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Worlds of Magic - new incarnation of Master of Magic reaching Kickstarter

Started by doomtrader, April 07, 2013, 04:43:56 PM

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doomtrader

Hi

I'm a member of Wastelands Interactive team, an independent game developer. We are a team of dedicated people with experience in creating strategy wargames. We are currently working on our new game called Worlds of Magic which we would like to become a true spiritual successor to Master of Magic.





The main features of the game are:
Master of Magic Spiritual Successor: After waiting more than a decade for a true Master of Magic successor, we decided to create one.
D20 System: Units, Spells, and Heroes will all draw from the D20 OGL rule set during tactical battles.
Deep 4X Playability: Explore, exploit, expand and exterminate in a world of magic, diplomacy, and war.
Hero Units: Recruit powerful, artifact wielding heroes to lead your forces into battle.
Twelve Spell Circles: Focus on depth in a single school, or gain the ability to cast incredibly diverse spells.
Unique Races: Each race offers the ability to create exclusive units, with their own strengths and weaknesses. The factions also play differently allowing players to choose a faction based on their play style.
Settle Powerful Cities: Construct buildings, raise crops, and control production in order to create and support powerful armies.
Multiple Victory Conditions: War is not the only way to conquer the world; make treaties, establish trade routes or use peace as a tool for domination.
Procedurally Generated Universe: Each game can be different. The entire universe is created procedurally using a seed that can be random or specified by the player.
Multiple Planes of Existence: Explore and conquer seven different planes of existence ranging from the Prime Material Plane, which is much like Earth, to the elemental planes that course with pure elemental energies. Find new creatures and new lands for expansion in these unexplored realms.

Recently we have launched a Kickstarter campaign, which we are planning to help us speed up the development process of the game.
If the above sounds interesting for you, and you would like to get some more info what we are doing please visit our KS page:

http://www.kickstarter.com/projects/304725524/worlds-of-magic-a-new-classic-4x-fantasy-game

We are hoping you will let your friends know about the project and back us to make this game.

cnath.rm

Quote from: doomtrader;643863D20 System: Units, Spells, and Heroes will all draw from the D20 OGL rule set during tactical battles.
A lot of this sounds interesting, and I'm going to be checking out the KS page, but the OGL mention surprised me, and I'd thought that OGL material couldn't be used for computer games.  Am I remembering wrong?

In any case, best of luck with your KS drive.
"Dr.Who and CoC are, on the level of what the characters in it do, unbelievably freaking similar. The main difference is that in Dr. Who, Nyarlathotep is on your side, in the form of the Doctor."
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crkrueger

Quote from: cnath.rm;644272A lot of this sounds interesting, and I'm going to be checking out the KS page, but the OGL mention surprised me, and I'd thought that OGL material couldn't be used for computer games.  Am I remembering wrong?

In any case, best of luck with your KS drive.

I don't think you are, because I'm remembering the same thing.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

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Premier

Obvious troll is obvious. RIP, Bill.

doomtrader


cnath.rm

Cool!  I must have been thinking about how WoTC couldn't make D&D games at the time due to Atari having the license at the time.
"Dr.Who and CoC are, on the level of what the characters in it do, unbelievably freaking similar. The main difference is that in Dr. Who, Nyarlathotep is on your side, in the form of the Doctor."
-RPGPundit, discovering how BRP could be perfect for a DR Who campaign.

Take care Nothingland. You were always one of the most ridiculously good-looking sites on the internets, and the web too. I\'ll miss you.  -"Derek Zoolander MD" at a site long gone.

Melan

Knights of the Chalice has proven that the OGL can be used in computer games. I am not entirely sure how its spell system translates to domain management games, since MoM had a different focus, but 'over 300 spells sorted into 12 magic circles' tells me there have already been substantial changes.

Anyway, since I loved MoM, and would enjoy a modernised update, I will contribute to this project.
Now with a Zine!
ⓘ This post is disputed by official sources

doomtrader

Hi Melan, sounds great.

We use the d20 OGL as a solid basis for the combat and stats for units.
However as you have pointed it will be modified for the arcane part of the game.

I have to tell you:
We really loooooooove the Master of Magic.
Take a look at our forum and talk with Aaron.


doomtrader

Today we have posted first screenshots for the world map





This is still prealpha, but I think it is worth to look.

Let me know what you think!

doomtrader

Hi

The Worlds of Magic is moving forward, and at the beginning of the next week we should have some new nice images of the world map.

Now just some concept and a developers video about the evolution of the battleboard.


http://youtu.be/BqojQT8M4Kw

Here you can read more about the progress and ideas:
http://www.kickstarter.com/projects/304725524/worlds-of-magic-a-new-classic-4x-fantasy-game/posts


I'm hoping that you will help us bringing the old good times of PC gaming back.

Doom

I loved MoM, too, but what killed it for me was the heinously bad AI, to the point that I felt like I was playing solitaire, with the other positions being controlled in a random way.

Granted, AI is frickin' hard to do in these types of games, but I sure hope you're looking at Age of Wonders for good ideas, because that's how long it's been since there's been a really good game that's in the area of MoM (and I've played quite a few, the others are just so forgettable).

Have you looked at Dominions 3? That's no MoM, but it's better in many ways, if perhaps a bit too open a design to really adapt to MoM style.
(taken during hurricane winds)

A nice education blog.

Wastelander

Quote from: Doom;648178I loved MoM, too, but what killed it for me was the heinously bad AI, to the point that I felt like I was playing solitaire, with the other positions being controlled in a random way.

Granted, AI is frickin' hard to do in these types of games, but I sure hope you're looking at Age of Wonders for good ideas, because that's how long it's been since there's been a really good game that's in the area of MoM (and I've played quite a few, the others are just so forgettable).

Have you looked at Dominions 3? That's no MoM, but it's better in many ways, if perhaps a bit too open a design to really adapt to MoM style.

Hi Doom,

Edu here, another member from Wastelands. AI is one of the most important subjects of the game, and in fact in our official forum you can check that we have discussed it a lot. Be assured that we will have INTELLIGENT oponents in the game ;).

Moving on to another subject, finally we can show progresses on the World Map. Some elements have been added, and of course water has changed a lot since your last visit, lol. Hope you like it.

http://www2.wastelands-interactive.com/shared/Worlds_of_Magic/WOM_pre_alpha_world_2013042301.png

http://www2.wastelands-interactive.com/shared/Worlds_of_Magic/WOM_pre_alpha_world_2013042302.png

http://www2.wastelands-interactive.com/shared/Worlds_of_Magic/WOM_pre_alpha_world_2013042305.png

http://www2.wastelands-interactive.com/shared/Worlds_of_Magic/WOM_pre_alpha_world_2013042306.png

http://www2.wastelands-interactive.com/shared/Worlds_of_Magic/WOM_pre_alpha_world_2013042309.png

96% at the moment!
http://www.kickstarter.com/projects/304725524/worlds-of-magic-a-new-classic-4x-fantasy-game

THANKS!

Doom

Pretty optimistic you'll make it, so congrats on that. I'm a regular E3-goer, so I've seen too much zombieware to really get into a game at this stage (I have more t-shirts from games that don't exist than I can count).

Still, best of luck, and hope it's very l33t.
(taken during hurricane winds)

A nice education blog.

doomtrader

Doom,

We have got some trackable history of released games, so you don't have to worry.