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Marvel Heroic Roleplaying Basic Game

Started by Benoist, August 07, 2012, 02:19:42 PM

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Skywalker

Before this goes around in the usual predictable and dull circles that show the uselessness of such distinctions, does anyone actually care? I know Ben keeps this little torch burning brightly, but I would prefer to see people talk about Marvel Heroic.

Ghost Whistler

Quote from: Skywalker;569985Before this goes around in the usual predictable and dull circles that show the uselessness of such distinctions, does anyone actually care? I know Ben keeps this little torch burning brightly, but I would prefer to see people talk about Marvel Heroic.

Well they need to get it released in Europe. I can't understand why they can't.

I also think omitting an explicit character creation rules was a big mistake. A major part of the fun of games like DC Heroes (oh how I miss thee, that boxed set was stuffed full of content) and Marvel was creating superheroes using the same parameters in that milieu. Are there any plans to remedy this? Is it a restriction of the license?
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Ladybird

Quote from: Ghost Whistler;570029Well they need to get it released in Europe. I can't understand why they can't.

Probably licensing issues... which is vaguely understandable, but shit.

also, you filthy euro peasant, how dare you want to actually experience the nice things americans and canadians get rather than just looking on in awe

QuoteI also think omitting an explicit character creation rules was a big mistake. A major part of the fun of games like DC Heroes (oh how I miss thee, that boxed set was stuffed full of content) and Marvel was creating superheroes using the same parameters in that milieu. Are there any plans to remedy this? Is it a restriction of the license?

Zelda!

I think Cam has mentioned somewhere why they aren't in the book, perhaps in the thread about it on this very forum, but you can go find that yourself.
one two FUCK YOU

urbwar

Quote from: Ghost Whistler;570029I also think omitting an explicit character creation rules was a big mistake. A major part of the fun of games like DC Heroes (oh how I miss thee, that boxed set was stuffed full of content) and Marvel was creating superheroes using the same parameters in that milieu. Are there any plans to remedy this? Is it a restriction of the license?

They added rules for character creation, and every Premium Edition Event Book (which includes the core rules in it) has those rules. They started that with the Civil War event book. You can also download it from their site.

It's not in the basic book, and likely never will (as adding it will likely force them to raise the price, and they want to keep it at 20 bucks)

Declan MacManus

Quote from: Benoist;569963Milton Bradley's HeroQuest has character sheets. It's thus a role playing game, by this yard stick.

Yup.
I used to be amused, now I\'m back to being disgusted.

Panjumanju

Quote from: Ghost Whistler;570029Well they need to get it released in Europe. I can't understand why they can't.

I also think omitting an explicit character creation rules was a big mistake. A major part of the fun of games like DC Heroes (oh how I miss thee, that boxed set was stuffed full of content) and Marvel was creating superheroes using the same parameters in that milieu. Are there any plans to remedy this? Is it a restriction of the license?

It's less that they cannot make explicid character creation rules and more that they will not, because it would break the flavour of the game. How it works, it does not ultimatly matter how great or lousy your character is - they have their areas of interest and go with them. Thor, Iron Man, and J. Jonah Jameson could all be in a party together and J. Jonah Jameson would get on just as well. (He just wouldn't *feel* like he is.) So, character creation is "here's the rules, do whatever you want with them". Later they put out a short patch-up of random suggestions, but they still didn't constitute a character creation structure.

I think "do whatever you like making a character" is a noble idea...but it creates problems. Some people just choose all d12s (the highest dice for a trait) and look smug. Some people feel like a jerk if they choose anything over d8s. People optimise, and the system breaks down very quickly from that.

This is an RPG, but...it's not a superhero RPG, it's a comic book RPG. It emulates comic books really, really well - you just can't be a dick and have every character be as powerful as Superman.

//Panjumanju
"What strength!! But don't forget there are many guys like you all over the world."
--
Now on Crowdfundr: "SOLO MARTIAL BLUES" is a single-player martial arts TTRPG at https://fnd.us/solo-martial-blues?ref=sh_dCLT6b

Ladybird

Quote from: Panjumanju;570055I think "do whatever you like making a character" is a noble idea...but it creates problems. Some people just choose all d12s (the highest dice for a trait) and look smug. Some people feel like a jerk if they choose anything over d8s. People optimise, and the system breaks down very quickly from that.

