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Conan Boardgame Kickstarter

Started by Skywalker, January 22, 2015, 09:01:16 PM

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3rik

These minis don't require assembly, do they?
It\'s not Its

"It\'s said that governments are chiefed by the double tongues" - Ten Bears (The Outlaw Josey Wales)

@RPGbericht

Skywalker

Quote from: 3rik;813735These minis don't require assembly, do they?

Nope. All pre-assembled.

3rik

#17
Quote from: Skywalker;813773Nope. All pre-assembled.
And it seems they even look good unpainted! (I'm not a minis painter.)

Tempting.... though I may not ever actually get to play it, considering my cumbersome rules internalisation. Not really into war or skirmish games either, though I do use meeples on sketched floorplans to depict tactical positioning of player characters. It does seem like an attractive price tag for so many cool looking minis.

Considering it would be just my wife and I playing it most of the time, the main thing turning me off of the actual game is that it isn't co-op.

Someon care to sell or unsell me?
It\'s not Its

"It\'s said that governments are chiefed by the double tongues" - Ten Bears (The Outlaw Josey Wales)

@RPGbericht

Skywalker

Quote from: 3rik;813816Someon care to sell or unsell me?

Not really a sell or unsell, but from what I have seen of the gameplay is that it is a dungeon crawler through Euro-game lens. Dungeon crawlers tend to either be lacking in tactical play (HeroQuest) or cumbersome (Descent). However, Conan achieves both by creating a central resource mechanic which is easy to use, visual in nature, yet with lots of options. The use of icons and images over text is very cool too. Its the kind of vibe that I have only really seen in the likes of Space Hulk before TBH

Spinachcat

For our old crew, Warhammer Quest was our go-to game when we didn't have enough players for our RPG night...which happened too often, or when some dork or two had to work late and we knew in advance we would lose 2 hours of RPG play time. AKA, enough time to run some WHQ.  

Conan looks like a good replacement. Also, unlike WHQ, Conan claims to be playable in an hour. These days, its not unusual for people to only have a couple hours on a weeknight which would easily allow us to play a scenario.

My main "sell" for the KS is the KS Box for $135 vs. the Retail Box for $100 is a significant value difference. The KS Box has more than twice the goodies for $35 extra smackers.

jibbajibba

Makes you wonder. We have just finished the alpha test run for my Thief board game. Very Easy to Port it to Lankhmar. Just need to get a minis company on board. We are using exisitng minis for soldiers, theives, palace guard, and hte assorted monstrous treasure guardians in the the game.
Hmmm......
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3rik

Somehow adding optional co-op play might draw in even more people...
It\'s not Its

"It\'s said that governments are chiefed by the double tongues" - Ten Bears (The Outlaw Josey Wales)

@RPGbericht

Doctor Jest

OMG! I know what I want for my birthday.

Doctor Jest

Quote from: 3rik;813858Somehow adding optional co-op play might draw in even more people...

It shouldn't be that hard, you'd just need some way to handle the AI decisions and give the AI a handicap. I'll probably kitbash something together once I see the game up close and personal. Maybe use a system something like MYTH.

Skywalker

Quote from: Doctor Jest;813864It shouldn't be that hard, you'd just need some way to handle the AI decisions and give the AI a handicap. I'll probably kitbash something together once I see the game up close and personal. Maybe use a system something like MYTH.

I think the difficulty with co-op play would be the highly tactical nature of the central gameplay of stamina gems. It would be difficult to codify without making it losing a lot of its bite.

Doctor Jest

Quote from: Skywalker;813899I think the difficulty with co-op play would be the highly tactical nature of the central gameplay of stamina gems. It would be difficult to codify without making it losing a lot of its bite.

I was watching the full game video earlier and I think that's tricky but surmountable. Whenever I manage to land my mitts on a copy I'll see what I can come up with. I'm sure the other folks at BGG will be working on co-op variants too, so there should be plenty of fertile ground.

Skywalker

Man, this KS just keeps getting bigger and bigger. I have a few add-ons, but I am glad I didn't decide to get absolutely everything.

Skywalker

Quote from: Doctor Jest;813925I was watching the full game video earlier and I think that's tricky but surmountable. Whenever I manage to land my mitts on a copy I'll see what I can come up with. I'm sure the other folks at BGG will be working on co-op variants too, so there should be plenty of fertile ground.

Yeah, I would start with some kind of system for choosing units. Maybe a randomiser weighted to the lower cost items.

Doctor Jest

Quote from: Skywalker;813966Yeah, I would start with some kind of system for choosing units. Maybe a randomiser weighted to the lower cost items.

I was thinking much the same thing. I have a leaning towards some kind of print-and-play deck, but I really do want to experience in play first.

crkrueger

The key to this one is don't get any add-ons that also have a retail price, they're going to be available later, just get the exclusives.
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