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Other Games, Development, & Campaigns => Other Games => Topic started by: StormBringer on August 22, 2008, 05:33:20 PM

Title: Fantasy Grounds: Worth the cost?
Post by: StormBringer on August 22, 2008, 05:33:20 PM
It looks pretty slick, and the ability to add rulesets is nice.  $40 isn't really too expensive, but I don't know where the 'market penetration' sits.  If it was fairly ubiquitous, the cost would be easily justified, but if there is only 10% (for example) of the people out there using it, I would have a harder time buying it.

Screen Monkey looks OK, but it seems like a rudimentary whiteboard bolted onto an IRC-like chat program.  RPTools seems OK, too, with options to use the modules individually, and a drop in image routine for external maps.

So, what say you?
Title: Fantasy Grounds: Worth the cost?
Post by: Zachary The First on August 22, 2008, 11:07:10 PM
I haven't used Fantasy Grounds yet, but it sure looked sexy at Gen Con.  I'd be interested in giving it a whirl.

Here's a good rundown (http://madbrewlabs.wordpress.com/2008/08/06/virtual-table-tops-for-rpgs/) of the different products available.
Title: Fantasy Grounds: Worth the cost?
Post by: StormBringer on August 23, 2008, 01:23:09 AM
Quote from: Zachary The First;239026I haven't used Fantasy Grounds yet, but it sure looked sexy at Gen Con.  I'd be interested in giving it a whirl.

Here's a good rundown (http://madbrewlabs.wordpress.com/2008/08/06/virtual-table-tops-for-rpgs/) of the different products available.
I hit that site before, but I only skimmed it, and with the RPTools graphic near the top, I guess I figured it was the blog for RPTools.

Thanks, I will see what they have to say.
Title: Fantasy Grounds: Worth the cost?
Post by: estar on August 25, 2008, 02:47:06 PM
FG 2.0 is stable and works well coupled with a voicechat system like Skype or Teamspeak. The real benifit is having a ruleset for your RPG. Can automate some of the routine tasks depending on the design of the ruleset.

It lack support for hexes and everyone has have at least a player's license are the two disadvantages. But you can buy licenses in bulk for cheaper. Fantasy Grounds is the most feature complete of all the virtual tabletop software. Its closest competitor is Battlegrounds: RPG. It is not quite as user friendly but has a floating license scheme that more flexible  and hex support.

Go with one of those two.
Title: Fantasy Grounds: Worth the cost?
Post by: StormBringer on August 25, 2008, 03:08:27 PM
Quote from: estar;239734FG 2.0 is stable and works well coupled with a voicechat system like Skype or Teamspeak. The real benifit is having a ruleset for your RPG. Can automate some of the routine tasks depending on the design of the ruleset.

It lack support for hexes and everyone has have at least a player's license are the two disadvantages. But you can buy licenses in bulk for cheaper. Fantasy Grounds is the most feature complete of all the virtual tabletop software. Its closest competitor is Battlegrounds: RPG. It is not quite as user friendly but has a floating license scheme that more flexible  and hex support.

Go with one of those two.
Excellent, I will check out Battlegrounds and...  get...

WTF??

No Linux support??  None!?!  AAAAAAGH!

;)
Title: Fantasy Grounds: Worth the cost?
Post by: Adammar on August 28, 2008, 10:48:06 PM
Another one to look at would be Kloogewerks. It also has a great feature set. (including Hexes and Floating Licenses - which make finding players easier) The biggest advantage to FGII is that they have 3rd party support putting together rulesets for different games while the others rely on fans.
Title: Fantasy Grounds: Worth the cost?
Post by: madbrewlabs on October 17, 2008, 09:11:00 PM
The virtual table top article Zachary refers to has moved to a new domain:

http://www.madbrewlabs.com/index.php/2008/08/06/virtual-table-tops-for-rpgs/