Rob Lang has a review up of Siege (http://www.thefreerpgblog.com/2013/05/crank-up-intensity-in-siege-by-andrew.html). It's a very good review I think, as it seems to cover everthing one would want to know about the game before buying it.
What struck me about at is just how perfect of a Story Game it seems.
-It's designed for a one-shot adventure
-The core plot is really all the game can be used for (or so it seems)
-The mechanics control story flow, and determine its end
-Strong player vs. players elements
The whole concept seems much clearer here than it is with things like Dogs in the Vineyard and other games of that type. All the confusion is removed, the game and its goals are clear. Very Nice.
I'd never play the game. It's not something I'd like.
I'd still use the term Story-Game for it due to its defined usage. But with the Forge sales pitch removed, and described in neutral terms it's clear to me that it is both role-playing and a game and it puts the lie to the way things are grouped here. Such games shouldn't be shoved into 'other games' along with video and board games , rather they should be lumped into a general games subforum.
If Pundit must pay special attention to what he considers 'real' RPGs, he should make a Traditional RPG subforum for them.
Won't happen. But that's the opinion of someone who actually hates Story Games...
The forum does say in the description - "For discussion of traditional pen-and-paper roleplaying games..."
Quote from: CRKrueger;653083The forum does say in the description - "For discussion of traditional pen-and-paper roleplaying games..."
That's just Pundit trying to declare that only Traditional games are RPGs. You should know that.
It is clearly a roleplaying game since you are playing a role and with good players, I believe it would be immersive. What I don't gather from the review is the role of the GM.
I would absolutely play this at a convention. I love the premise and I've loved many movies with the premise so it might be quite awesome. But I would probably not buy it until I played it and saw firsthand the role of the GM.
Thanks for the linkage, Gleich.
The role of the GM here is to help set the scenes and grease the wheels. You don't have to have one but for some groups (mine included) I think it helps at the end of a long working day to have someone steer things.
Quote from: Rob Lang;655402Thanks for the linkage, Gleich.
The role of the GM here is to help set the scenes and grease the wheels. You don't have to have one but for some groups (mine included) I think it helps at the end of a long working day to have someone steer things.
In setting the scenes it seems he'd also have a hand in making sure the goals don't immediately end the conflict, such as a sniper with the goal of "shoot the guy"- something he could maybe do with the first roll of the game.
Unless of course one can't do that at all, which I suppose is possible now that I think about it.