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Other Games, Development, & Campaigns => Other Games => Topic started by: Gabriel on August 29, 2006, 11:06:40 PM

Title: Heroscape
Post by: Gabriel on August 29, 2006, 11:06:40 PM
I was pretty hot for this game.  I haven't played in a while, but today I was browsing the store and found the castle pack, the new big units/dragon pack, the ice terrain pack, and expansion 5.  Of course, I snagged them all.

As soon as I saw the castle pack I wished I had more money so I could buy several and create the Tower of the High Clerist from Dragonlance.

Anyone else playing?
Title: Heroscape
Post by: JamesV on August 30, 2006, 05:08:41 AM
I have all of my pieces in a large wheeled cart for easy transport. Darn shame I'm lacking the funds at the moment to get the castle. It's been a must have for me since I saw the pics for it.
Title: Heroscape
Post by: JongWK on August 30, 2006, 05:32:14 PM
How long do games take? What about the setup?
Title: Heroscape
Post by: The Evil DM on August 30, 2006, 07:30:57 PM
Quote from: JongWKHow long do games take? What about the setup?

set up is the most tedious part. I make my son do it. thats what sons are for,doin the tedious stuff.
but the game is well worth the effort. the mechanics are simple enough, but the special abilities of the units and the unique figures are where the strategy and complexity come in. every unit has at least one special ability. all together about 1 1/2 - 2 hours for a game. and the loser has to take down the board. and the figures are sweet looking. my son uses one of the Samurai figures for his D&D play.
Title: uhhh
Post by: damster25 on October 08, 2006, 02:58:20 PM
do u have a link to it?:confused:
Title: Heroscape
Post by: JongWK on October 08, 2006, 04:28:38 PM
Quote from: damster25do u have a link to it?:confused:

Heroscape official website. (http://www.hasbro.com/heroscape/) :cool:
Title: Heroscape
Post by: Nicephorus on October 09, 2006, 09:31:38 AM
Quote from: The Evil DMset up is the most tedious part. I make my son do it. thats what sons are for,doin the tedious stuff.

I've played only a bit but I've decided to not even try to set up boards exactly like they are in written scenarios - just slam pieces together for an interesting board and them let players pick starting points.