of the three steady games is the Wild West game, which has been going for a year of fortnightly play so far.  The oldest is the Dark Albion campaign which is on it's sixth year now if I'm not mistaken.
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Natty Bodak

Quote from: Simlasa;937760By 'virtual play' do you mean online? 'Cause I'd happily play in either of those.

Is M-Space basically Sci-fi RQ6? That sorta piques my interest.
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