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The Game (complete creation idea)

Started by theseus2112, October 21, 2013, 07:49:38 AM

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theseus2112

Imagine a blank world. A completely blank slate. Now imagine yourself as a creator. You can create anything and everything you want, you can DO anything you want. You can create a culture completely new or join one of another person's creation. The power of choice. You can have everything that you want or nothing at all, its up to you. you can create anything with materials of your choice and begin the start of every age in history. This is the coming of ages, the playground for thinkers.

http://thegamestonee.blogspot.com/

dragoner

The most beautiful peonies I ever saw ... were grown in almost pure cat excrement.
-Vonnegut

flyingmice

Quote from: dragoner;701641What?

My response as well. "Imagine a blank sheet of paper. You can write anything on it!" Aaaaaand?

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

dragoner

Quote from: flyingmice;701650My response as well. "Imagine a blank sheet of paper. You can write anything on it!" Aaaaaand?

-clash

I have done it as GM, six sectors and counting with many different worlds, but yeah, I mean, so what, isn't this why we are here? :)
The most beautiful peonies I ever saw ... were grown in almost pure cat excrement.
-Vonnegut

Omega

Quote from: theseus2112;701597Imagine a blank world. A completely blank slate. Now imagine yourself as a creator. You can create anything and everything you want, you can DO anything you want. You can create a culture completely new or join one of another person's creation. The power of choice. You can have everything that you want or nothing at all, its up to you. you can create anything with materials of your choice and begin the start of every age in history. This is the coming of ages, the playground for thinkers.

http://thegamestonee.blogspot.com/

errrrr... News flash...
There have been games like this for quite a while now. Some elaborate and some little more than storytelling exercises. Some are just shared world systems. (Seen one or two on forums)

TristramEvans

Im imagining it! Hold my hand as we go on this magical journey!



Omega

To be fair.
A new approach isnt a bad thing as long as it does not ammount to just another shared world freeform storytelling exercise.

I have Dawn of Worlds and that works fairly well. Then theres How to Host a Dungeon for more focused building.

flyingmice

Quote from: Omega;701869To be fair.
A new approach isnt a bad thing as long as it does not ammount to just another shared world freeform storytelling exercise.

I have Dawn of Worlds and that works fairly well. Then theres How to Host a Dungeon for more focused building.

My immediate assumption when something is touted as *New!* and *Exciting!* and *Ground-breaking!* is that it is most likely old and boring and derivative. Is that bad?

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

Omega

Quote from: flyingmice;701918My immediate assumption when something is touted as *New!* and *Exciting!* and *Ground-breaking!* is that it is most likely old and boring and derivative. Is that bad?

-clash

Sadly no it is not.

But if you hang out in the game design biz long enough you see it fairly often as someone re-invents sliced bread and then finds out its been around... a while...

Heck the Thieves World books are effectively one great big shared world experiment and was touted as new and unseen. Except HP Lovecraft was doing it with his circle of writer friends long before.

People go all ga-ga over LCGs. Which are just standard non-collectible card games with expansions that come out very quickly and regularly. Nothing new there other than the speed and number of the expansions.

theseus2112

keep in mind this is not a card, board, or videogame, we are actually going out and experiencing this.

catty_big

#10
Quote from: flyingmice;701918My immediate assumption when something is touted as *New!* and *Exciting!* and *Ground-breaking!* is that it is most likely old and boring and derivative. Is that bad?

-clash
Totally with you Clash. Like when a politician says 'I won't lie to you' it's  a sure sign that they're about to do just that, and when a Prime Minister says of a beleaguered cabinet minister 'I have every confidence in the Secretary for Blah' you know that the Secretary for Blah might as well start clearing out his or her desk now.

But to be fair to the OP I'll give it a shufti. There may be nothing new under the Sun, but there's occasionally a slightly novel way of packaging it.
Sausage rolls, but bacon rocks!

catty_big

Ok, it looks like he's talking about some kind of PA larp. You need to scroll down until you hit the paragraph headed Post 1: the idea (if you can be bothered, that is).
Sausage rolls, but bacon rocks!

Omega

Quote from: catty_big;702183Ok, it looks like he's talking about some kind of PA larp. You need to scroll down until you hit the paragraph headed Post 1: the idea (if you can be bothered, that is).

Proto-culture might be more appropriate as it sounds more dawn-o-time than PA. But not sure from reading over. And was not sure if they really meant going out and LARPing or were just using it as a refference for the game inception.

As a pseudo-LARP it is a neet idea. Pretty sure its been tried before on a small scale. And wayyyyyyyyyyyyyyy back we had some school camping projects that were very simmilar. There was at least one MUD back in the 90s briefly that was founded on simmilar premise to see how players would form into groups based on resources and group dynamics.

And of course there is Doorway in the Sky for a Science Fiction literary take on it.

If its meant to be a LARP then some things to keep in mind.

Have a safety net backup plan. Things can go wrong. Mother nature can be a bitch. People can be far worse. Emergency supplies, yadda yadda.

Try not to destroy the area just for a social experiment/game.

If real tools are in use, real axes and hammers etc then all bets are off. You may need regular immersion break points to keep players from getting lost. A survival situation can turn people into monsters without warning. Monsters with axes is a disaster epic waiting to happen.

How long is a session supposed to last? A weekend? Or a whole week IC like KANAR sometimes does? A mere weekend of Dystopia can be very emotionally draining and that is one of the potentially rougher LARPs.