TheRPGSite

Other Games, Development, & Campaigns => Other Games => Topic started by: Dr_Avalanche on April 26, 2006, 06:59:22 AM

Title: Galactic Civilizations II - opinions?
Post by: Dr_Avalanche on April 26, 2006, 06:59:22 AM
I'm in the mood for something strategical, and something that isn't Civ. Has anyone tried Galactic Civilizations II and has an opinion on it?
Title: Galactic Civilizations II - opinions?
Post by: Name Lips on April 26, 2006, 11:24:55 AM
It's been dominating my gaming for about 2 weeks now.

The biggest obsticle you'll face is the learning curve. The manual is inadiquate, and the in-game tutorial is terrible (just a sequence of movies).

There's no multiplayer, if that matters to you. (I read a justification for why not on their boards. Mostly it's because, typically, multiplayer consumes a tremendous wedge of the budget, and is only used by about 5% of the buyers).

I highly recommend the game.

Features include:

An extensive tech tree with niche technologies that can be researched independently of all others. For example, you could focus entirely on diplomacy and never touch a weapon tech, or focus on warfare and totally ignore trade and diplomacy. You can specialize in engine techs, or sensors, or just generalize and have a well-rounded civ that doesn't excel anywhere. I like this because it really lets you focus on your strengths, if you want. A civ with research and economics bonuses can really capitalize on the research and economics tech trees, and become a real powerhouse in those areas.

The second feature I'm just in love with is ship design. From a few basic hulls, you can design whatever ships you want. You can stick extra engines on them for speed, or focus on life support modules for range. You can make a slow, clunky ship loaded with weapons, or super-fast colony ships. There aren't many pre-made ship designs because there's no way to know what techs you'll have. So you really have to mold your fleet personally around what techs you've discovered. Also, there is a whole mess of purely decorative pieces you can slap on the ship to customize its appearance. Some people on the GalCiv forums have gone way overboard, sculpting huge battlemech-shaped ships or equally complex designs, just for the hell of it.

I could go on, and probably will if you ask any questions.  :p Just about the only thing I wish was there that isn't there is a 3d-galaxy map, with a Z-axis. But I don't think they want to confuse people too much - most people think in 2-d much easier than 3-d.
Title: Galactic Civilizations II - opinions?
Post by: Berger King on April 26, 2006, 11:27:00 AM
I honestly didn't get into it. I know a lot of people really like it, and it is very polished and it seems like I should like it...but I don't. It just doesn't grab me like Civ IV does. Now I'm holding out for Space Empires V this summer. I liked SEIV and I didn't like GalCiv I, so maybe I'm more of a Space Empires kinda guy.
Title: Galactic Civilizations II - opinions?
Post by: Name Lips on April 26, 2006, 12:09:24 PM
It's a particular style of play. I couldn't get into Civ4, for instance, even after having my life dominated by Civ3 for several months back when it came out.

I like the nitty-gritty of running an economy. I like handling the fact that, if you have a massive fleet, its' time consuming and expensive to try to keep it up-to-date with the latest technologies. Often you'll have a few "prototype" ships with the latest techs supporting your old, grizzled, veteran (but outdated) fleets.

I like the various ways to win the game. I hate games that make you conquer, and in Galciv, it's totally viable to win the game playing as a commercial powerhouse, or an arms dealer. I like that flexibility of playing styles.
Title: Galactic Civilizations II - opinions?
Post by: darkfire on April 26, 2006, 04:21:39 PM
Highly recommend it, and if Oblivion wasn't consuming all my free time then this game would be, plus the support from Stardock is mindblowing, have a look what they've done for the latest upgrade (http://www.galciv2.com/Journals.aspx?AID=114701)

Would post the changes, but it runs to nearly 5 pages, but the AI apparently is truly awesome now, including how it gangs up with you to take out other computer players and how it scales with difficulty.

Best £18 ever spent.
Title: Galactic Civilizations II - opinions?
Post by: Dr_Avalanche on April 26, 2006, 04:56:09 PM
Ok, picked it up, will be trying it out tonight.
Title: Galactic Civilizations II - opinions?
Post by: Name Lips on April 26, 2006, 05:07:31 PM
The tutorial is crap, use this beginner's guide instead: http://www.galciv2.com/Journals.aspx?AID=104908

and here's the wiki: http://galciv.wikia.com/wiki/Galactic_Civilizations_Wiki
Title: Galactic Civilizations II - opinions?
Post by: Name Lips on May 02, 2006, 05:44:16 PM
I've been edging up the difficulty... I'm trying to find my sweet spot for a tough game. "Intelligent" oppenents aren't good enough, I'm going to have to move up to "Bright."

I found that the style of game I like is a Gigantic galaxy with Tight Clusters of stars. This gives the feeling of unique "regions" of space. I go for lots of planets, but few habitable. This seems to make it work out that about half the systems have usable planets on them. Then I like Very Slow technology because, that way, getting an advance feels like it's more of a significant event. You're still getting them every 4 or 5 turns, generally. I can't imagine moving it up to cheaper technologies - then you have, what, a tech every turn or two?