A new version was posted this morning. If you use the free version, you'll get the new version the next time you use Hexographer on the website. (You may need to restart your web browser and/or clear your Java cache however.) If you've got the Pro version, download the new files from the download location.
- The dynamic map key is the major new feature of this release. There's still more to do with it. But you can go to the "Options" menu and choose "Configure Map Key" to start it. The system sets up a number of defaults for a map key, and you can edit the settings to give specific background colors for icons, change the text for the labels, modify the font, etc. Note: this is a pro-version only feature.
- Second, the Terrain Wizard has a new variant. The terrain wizard (as you may know) allows you to sketch in your terrain and then it fills in your map by adding a copy of the closest terrain from your sketch for each blank hex. There is now a "Run Terrain Wizard w/Randomness" option. This adds a little bit of random terrain to your map before running the terrain wizard. So an ocean may get an extra island or forest may have a small cluster of forested mountains, etc.
- Users can now set elevations for each hex. To see elevations, first go to the "Show/Hide" menu then choose "Show Elevation." You'll see a highlighted edge for terrain above 0 and a shadowed edge around terrain below a 0. The difference between two hexes determines the value and then the shading or lightening is darker or lighter based on the values. To change a hex's elevation look for the "Set Elevation" button on the bottom. Then left click a hex to make its elevation higher, and right click it to make it lower. Elevations can vary from -5 to +5.
And there have been a few other minor changes.
More about the new features (includes a sample map key): http://inkwellideas.com/hexographer_forum/index.php?board=7.0
Main Hexographer web page: http://www.inkwellideas.com/roleplaying_tools/hexographer/