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Other Games, Development, & Campaigns => Other Games => Topic started by: JongWK on August 20, 2008, 02:26:46 AM

Title: I have Anima: Shadow of Omega...
Post by: JongWK on August 20, 2008, 02:26:46 AM
First impression: It looks bloody gorgeous (http://www.fantasyflightgames.com/anima_games_cardgame_gameplay.html). A quick read points towards a game that feels very RPG-like. Each player has a party of heroes, who go on quests and explore places before attempting the final mission to save the world. Other players (and the game!) can throw random encounters or events against you. Even plot hooks like romance or betrayal are well simulated.

I'll report more when I have the opportunity to play it.
Title: I have Anima: Shadow of Omega...
Post by: Fritzs on August 20, 2008, 04:55:57 AM
Sounds like Munchkin with animesque pictures and less jokes...
Title: I have Anima: Shadow of Omega...
Post by: JongWK on August 20, 2008, 09:37:53 AM
I have no clue if it has similarities or not, and quite frankly I don't care as long as Shadow of Omega is a fun game. When it comes to games, innovation is vastly overrated.
Title: I have Anima: Shadow of Omega...
Post by: Fritzs on August 20, 2008, 09:58:00 AM
Quote from: JongWKWhen it comes to games, innovation is vastly overrated.

I think you would hate playing 15th century chess with their stupid rules, that made half of the pieces on board so useless, they served only to make the game last longer, till one side finaly got rid of them and can kick ass of the other...

And munchkin is this (http://www.sjgames.com/munchkin/game/)...
Title: I have Anima: Shadow of Omega...
Post by: JongWK on August 20, 2008, 10:39:11 AM
I know about Munchkin, I just have no idea if they are similar.

As for that chess argument... dude, talk about grasping at straws.
Title: I have Anima: Shadow of Omega...
Post by: Fritzs on August 20, 2008, 11:22:02 AM
As for the innovation argument... dude, talk about living in caves eating maggots. or taken to extreme, being archea breathing sulphide.
Title: I have Anima: Shadow of Omega...
Post by: JongWK on August 20, 2008, 11:32:47 AM
Whatever, dude, whatever... :rolleyes:
Title: I have Anima: Shadow of Omega...
Post by: KenHR on August 20, 2008, 11:36:00 AM
Looks like a cool game, Jong.  Can't wait to hear your play reports.
Title: I have Anima: Shadow of Omega...
Post by: Seanchai on August 20, 2008, 11:58:32 AM
Does this mean the RPG is finally just mere years away?

Seanchai
Title: I have Anima: Shadow of Omega...
Post by: JongWK on August 20, 2008, 12:49:43 PM
It seems the RPG was released during this Gencon. Some people at TBP said they had it.
Title: I have Anima: Shadow of Omega...
Post by: Fritzs on August 20, 2008, 12:56:30 PM
Quote from: JongWKWhatever, dude, whatever...

For sure hot anime chicks are more important than rules of said game... you cannot :ACFBC6: to rules.

And it wasn't me who started this "innovation war"... I just commented how this game seem to be like...
Title: I have Anima: Shadow of Omega...
Post by: J Arcane on August 20, 2008, 01:03:09 PM
Quote from: JongWK;237448It seems the RPG was released during this Gencon. Some people at TBP said they had it.
Intriguing.  FFG had been rather nonspecific about when it was coming.

They're a very poor company when it comes to communicating future releases.
Title: I have Anima: Shadow of Omega...
Post by: JongWK on August 20, 2008, 01:11:41 PM
Quote from: Fritzs;237451For sure hot anime chicks are more important than rules of said game... you cannot :ACFBC6: to rules.

So your opinion of anime is reduced to that? Good to know what kind of shallow person we're dealing with. :rolleyes:
 
 
QuoteAnd it wasn't me who started this "innovation war"... I just commented how this game seem to be like...

We know your posting habits too well to give you the benefit of doubt.
Title: I have Anima: Shadow of Omega...
Post by: JongWK on August 20, 2008, 01:13:32 PM
Quote from: J Arcane;237457Intriguing.  FFG had been rather nonspecific about when it was coming.

