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Fighting is Fun, Ken is Boring

Started by Ghost Whistler, July 25, 2010, 11:01:21 AM

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Ghost Whistler

Super Street Fighter 4.

I've been playing this a lot. I used to love fighters back in the day. Back when they weren't so eye wateringly complicated to even play.

Been playing this a lot and losing a lot. It has to eb the most furstrating game and the most physically difficult game i've ever played.

I will never understand why Capcom chose to design the game to be this difficult. Or to make some of the characters so cheap.

This game is about as balanced as Dr Jekyl.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Cranewings

I fucking hate that game. The physics irritate me. The first time I kicked someone in the air, landed, and then did a dragon punch through there body without scoring a hit made me want to quit.

J Arcane

I got a bootleg Mexican copy of the first SFIV, from a local Goodwill for like $5.

It was pretty cool for the nostalgia factor, I played my share of SFII back in the day like everyone else.  Even remembered some of the moves.

But Adam or Seth or whatever his fucking name is can go to hell.  I don't know what the hell the deal is with fighting games and impossible end bosses, but it can go straight to hell.  

Sorta killed the game for me, because I could only manage to beat the end boss like 2 or 3 times, and since the only thing to do in singleplayer is unlock stuff, and you have to beat the game to unlock stuff, I got annoyed.  

I've since bought a new computer, and it has not been reinstalled.
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Ghost Whistler

Capcom's idea of game balance is to make half the roster way better than the other half and to make Seth, the final boss, so fucking ridiculous that you will tear your eyes out beating him. To say he's cheap would be like saying it's been raining a bit in Pakistan recently.

I am compelled to play this game (these are my sort of games 100%), yet at the same time I am constantly frustrated at it's monumental failings and am boggled at why it needs to be so fucking difficult to play. It was clearly not made for the console (and that includes 'super' sf4).
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Gabriel2

I'm a Tekken and Soul Calibur person.
 

Ghost Whistler

I was a soul man until soul calibur 4 which was an unmitigated abortion and utterly unplayable online. tekken 6 wasn't much better with that shit single player mode.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

kryyst

I like SF4 it's fun, it's challenging and SF has always had it's cheap moments.  But yes SETH this time around is ridiculously so.  Personally though my fighting game of Choice is Virtual Fighter 4.  But my all time favorite fighter is Tobal.  That game was awesome.
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Spike

Quote from: J Arcane;397135But Adam or Seth or whatever his fucking name is can go to hell.  I don't know what the hell the deal is with fighting games and impossible end bosses, but it can go straight to hell.  

Sorta killed the game for me, because I could only manage to beat the end boss like 2 or 3 times, and since the only thing to do in singleplayer is unlock stuff, and you have to beat the game to unlock stuff, I got annoyed.  

.


I have the same problem with Dead or Alive 4.  The end boss has every character's fancy moves, hits harder, takes less damage AND teleports out of being attacked something like 80% of the time?

I've fought that fucker two-three hundred times with every character and have, to date, beaten it once.  Most of the 'unlock' challenges in this particular DoA seem to be similarly scaled.  I'm all for having hard challenges, but if you need to win these to unlock basic content?

Fuck you, man. Fuck you with a splintery stick right up your goat ass.
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Gabriel2

Quote from: Spike;397446I have the same problem with Dead or Alive 4.  The end boss has every character's fancy moves, hits harder, takes less damage AND teleports out of being attacked something like 80% of the time?

I've fought that fucker two-three hundred times with every character and have, to date, beaten it once.  Most of the 'unlock' challenges in this particular DoA seem to be similarly scaled.  I'm all for having hard challenges, but if you need to win these to unlock basic content?

Fuck you, man. Fuck you with a splintery stick right up your goat ass.

Since she's made out of green slime, my friends and I call her Psycho Invid Bitch.

I hate that slut.  I sat there redoing the fight with her for hours and never beat her twice in a row.  Her counter window is about a tenth of a microsecond long, and she teleports out of counters anyway.  However, she counters EVERYTHING and can wipe your entire lifebar in a single combo which she can execute at the beginning of a fight WITH NO WAY FOR YOU TO STOP IT.

I also hate how Tecmo made the game save so you can't move or copy it.  I bought a Core system near launch along with DOA4 and have my game save on a memory card.  I'd like to move it to my HDD, but thanks to Tecmo being assholes, I can't.

I love the rest of the game.  Haven't played it in a while, though.
 

KrakaJak

Me and my buddies played the hell out of Super Street Fighter 4. As a formerly nationally competitive player for SSF2, I thinks it's an incredible game and probably one of the simplest fighters to come out in years. It's also one of the most anti-button mashing fighters made since Street Fighter 3 (a good thing in my book). Street Fighter has always been a hardcore competitive fighting game and Capcom goes to great lengths to balance it. The game is very well balanced, the only character far out of wack (for being too weak mind you) is C.Viper. Ghost Whistler, you have no idea what you're talking about. It sounds like you just suck at the game.

We've all just started playing BlazBlue: Continuum Shift, which is as complicated as fighting games get (if you know what you're doing) but still pretty masher friendly. I recommend it. It's especially gorgeous too, with 1080p hand drawn animation by some of the finest anime artists in the world.
-Jak
 
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Cranewings

Sorry man, I'm with GW. SF4 is boring and the physics suck.

Ghost Whistler

It's not that it's boring, it's that it's horrifically complicated, awkward and not balanced. What IS boring is the continued reliance on two cookie cutter characters (and a few others cut from the same cloth) who are stupidly powerful. There are some very serious questions i'd ask of the devs if i were the gaming media. Unfortunatley the gaming media (presumably because they want to stay the gaming media) are supine fanboys these days.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

kryyst

Quote from: Ghost Whistler;397501It's not that it's boring, it's that it's horrifically complicated, awkward and not balanced. What IS boring is the continued reliance on two cookie cutter characters (and a few others cut from the same cloth) who are stupidly powerful. There are some very serious questions i'd ask of the devs if i were the gaming media. Unfortunatley the gaming media (presumably because they want to stay the gaming media) are supine fanboys these days.

No, you just suck at it.
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Ghost Whistler

"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

kryyst

Well, I am having a slow day.

It's not a case of "It's not that it's boring, it's that it's horrifically complicated, awkward and not balanced".  The issue isn't your like or dislike of a game.  But that you think the game is broken and not balanced because you suck.  That's all.
AccidentalSurvivors.com : The blood will put out the fire.