Some of you may know that we've been working on the first really big open-source supplement for OSRIC, entitled Dangerous Dungeons, for some time now. As things are nearing completion I'd like to share what is already finished and hopefully attract both some interest and further contributions.
Those of you familiar with my Classic Dungeon Designer netbooks for 1st edition AD&D will be pleased to know that the vast majority of those will be appearing in an OSRIC-compatible format. CDD 1: Statblock Reference will be included as an appendix and also as a pdf/txt document for use by individual GMs and authors in their own projects. Nearly all of the spells in CDD2: Spells Reference have been completely rewritten for OSRIC. CDD4: Encounters has been greatly edited and expanded to include all of the new NPC classes, monsters and spells. Some of the completely new additions include rules for aerial, maritime, underwater and extra-planar adventuring, new PC races and classes, and a LOT of new monsters.
Here's the tentative table of contents. Those interested in contributing or just checking out what has already been completed are encouraged to check out the Dangerous Dungeons forum on http://www.knights-n-knaves.com (http://www.knights-n-knaves.com).
DANGEROUS DUNGEONS
An OSRIC Supplement
INDEX
List of Contributors
Foreword – Guest??
Foreword – Stuart & Scot
CHAPTER I: Characters
Human Sub-races
Northman
Southman
Amazon
Atlantean
Sun-lander
Pict
Demi-human Sub-races
Gnome, Firbolg
Gnome, Firdomnan
Gnome, Gáilióin
Dwarf, Domovoy
Dwarf, Leshiy
Dwarf, Vodnik
Dwarf, Vozdushniy
Elf, Polder
Elf, Warden
Elf, Liminal
Half-Elf, Changeling (Elf-brood)
Half-Elf, Changeling (Man-brood)
Half-Ogre
Character Details
Age & Aging
Character Birth & Family
Background Professions
Joss
NPC Details
NPC Experience & Professions
NPC Motivations
NPC Activities
Dealing with NPCs
NPC Talents & Disabilities
Henchmen
New Player Character Classes
Barbarian
Cavalier
Kung Fu Monk
Troubadour
Witch
High Level Player Characters
Stronghold Construction
Druidic Sites & Monuments
Player Character Followers
Hirelings
Non-Player Character Classes
Amazon
Anti-paladin
Berserker
Elementalist
Sorcerer
Inquisitor
Necromancer
Warlock
Adventurer Titles
NPC Assortments
Clerics
Druids
Witches
Fighters
Paladins
Rangers
Barbarians
Cavaliers
Magic-Users
Illusionists
Thieves
Assassins
Troubadours
Kung Fu Monks
Multi-Class Characters
Sages
0-Level Men
CHAPTER II: Men
Standard Human Types & Equipment
Medieval & Feudal Men-at-Arms
Primitive, Stone Age & Tribal Men
Warriors of Antiquity
Sailors, Marines, Pirates & Boatmen
Guards, Watchmen & Gaolers
Patrols & Troops
Cultural Troop Types
Egyptians
Assyrians
Heroic Greeks / Atlanteans
Greek Hoplites
Persian Immortals
Han Chinese
Roman Legionaries
Celts, Franks, Germans, Picts & Visigoths
Ostrogoths
Alans, Huns, Tartars & Turks
Byzantines
Arthurian Britons & Carolingian Franks
Vikings
Mongols
Japanese Samurai
Aztecs / Lemurians
Human NPC Groups
Amazons
Bandits & Brigands
Berserkers
Buccaneers & Pirates
Cavemen
Dervishes & Nomads
Girovaghi
Merchant Caravans
Pilgrims
Tribesmen
Hermits
NPC Adventuring Parties
Henchmen & Hirelings
CHAPTER III: Demi-humans
Demi-human Groups
Dwarves
Elves
Gnomes
