SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

The Kickstarter for a Hardcover of Chasing Adventure is now live

Started by Primarch, March 21, 2024, 12:04:29 PM

Previous topic - Next topic

Primarch



The Kickstarter for a hardcover version of Chasing Adventure has launched and will be running until April 17.
If you're interested in a physical copy of the game, or if you want a discounted PDF of the full version, now is a great time grab one.

View the Campaign

What is Chasing Adventure?
Starting as a revision of Dungeon World, Chasing Adventure has become its own game that portrays action movie fantasy by focusing on tense decisions, exciting risks, and smooth resolution. While it's far from the only game that sprang forth from Dungeon World, it's been widely recommended to those looking for a lighter, more narrative D&D game that doesn't change the core feeling of adventure.

For those who want to see the game itself, you can read the free PDF version here and watch an actual play of it here.

What's Differentiates It From Dungeon World?

Chasing Adventure started as an effort to make Dungeon World play faster, and that 'decisive yet quick to resolve' focus remains a pillar of the game today. Here are the biggest differences when compared to Dungeon World.


  • Roll Modifiers. Other than your stats, almost nothing in the game modifies your dice rolls directly. Instead the game uses Advantage and Disadvantage. If you have Advantage, roll 3d6 and keep the highest 2. If you have Disadvantage, keep the lowest 2. Advantage and Disadvantage can negate each other and can stack.

  • Conditions. When you get hit, instead of rolling for damage you choose one of your stats and mark a condition on it, which means all rolls with that stat impose Disadvantage but also grant XP.

  • Ominous Forces are the game's term for bad things happening in the world, and they advance and get stronger every time the PC's rest. This means that a big tension of the game is managing when to push forward and when to rest (in order to heal and level up).

  • Favor is a mechanic for social influence, debt, gratefulness, and more. It helps you convince and read people, and there are moves around repaying Favor, denying someone you Favor, and gaining and losing Favor.

  • Chase Moves resolve situations when you are running after or away from someone or something. They work with a flexible betting system, so if someone wants to resolve a chase in a single roll they can, but they can also spread it out over a few different rolls and players.

In terms of what it feels like to play, I think Chasing Adventure has a lot more mechanical focus on making difficult choices. The more risks you take during your adventures the faster and stronger you get, but there are always looming consequences ready to come crashing down when you fail. Walking along the tightrope of exciting risk is what this game celebrates.

What You Get
All PDF and Hardcover Backers will receive a digital copy of Chasing Adventure's Full Version shortly after the campaign ends successfully. The PDF price on kickstarter is discounted compared to other storefronts, so if you've been considering grabbing the Full Version this might be the best way to do so.

Hardcover Backers will also receive a physical book of Chasing Adventure, featuring a gloss hard cover with detailed art and quality silk paper for the interior.

There are also stretch goals and other rewards and addons available for those who are interested.

I'm happy to answer any and all questions about the game.

View the Kickstarter Campaign

Read the Free Version

Dan Davenport

Randomworlds Q&A scheduled for Monday, April 8th at 7:30 pm Central Daylight Time!

http://www.tinyurl.com/randomworlds-discord

All are welcome! :)
The Hardboiled GMshoe\'s Office: game reviews, Randomworlds Q&A logs, and more!

Randomworlds TTRPG chat: friendly politics-free roleplaying chat!