Link to the website. (http://blogofholding.com/dungeonrobber/)
You start off as an adventurer. You explore dungeons, kill monsters, and collect loot. You will die a lot. You level up and retire your adventurer to unlock new goodies. I could spend all day playing this. Basic Dungeon Robber is easier (stronger starting characters and can reload saves) while Advanced is hard mode (weaker starting characters and permadeath). Even the creator says he hasn't gotten past the fifth tier in the Advanced setting.
It's awesome, so give it a spin.
This should probably go in "Other Games." That said you should sell it with the blurb, which I'll transcribe partially:
QuoteThe very first single-player dungeoncrawl game was not a video game. It was a seriers of charts printed in the first edition of Dungeons and Dragons, back in 1979. By rolling dice according to the instructions, you could generate a dungeon which was illogical, arbitrary, super-lethal, and which often didn't even produce usable results.
THIS GAME USES THOSE CHARTS.
It is pretty fun. :)
Very cool, but "Other Games."
Bentley retired as a yeoman, woot!
Thanks for sharing, I just woke up from an hour and a half crack fueled stupor after clicking your link.
There should be "addiction" warnings like there are for "spoilers".
One of my guys slid down some stairs a few levels down to level 5, met some monsters, snuck past them and got the treasure, made his way back up fleeing from everything he saw, and retired as town mayor :)
The character generation and combat etc rules seem like something that could be written up in a page or two, it'd be interesting to see them.
Seems like pretty influenced by AD&D, those tables sure look like they're out of the DMG.
Anyone know if there's a way to equip henchman? I know, the game's not intended to be deep, but it's a shame to have to drag around an AC 10 henchie when I've got spare plate laying around.
And, bah, the +1 plate mail is bugged...no bonus to armor, or at least it suddenly doesn't stack with a shield.
Quote from: Doom;677064Seems like pretty influenced by AD&D, those tables sure look like they're out of the DMG.
Anyone know if there's a way to equip henchman? I know, the game's not intended to be deep, but it's a shame to have to drag around an AC 10 henchie when I've got spare plate laying around.
And, bah, the +1 plate mail is bugged...no bonus to armor, or at least it suddenly doesn't stack with a shield.
Those tables
are out of the DMG. There was someone doing posters of various AD&D DMG "random xyz" charts a while back, that's what the central "exploration" image/animation is, I do believe.
My dude retired as a knight. Didn't take that long to get that high cause I found several gems worth thousands of GP, each.
I don't get the point of the 10 ft pole though. It didn't seem to serve any purpose except as a fishing pole when I came across a stream.
It was fun to play through once, but the fact that it didn't save means I've lost all interest now.
Quote from: everloss;677173It was fun to play through once, but the fact that it didn't save means I've lost all interest now.
Didn't save?
As soon as i exit the Dungeon, it saves for me, and the same when i exchange gold for xp in the bank, or re-enters the dungeoun ....
So what do you mean "not save"?
Quote from: everloss;677173It was fun to play through once, but the fact that it didn't save means I've lost all interest now.
It seems to save by ip address or something. The game remembered my yeoman that I retired the night before. I retired a 2nd-level so now I can hire henchmen. I think I will retire characters after each new tier of abilities open. Hopefully the new abilities make advancing easier.
I mean that, after I closed my browser, it reset and didn't save my retired character. So the fighter class is not unlocked now.
Quote from: everloss;677173It was fun to play through once, but the fact that it didn't save means I've lost all interest now.
It saved for me, so I think that your cookies are to blame, or lack of thereof.
Cool game! Thanks for sharing.
Quote from: everloss;677170My dude retired as a knight. Didn't take that long to get that high cause I found several gems worth thousands of GP, each.
I don't get the point of the 10 ft pole though. It didn't seem to serve any purpose except as a fishing pole when I came across a stream.
Bonus to saving throws if you equip it.
Hmm, might want to check your cookies. I closed it out last night, shut down the computer.
Just now hit it on my favorites, and my level 6 fighter is saved, as is all the positions I've filled in the town.
The pole is generally a good thing to have, but there is at least one trap ("pit opens 6' in front of chest) that penalizes you for having one equipped.
The game is brutal hard on wizards, it took forever to get a few levels on my wizard, and even at 6th level he was still struggling with fights that were trivial for the other classes.
The game has its share of bugs, btw, but I've certainly had some fun with it so far.
"Congratulations, Rutger Hauer, you level up to level 10! If you retired you'd be a prince! The king has given you his daughter's (or son's) hand and half the kingdom."
Listening to the Braveheart soundtrack, too.
"Will you fight?"
"Fight? Against that? No, we will run. And we will live."
"Aye. Fight and you may die. Run, and you'll live... at least a while. And dying in your beds, many years from now, would you be willing to trade all the days, from this day to that, for one chance, just one chance, to come back here and tell our enemies that they may take our lives, but they'll never take... OUR TREASURE!!!"
Very cool :)
Does anyone know how to use the Animate Dead scroll? My cleric's been carrying it around for 7 levels now, and never a chance. I've killed orcs and skeletons, and that's not where it's used.
Any hint?
Quote from: Doom;679680Does anyone know how to use the Animate Dead scroll? My cleric's been carrying it around for 7 levels now, and never a chance. I've killed orcs and skeletons, and that's not where it's used.
Any hint?
Try the Graveyard before you visit the dungeon!
Hmm, what an interesting idea...thanks!
Quote from: Kyle Aaron;676879The character generation and combat etc rules seem like something that could be written up in a page or two, it'd be interesting to see them.
Here's the beta rules from the KS page (http://blogofholding.com/backings/dungeonrobberrules.pdf)
Exactly where is the option to "retire"?
Go home, rest up, should be there.
Something took a while to notice. But. If you have henchmen and are at a rest point in a dungeon you get a "send to town to sell stuff" option. This opens your inventory to sell stuff without having to leave the dungeon.
Once you have the Inn you can get up to two henchemen there if one of your stats is CHA. Get the first one then re-enter the Inn and try again. Oft easier than trying to recruit monsters.
Wizards and I think Clerics gain spells by having scrolls in inventory. The scrolls are not used up when casting.
Man, some guys get all the luck. Redshirt died in his first battle against a Skeleton. Redshirt II cut his losses early and retired as a Yeoman. Redshirt III lucked out, found some good gear and some nice treasures fairly quickly, and retired as Mayor of this hick burg. And then Redshirt IV played the longest of ANY of the Redshirts but never even made it to level - traps near-killed him several times until they finally really killed him. Never did find any decent treasures, and healing from the traps kept draining his funds. (And in the end his good fortune ended him - he found some plate mail only to die in a pit trap because his armour was too heavy. OH CRUEL IRONY.)
Thanks for dropping my productivity by at least 30% while I'm trying to get stuff off my desk before Christmas. :mad: ;)