They're a very poor company when it comes to communicating future releases.

I agree. It's puzzling.
Title: I have Anima: Shadow of Omega...
Post by: Fritzs on August 20, 2008, 01:45:20 PM
Quote from: JongWKSo your opinion of anime is reduced to that?

LOL! Fucking otaku spotted! And I was refering to you and your coment about unimportance of fun innovative rules... well, when you remove this from game like Anima: shadow of omega only that remains is Munchkin/magic ripoff with pretty pictures...
Title: I have Anima: Shadow of Omega...
Post by: Sacrificial Lamb on August 20, 2008, 02:06:45 PM
Quote from: Fritzs;237486LOL! Fucking otaku spotted! And I was refering to you and your coment about unimportance of fun innovative rules... well, when you remove this from game like Anima: shadow of omega only that remains is Munchkin/magic ripoff with pretty pictures...
Honestly, dude...what the fuck? Why are you pissing all over the thread? Jong brings up a game that he thinks looks really cool, and you....you what? Act like a  dick for shits and giggles? Get the fuck over yourself.
Title: I have Anima: Shadow of Omega...
Post by: Fritzs on August 20, 2008, 02:26:00 PM
Sacrificial Lamb: I commented, that this game looks like Munchkin with anime pictures (nothing wrong with that) and Jong attacked me with shit about innovations. So he pissed me off a little...
Title: I have Anima: Shadow of Omega...
Post by: Seanchai on August 21, 2008, 11:34:01 AM
Quote from: JongWK;237448It seems the RPG was released during this Gencon. Some people at TBP said they had it.

Dude! Awesome! Thanks! I wonder if it's in at my FLGS...

Seanchai
Title: I have Anima: Shadow of Omega...
Post by: Gabriel2 on August 21, 2008, 10:34:02 PM
I have this.  I definitely can't say much good about it.

Gameplay is extremely random, about as random as Snakes & Ladders.  The game has a very large tendency to kill starting characters before anything can get going.  Players wanting to stall can easily make the game last forever, and it takes an incredibly long time anyway.  Not to mention it's amazingly overcomplicated for what it is.

Oh, and the rulebook is just...  Jong, good luck figuring it out.  It took me several read throughs.  And it took me several abortive test games before I had even the faintest idea how things were  supposed to work.

Two players, three players, four players... nothing helped this one.  It has pretty art on a few cards, but not that jaw dropping.  Beyond that, it was just disappointing and depressing.
Title: I have Anima: Shadow of Omega...
Post by: JongWK on August 22, 2008, 12:38:30 AM
I've read the rulebook, and it didn't seem confusing to me (YMMV, of course). Will try to play it this weekend so I can start writing a decent review.
Title: I have Anima: Shadow of Omega...
Post by: Gabriel2 on August 22, 2008, 07:47:34 AM
Quote from: JongWK;238471I've read the rulebook, and it didn't seem confusing to me (YMMV, of course). Will try to play it this weekend so I can start writing a decent review.

Reading throught them, I had no problem.  The issue was actual play.  I found the rules didn't clearly describe the order and flow of the actual act of playing.  At every step, my players and I found ourselves confused about what to do.  When we did finally figure everything out, it didn't feel like our role was so much playing as rolling the die and drawing cards so the game could play itself.

I do hope you have a better experience with it.  But for me it was part of a double whammy of bad card game purchases in a row (the other one was the Robotech CCG).
Title: I have Anima: Shadow of Omega...
Post by: Spike on August 27, 2008, 01:36:24 PM
I'm pretty sure I have the model version of the game, but haven't actually played it. It seemed pretty sensible in the rules department though...

... I haven't played it because I'm YEARS behind on painting, still haven't tried AT-43 and between Warmachine and 40k I'm gamed the fuck out....
Title: I have Anima: Shadow of Omega...
Post by: JongWK on September 26, 2008, 02:07:21 PM
Ok, I've played the game with 2, 3, and 4 players. I still need to try it with the maximum 5, but so far the game plays remarkably different depending on the number of players. In any case, we all had a blast playing it. :)

I'll see if I can write a review this weekend.