Halflings
CHAPTER IV: Humanoids & Non-humans
Generating Humanoid & Non-human Ability Scores
Dealing With Intelligent Humanoids & Non-humans
Humanoid & Non-human Groups
Annunakim
Batrachians
Bugbears
Centaurs
Cephaloids
Cheiropterans
Gnolls
Goblins
Grimlocks
Hobgoblins
Devil Rays
Kobolds
Lizard Men
Locathah
Mermen
Ogres
Orcs
Pech
Peikko
Sahuagin
Svartlings
Tritons
Troglodytes
Trolls
Vegepygmies
Humanoid Motivations
Optional: Trooping Fairies & Humanoids
CHAPTER V: Monsters
New Monsters
Angels
Animals
Daemons
Demons
Devils
Dragons
Fae / Sylvan
Giants
Humanoids
Men
Other
Dealing With Dragons
Random Monsters by Type
CHAPTER VI: Magic
Spell Lists
Arcane Spells
Phantasmal Spells
Divine Spells
Druidic Spells
Occult Spells
Warlock Spells
Elementalist Spells
Sorcery Spells
Optional Magic Rules
Shield of Magic / Faith
Illusion / Phantasm Spells Supplementary Rules
Invisibility
Ritual Magic
Spellbook Assortments
Arcane
Phantasmal
Determining NPC Spellcasting
Creating Magic Items
Glyphs
Esoteric Magic
CHAPTER VII: Treasure & Equipment
Equipment & Price Lists
Extended Weapon Tables
Expanded Equipment List
Magic Items
Artifacts
Drugs & Poisons
Treasure Hoards by Class
Random Dungeon Treasure Assortments by Level
Cargo Commodities
Currency
Books, Scrolls & Maps
Potions
Random Magic Items
CHAPTER VIII: The Wilderness
Wilderness Adventuring
Planning the Expedition
Movement in the Wilderness
Food & Water
Aerial Adventuring & Combat
Nautical Adventuring & Combat
Undersea Adventuring & Combat
Mounts, Beasts of Burden & Vehicles
Mapping the Wilderness
Sample Wilderness Map & Setting (Area + Regional)
Getting Lost
Random Terrain Generation
Weather
Random Wilderness Encounters by Terrain Type
Encounters at Sea
Islands
On the Road
CHAPTER IX: The Dungeon
Random Dungeon Generation
Dungeon Types
Entrances
Age
Size
Master(s)
Treasure Level
Room Types
Accessways
Bridges
Unusual Dungeon NPC
Doors & Locks
Pools, Fountains, Wells & Streams
Illumination
Wall / Ceiling Construction & Features
Floor Construction & Features
Animated Statues
Centerpieces
Altars
Dungeon Changes
Alerted Monster Reactions
Ruins
Graves & Tombs
Caverns
Mines
Tricks & Traps
Quests & Geases
Portals & Gates
CHAPTER X: The Campaign World
Regional Cultures
Tech Levels
Fortresses, Castles & Keeps
Settlements
Human Settlements
Demi-human Settlements
Street Features
Inns & Taverns
Markets & Bazaars
Schools, Academies & Training Halls
Shops & Structures
Guilds
Graveyards & Necropoli
Gaols & Prisons
Underworld Guilds
Adventure Creation
Locations
Friends & Foes
CHAPTER XI: Religion
Deities & Demigods
Temples & Shrines
CHAPTER XII: The Planes of Existence
Overview
The Astral Plane
The Æthereal Plane
The Upper & Lower Planes
The Dreamlands
Random Planar Encounters
CHAPTER XIII: Combat
Mass Combat Rules
Optional Combat Rules
Shields
Polearms
Prone Fighting
Crossbows
Unarmed Combat
Grappling
Kung Fu
Mounted Combat
Weapon Specialisation
Fighting With Two Weapons
Grenade-like Missiles
APPENDICES:
A: Master Spell List
B: Monster Statblocks
C: Inspirational Reading List
D: Topical Index of published OSRIC material
OPEN GAMING LICENSE
Here's the list of new monsters that have already been completed. If you have any further submissions, now is the time!
