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Fundamental similarities between general classes in mmorpgs?

Started by Ishida52134, December 22, 2012, 11:11:25 AM

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Ishida52134

Basically, I like the rogue and warrior classes the most in rpgs among the general classes rogues warriors clerics and mages. I include rangers as a subclass of rogues btw.

Just a few quick questions:

1) Are there are any similarities that rogues and warrior classes generally share?

2) Do they both primarily deal physical damage as opposed to magical damage?

3) Would me liking rogue and warrior classes the most imply that I like applied mechanics? Like the study of motion of bodies in classical physics. Which includes solid mechanics, fluid mechanics, fracture, finite element analysis, etc. Meaning that if I like both rogues and warriors and if they share a specific similarity, then does that mean that I like that? Which in this case seems to be applied mechanics since they are both proficient in mechanics? After all, from the games I've played they're basically complete opposites other than mostly doing physical damage

4) If we just use logic. Say you like everything about one thing. And say you like everything in another thing. Yet those two things are completely opposite except for one single attribute that they share in common. Wouldn't that imply that you like that single attribute?
Take for example a set of elements. You like every single element in that set and every element in another set. And those two sets only share one element in common. Wouldn't it make sense to say that you like that one element the most?

5) I just want to know if one likes rogues and warriors then does that imply applied mechanics?
since the only similarity they share is physical attributes/traits, why wouldn't applied mechanics be their unifying factor?

6) And just one final thing, how else would you learn more about rogues and warriors besides finding a constant similarity like applied mechanics and learning more about that?

thanks.

The Traveller

This doesn't make any sense, and even if it did MMORPGs are computer games so I think you may have the wrong forum.
"These children are playing with dark and dangerous powers!"
"What else are you meant to do with dark and dangerous powers?"
A concise overview of GNS theory.
Quote from: that muppet vince baker on RPGsIf you care about character arcs or any, any, any lit 101 stuff, I\'d choose a different game.

The Butcher

Quote from: Ishida52134;610846Basically, I like the rogue and warrior classes the most in rpgs among the general classes rogues warriors clerics and mages. I include rangers as a subclass of rogues btw.

Welcome to theRPGsite! Our main focus in the Roleplaying Games Main Forum is traditional, pen-and-paper, tabletop roleplaying games, but PC games get plenty of attention over at the Other Games forum. I'm sure a mod will be along shortly to relocate this thread.

Now I'll try to tackle your questions, but bear in mind that I have very little experience with MMOs and a lot with tabletop RPGs, and doubtless my answers will doubtlessly reflect that; especially since your questions seem a bit vague to me.

Quote from: Ishida52134;610846Just a few quick questions:

1) Are there are any similarities that rogues and warrior classes generally share?

Yeah, they mostly eschew magic and stab things to death (as you've mentioned yourself below).

Quote from: Ishida52134;6108462) Do they both primarily deal physical damage as opposed to magical damage?

They do, but I'm not sure where you're getting at here.

Quote from: Ishida52134;6108463) Would me liking rogue and warrior classes the most imply that I like applied mechanics? Like the study of motion of bodies in classical physics. Which includes solid mechanics, fluid mechanics, fracture, finite element analysis, etc. Meaning that if I like both rogues and warriors and if they share a specific similarity, then does that mean that I like that? Which in this case seems to be applied mechanics since they are both proficient in mechanics? After all, from the games I've played they're basically complete opposites other than mostly doing physical damage

Nope, that's silly. You may like Physics and you may enjoy playing warriors and rogues, but one does not follow the other. That'd be like saying cleric players are all religious people, or that mage players are into the occult.

Quote from: Ishida52134;6108464) If we just use logic. Say you like everything about one thing. And say you like everything in another thing. Yet those two things are completely opposite except for one single attribute that they share in common. Wouldn't that imply that you like that single attribute?
Take for example a set of elements. You like every single element in that set and every element in another set. And those two sets only share one element in common. Wouldn't it make sense to say that you like that one element the most?

Mathematically, yes, but again, I'm not sure where you're going with this.

Quote from: Ishida52134;6108465) I just want to know if one likes rogues and warriors then does that imply applied mechanics?
since the only similarity they share is physical attributes/traits, why wouldn't applied mechanics be their unifying factor?

Nope, because playing a character in a game and studying Physics have zilch to do with each other.

Quote from: Ishida52134;6108466) And just one final thing, how else would you learn more about rogues and warriors besides finding a constant similarity like applied mechanics and learning more about that?

thanks.

