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Story games as board games

Started by droog, March 18, 2009, 07:57:23 PM

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Ian Absentia

Quote from: The Shaman;291210All of the descriptions I've read of Mountain Witch make it sound like a board game. I'd play it if this were true.
But you wouldn't if it bills itself as a roleplaying game?

!i!

The Shaman

Quote from: Ian Absentia;291226But you wouldn't if it bills itself as a roleplaying game?
It sounds more like an adventure than a complete roleplaying game.

I don't mind replaying board games, but replaying the same roleplaying adventure over and over again doesn't appeal to me.
On weird fantasy: "The Otus/Elmore rule: When adding something new to the campaign, try and imagine how Erol Otus would depict it. If you can, that\'s far enough...it\'s a good idea. If you can picture a Larry Elmore version...it\'s far too mundane and boring, excise immediately." - Kellri, K&K Alehouse

I have a campaign wiki! Check it out!

ACS / LAF

Ian Absentia

Fair enough.  It actually tends to be billed as something like "an adventure complete with rules", which is, in fact, what it is.  

!i!

Blackleaf

A lot of the shared narrative stuff makes me think of Jenga.

droog

Quote from: The Shaman;291232I don't mind replaying board games, but replaying the same roleplaying adventure over and over again doesn't appeal to me.

I wonder how many times I've run Keep on the Borderlands... just a thought.
The past lives on in your front room
The poor still weak the rich still rule
History lives in the books at home
The books at home

Gang of Four
[/size]

Blackleaf

Quote from: droog;291248I wonder how many times I've run Keep on the Borderlands... just a thought.

I've run my favourite module a few times - but never more than once for the same group of players.

droog

Quote from: Stuart;291252I've run my favourite module a few times - but never more than once for the same group of players.

Exactly! Your keen mind deduces the possibilities, here, Watson.

Mind you, there are people who play through the same module more than once. And MW depends quite highly on the actions of the PCs, so it's unlikely to be the same twice.
The past lives on in your front room
The poor still weak the rich still rule
History lives in the books at home
The books at home

Gang of Four
[/size]

The Shaman

Quote from: Ian Absentia;291237Fair enough.  It actually tends to be billed as something like "an adventure complete with rules", which is, in fact, what it is.
Hence the boardgame connection for me.
Quote from: droog;291248I wonder how many times I've run Keep on the Borderlands... just a thought.
I think of KotB as a mini-setting, rather than an adventure per se.

Along similar lines, I could probably get more or less unlimited roleplaying enjoyment out of Vault of the Drow.
On weird fantasy: "The Otus/Elmore rule: When adding something new to the campaign, try and imagine how Erol Otus would depict it. If you can, that\'s far enough...it\'s a good idea. If you can picture a Larry Elmore version...it\'s far too mundane and boring, excise immediately." - Kellri, K&K Alehouse

I have a campaign wiki! Check it out!

ACS / LAF

Blackleaf

The repetitive structure in a lot of storygames doesn't bother me that much.  A dungeoncrawl is a pretty repetitive structure on its surface, just like Mormon cowboys with moral dilemmas.

I'd still pick Ticket to Ride over Dogs in the Vineyard. :)

droog

Thanks for repeating that point, Stuart. I'm sure there are people that missed it the first time.
The past lives on in your front room
The poor still weak the rich still rule
History lives in the books at home
The books at home

Gang of Four
[/size]

RPGPundit

Quote from: Balbinus;291187I think you're right, I think it predates it, I don't honestly think Jared is a Forgey designer.

Pundy may not know the history, but it could be a factor in why he's more sympathetic to Jared's work, it's not from the same intellectual wellspring as the stuff that irritates him.

That seems plausible, yes.

RPGPundit
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The Yann Waters

Quote from: Ned the Lonely Donkey;291018I've always thought My Life With Master could work well in this way as it has a very defined end game. Most RPGs end by consent - My Life With Master has a real end, just a like a boardgame. It also has a rigorous turn sequence that can be more or less strictly applied, plus a very easy background.
It wouldn't be difficult at all to put in an actual suitably gothic board, too, perhaps with the Demesne at one end and the Town at the other... And you could include a set of eight ready-made Masters to cover all the Aspect and Type combinations, a range of Minions to choose from, and a small deck of "More Than Human" and "Less Than Human" cards. And of course, lots and lots of tokens for Weariness, Self-Loathing and Love.
Previously known by the name of "GrimGent".

Craig_in_ACT

Sorry for not being quite on topic. Years ago, I wrote a board game for FFE based on a group of annoying old lady detectives trying to outdo each other, framing each other and trying to bump each other off. Kind of a psychotic version of Cleudo with a twist of bastardry (in the true sense of that term) for good measure. I still chuckle at the thought of Angela Landsbury, Miss Marple and an old bag in a wheelchair getting into a knife fight. Cue the ST:TOS-style mood music.

My understanding of story games is limited, but it would probably make a workable story game if I put my mind to it.

Not going to happen though. Got other stuff to do first ;)

Craig J. Brain

Ned the Lonely Donkey

Quote from: GrimGent;291302It wouldn't be difficult at all to put in an actual suitably gothic board, too, perhaps with the Demesne at one end and the Town at the other... And you could include a set of eight ready-made Masters to cover all the Aspect and Type combinations, a range of Minions to choose from, and a small deck of "More Than Human" and "Less Than Human" cards. And of course, lots and lots of tokens for Weariness, Self-Loathing and Love.

Oh, nice!

Ned
Do not offer sympathy to the mentally ill. Tell them firmly, "I am not paid to listen to this drivel. You are a terminal fool." - William S Burroughs, Words of Advice For Young People.

Blackleaf

Quote from: droog;291263Thanks for repeating that point, Stuart. I'm sure there are people that missed it the first time.

It gets back to your original point:

Quote from: droogSo there's a few of you sitting around, you've had some good food and somebody says: "What about a quick game of Ticket to Ride?"

People say yes, sure, somebody tries to stick out for Axis and Allies but gets overruled, and you start playing. Too easy!

But what about if somebody said: "What about a quick game of InSpectres?"

If people are pitching Ticket to Ride and Axis and Allies, I don't think they're likely to go YEAH! STORYGAMES!

Maybe if people were thinking of something like How to Host a Murder Mystery or some sort of Acting / Parlour game then a Storygame would be a good alternative.  I don't think people looking for an actual boardgame would be happy with most Storygames.