Aboleth
Adherer
Ahura, Avian
Ahura, Beacon
Ahura, Canine
Ahura, Leonine
Ahura, Ursine
Algoid
Amazon
Annunaki
Angel, Kerubim
Angel, Astral Elohim
Angel, Æthereal Elohim
Angel, Material Elohim
Angel, Seraphim (Archangel)
Ant Lion, Giant
Apparition
Asp, Horned
Astral Ghoul
Azer
Baboon, Demon
Baboon, Giant
Banderlog
Bandersnatch, Frumious
Bandersnatch, Uffish
Basidirond
Bat, Doombat
Beast Glatisant (Questing Beast)
Beastling
Beaver
Beelzebufo (Toad of Eruction)
Being of Ib
Black Man of Parg
Black Shuck
Bloodfly
Bloodhawk
Boalisk
Bodak
Bonesnapper
Bookha (Brewling)
Bookworm
Brain Mole
Brontornis
Buckawn
Bunyip
Byakhee
Cat of Ulthar
Cathailye
Catoblepas
Cave Cricket
Cave Fisher
Cave Moray
Cephaloid (Brain Eater)
Cerebral Stalker
Charnel Worm
Cheiropteran
Chiropterid (Grue)
Chupacabra
Clam, Giant
Cloaker
Clubnek
Clurichaun
Cockroach, Giant
Cockroach, Giant Ghoul
Cooshee
Crocotta
Crook Beast
Cyclops, Lesser
Daemon, Arcanadaemon
Daemon, Charonadaemon
Daemon, Derghodaemon
Daemon, Guardian Daemon
Daemon,Hydrodaemon
Daemon, Mezzodaemon
Daemon, Nycadaemon
Daemon, Piscodaemon
Daemon, Plagadaemon
Daemon, Putridaemon
Daemon, Shadow Daemon
Daemon, Ultrodaemon
Daemon, Yagnodaemon
Death Dog
Death Dog (Spectral Hound)
Decapus
Deep One
Deer, Elk
Deer, Fallow/Red
Deer, Irish
Deer, Moose
Deer, Reindeer/Caribou
Demodand, Farastu
Demodand, Kelubar
Demodand, Shator
Demon Kin
Demon, Gangloid
Demon, Kellric
Demon Knight
Derro
Devil Dog
Devil Ray
Dhole
Dinornis
Dire Corby
Dolphin
Draco-Men (Dragon Men)
Dragon, Spiny (Derketa)
Dragonne
Dragonfish
Drake, Fire
Drake, Lightning
Drake, Water
Dullahan (Headless Horseman)
Dvergar
Ear Seeker
Eblis
El Cabodor (The Sea Maw)
Elder Things
Elf, Aquatic
Elf, Dark (Ir'thelar)
Elf, Narorm
Eye Killer
Firefly, Giant
Flail Snail
Floating Eye
Flumph
Foo Dog
Foo Lion
Forester's Bane (Snapper-saw)
Formian
Frog, Killer
Froghemoth
Frost Man
Fungal Sloth (Cap-creeper)
Gambado (Barrow Skull)
Gargoyle, Kapoacinth
Gargoyle, Margoyle
Giant, Firbolg
Giant, Mist
Giant, Hekatonkheires
Giant, Lesser, Brobdingnag
Gibbering Mouther
Gloomwing
Glyphosapient
Gnome, Spriggan
Gnome, Svirfneblin
Golem, Stone Guardian
Gorbel
Gorilla Bear
Great Race (Yithian)
Grendel
Grimlock
Grippli
Grume
Gryph
Gug
Hangman Tree
Haunt
Haunt, Possessed Victim
Hippocampus
Hoar Fox
Hob
Hornet, Giant
Hound of Ill Omen
Huecuva
Invisible Assassin
Iron Cobra
Jabberwock
Jaculi
Janni
Jelly, Mustard
Jelly, Ochre
Jellyfish, Giant
Kamadan
Kampfult
Kangaroo
Kech
Kelpie
Khargra
Killer Whale (Orca)
Killmoulis
Korred
Land Lamprey
Lava Child
Leopard
Leucrotta
Lizard Tyrant
Magnesium Spirit
Man of Leng
Mandragora
Mantari
Mantis Warrior
Marid
Memory Moss (Obliviax)
Men, Amazon
Men, Girovago
Mephit, Ice
Mephit, Mist
Mephit, Water
Mermonoceros (Sea Unicorn)
Mi-Go (Fungi from Yuggoth)
Mihstu
Mimic
Mogrel (Mongrel Ogre)
Moon Beast
Moon Dog
Moth, Giant
Muckdweller
Mud-Man
Narwhal
Needleman
Night Maiden
Night-Gaunt
Nonafel (Cat O'Nine Tails)
Norka
Norker
Ocular Despot
Ogre, Aquatic (Merrow)
Ogrillon
Oliphant
Ooze, Crystal
Owl, Giant
Pech
Peikko
Peryton
Phantom Stalker
Phycomid
Pike, Giant
Pinophyatian Horror
Polypous One
Porpoise
Pudding, Deadly Black