By playing D&D (the game that introduced these archetypes to fantasy gaming) and the classic fantasy literature that inspired it; I suggest you start with Robert E. Howard's Conan stories, and Fritz Leiber's tales of Fafhrd and the Grey Mouser in the city of Lankhmar, probably the most archetypal models for these character classes.

Hope that helps.

Ishida52134

thanks. But I mean if that logic follows, then why wouldn't that mean I like applied mechanics? After all, in the same way as I stated in that scenario, rogues and warriors basically are complete opposites besides the fact that they deal physical damage. Btw, I stated that I include rangers as rogues so it's not only limited to stabbing things and melee. In addition, applied mechanics is the only thing they share right? Why wouldn't I like that singular trait then?

Opaopajr

Could you clarify your question for me? I'm having trouble following.

What are you arguing or suggesting?
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Bloody Stupid Johnson

Does "applied physics" mean the emulation of stuff like jumping and running and so on with the games' programming?
:confused:

Ishida52134

Quote from: Opaopajr;610911Could you clarify your question for me? I'm having trouble following.

What are you arguing or suggesting?

I'm trying to suggest that liking rogues/rangers/warrior classes means you like applied mechanics. Because those classes are basically opposites and have nothing to do with each other besides the fact that they all deal physical damage. Since that's the only similarity between all the things I like why doesn't it mean I like that similarity the most?

Bloody Stupid Johnson

Quote from: Ishida52134;610917I'm trying to suggest that liking rogues/rangers/warrior classes means you like applied mechanics. Because those classes are basically opposites and have nothing to do with each other besides the fact that they all deal physical damage. Since that's the only similarity between all the things I like why doesn't it mean I like that similarity the most?

No that part doesn't follow logically.
There's a set of things you like: say A, D, F, K, N and Z.
 
Say rogues have ability set ABCDEFG and warriors GHIJKN
G is common to both but you actually would like the rogue set because of A and D and the warrior set due to N.
 
You can't figure that you like "applied mechanics" just because its the only commonality.
 
Offline for rest of day. Happy trolling :)

The Traveller

"These children are playing with dark and dangerous powers!"
"What else are you meant to do with dark and dangerous powers?"
A concise overview of GNS theory.
Quote from: that muppet vince baker on RPGsIf you care about character arcs or any, any, any lit 101 stuff, I\'d choose a different game.

TristramEvans

Quote from: Ishida52134;610899thanks. But I mean if that logic follows, then why wouldn't that mean I like applied mechanics? After all, in the same way as I stated in that scenario, rogues and warriors basically are complete opposites besides the fact that they deal physical damage. Btw, I stated that I include rangers as rogues so it's not only limited to stabbing things and melee. In addition, applied mechanics is the only thing they share right? Why wouldn't I like that singular trait then?

Because that variable isn't singular to those classes. All monsters and all characters are capable of dealing physical damage. So while it may be something those two classes share, its not a trait of either of those classes in particular. By your logic, you should like ALL classes, as they all use applied mechanics. even the magic users.

Ishida52134

Quote from: TristramEvans;610921Because that variable isn't singular to those classes. All monsters and all characters are capable of dealing physical damage. So while it may be something those two classes share, its not a trait of either of those classes in particular. By your logic, you should like ALL classes, as they all use applied mechanics. even the magic users.

yeah but besides warriors and rogues/rangers I can't think of any classes that uses physical damage primarily that I don't like. Furthermore, since those other traits of rogues and warriors are completely different, for example, one has heavy armor the other uses light armor. One uses dagger/bow the other uses a greatsword.
Would a sniper wielding a futuristic energy weapon not fit in the physical damage?

TristramEvans

Quote from: Ishida52134;610925yeah but besides warriors and rogues/rangers I can't think of any classes that uses physical damage primarily that I don't like. Furthermore, since those other traits of rogues and warriors are completely different, for example, one has heavy armor the other uses light armor. One uses dagger/bow the other uses a greatsword.
Would a sniper wielding a futuristic energy weapon not fit in the physical damage?

Have you considered that maybe you just don't like magic?

Ishida52134

well I wouldn't want to play as a lawyer or a blacksmith/crafting class all day either.

TristramEvans

Quote from: Ishida52134;610928well I wouldn't want to play as a lawyer or a blacksmith/crafting class all day either.

I had a lawyer character named Justin Case. He was pretty badass. Prima all in your Facie.