I think that's a thing best handled at the group level, though. This isn't a tournament game that needs points-balanced characters; you should be discussing things with the group as you go.
one two FUCK YOU

jhkim

Quote from: Panjumanju;570055It's less that they cannot make explicid character creation rules and more that they will not, because it would break the flavour of the game. How it works, it does not ultimatly matter how great or lousy your character is - they have their areas of interest and go with them. Thor, Iron Man, and J. Jonah Jameson could all be in a party together and J. Jonah Jameson would get on just as well.
Unfortunately, they didn't include any characters like J. Jonah Jameson in the character list.  

I made character sheets for the early Runaways for my convention game, and they were noticeably different than the sample characters who were all loaded with powers and specialties.  Being relatively ordinary teens who only just discovered their powers, I gave them at most one or two specialties.  

http://www.darkshire.net/jhkim/rpg/marvel/

Have you tried having a PC like Jameson in the mix?  I've only run the sample PCs together and the Runaways together.  I'd be curious how they would mix (like an X-men + Runaways team-up, say).

Skywalker

Quote from: Ghost Whistler;570029Well they need to get it released in Europe. I can't understand why they can't.

Disney doesn't allow licensees to sell from one jurisdiction to another.

Tommy Brownell

Quote from: Skywalker;569985Before this goes around in the usual predictable and dull circles that show the uselessness of such distinctions, does anyone actually care? I know Ben keeps this little torch burning brightly, but I would prefer to see people talk about Marvel Heroic.

I really wanna give it a shot. And since my old gaming group is apparently getting back together, I may be able to.

It still seems like it could never be my primary supers game, but it could be fun in its own right. The Civil War book was really well done in addressing the camp of "What if I don't WANT to play the same stories I've read!".
The Most Unread Blog on the Internet.  Ever. - My RPG, Comic and Video Game reviews and articles.

Tommy Brownell

Quote from: jhkim;570104Unfortunately, they didn't include any characters like J. Jonah Jameson in the character list.  

I made character sheets for the early Runaways for my convention game, and they were noticeably different than the sample characters who were all loaded with powers and specialties.  Being relatively ordinary teens who only just discovered their powers, I gave them at most one or two specialties.  

http://www.darkshire.net/jhkim/rpg/marvel/

Have you tried having a PC like Jameson in the mix?  I've only run the sample PCs together and the Runaways together.  I'd be curious how they would mix (like an X-men + Runaways team-up, say).

Civil War Page 39. Favors Team, Solo, Buddy in that order, with Menace Expert and Business Expert. (Playing as The Press is an option in the Civil War book.)
The Most Unread Blog on the Internet.  Ever. - My RPG, Comic and Video Game reviews and articles.

Ghost Whistler

Quote from: Skywalker;570132Disney doesn't allow licensees to sell from one jurisdiction to another.

Well that's unfortunate...and stupid.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Panjumanju

Quote from: jhkim;570104Have you tried having a PC like Jameson in the mix?  I've only run the sample PCs together and the Runaways together.  I'd be curious how they would mix (like an X-men + Runaways team-up, say).

Yes, we had a character who was an out-of-time roman centurion with no superpowers, just a few weapons and skills. He got a job at the local museum doing tours.

And I have to say, he was a much more interesting character, because he was forced into finding creative idea and interesting applications, unlike other characters who used god-like force-fields or god-like shape-changing or god-like extra dimensional shadow control to solve everything.

The point is, characters of vastly different power levels co-exist well.

The downside is you don't really feel your character is that special, when there's no measurable difference between the Thing's strength and Spider-man's strength and how you fit into the universe.

//Panjumanju
"What strength!! But don't forget there are many guys like you all over the world."
--
Now on Crowdfundr: "SOLO MARTIAL BLUES" is a single-player martial arts TTRPG at https://fnd.us/solo-martial-blues?ref=sh_dCLT6b

Skywalker

Quote from: Ghost Whistler;570264Well that's unfortunate...and stupid.

And unexpected. Its the kind of thing that often applies to toys. I am sure MWP was a little shocked when Disney wanted to apply it to their RPG.

Bill

MHRP was a dissapointment for me.



I am a HUGE comic book geek.
I watch everything superhero related. movie, animated movie, etc...

Picked up MHRP, and expected to love it based on the initial impressions I had.

I even had a GM handy that was familiar with the system used as its base.

In play I discovered it was not for me.



It's "Battle of the Dice Pools"

I felt like my Dice pool was playing the adventure more than my character was.

I don't enjoy fiddling and futzing with the dice to the extreme that MHRP takes it.


I was very sad. MHRP lured me in and then dashed my hopes and dreams.