Pudding, Deadly Brown
Pudding, Deadly Dun
Pudding, Deadly White
Pyrolisk
Qilin
Quasi-Elemental, Lightning
Quickwood (Spy Tree)
Quipper
Ram
Raven
Ray, Manta
Ray, Sting
Rock Reptile
Salamander
Sandling
Sandman
Scarecrow
Screaming Devilkin
Seahorse, Giant
Shantak
Shedu, Greater
Shoggoth
Skeleton, Animal
Skulk
Skunk
Slaasthak
Slaashtak, Parna-Pathzuul (Lord of Insanity)
Slaasthak, Ygoniphlaak (Lord of Entropy)
Slime, Olive
Slime, Olive Creature
Slithy Creature, Borogove
Slithy Creature, Rath
Slithy Creature, Tove
Snake, Constrictor
Snake, Fire
Snake, Horned Asp
Snake, Marble
Snake, Poisonous
Spider, Giant Black Widow
Spoorn
Spoorn, Hudskin
Sprite, Clurichaun
Sprite, Gringe
Sprite, Pictree (Man-in-the-Oak)
Stegocentipede
Stench Kow
Stone Swimmer
Strangleweed
Svartling
Tabaxi
Taer
Tar Fiend
Tarrasque
Tenebrous Worm
Tengu
Tentamort
Thessalhydra
Thoqqua (Rockworm)
Throat Leech
Thunder Beast
Tontla-Voll (Wicked Tree)
Transposer
Triffid
Tri-Flower Frond
Troll, Dovregrubben
Troll, Marine
Troll, Tusselladd
Tunnel Worm
Urisk
Vargouille
Vegepygmy
Vegepygmy, Thorny
Vollgrim
Vulture
Werewolf, Northlander
Wiht
Wild Men (Hairy Man of the Woods)
Windwalker
Wither Weed
Witherstench
Wolf, Winter
Wolf-In-Sheep's-Clothing
Wolfwere
Wyverling
Xerbel
Xill
Yeth Hound
Zoog
Totally excited to see the final product!
I am interested in hearing more about Glyphs and Esoteric Magic!
The glyphs are a fairly functional set of around 200+ pictograms that can be used to create player handouts and so on. In the book itself there will be the glyphs themselves and several examples of how to use them. Concurrent with the release of DD, I'll make them available in scalable vector format (.svg) so people can use them to create professional looking handouts.
What? No Kickstarter? ;)
Quote from: Philotomy Jurament;818521What? No Kickstarter? ;)
While the dwimmerjoke is dwimmerhysterical, this is exactly where a KS is a good fit. If the product is 90% done, a KS is a great way to raise funds for artwork and printing costs, even if the goal is an open source free product.
Looking forward to this. Thanks for all the work!
The original goal, as my editor Stuart Marshall put it, was "an Unearthed Arcana that didn't suck". I think we've done that in spades.
I did seriously consider a KS at one point, and G-d knows I could use the money, but decided against it for a few reasons. I didn't want to dampen my own enthusiasm for doing the writing. I want to take my time and make something I can be proud of as opposed to satisfying a bunch of faceless backers. Finally, I kind of look forward to dropping a multi-megaton sized piece of work on an OSR that has gotten used to people begging for money up front every time they get an idea for a mid-length magazine article.
There will be a free pdf, but the book will also be printed and sold through a traditional RPG publisher in both hardcover and softcover editions. As I mentioned above, there will be some significant digital "extras" to accompany it, including the glyphs, spreadsheet databases for the statblocks and NPC 'rogue's gallery', maps, all the tables in Tablesmith format and probably a few other things.
Quote from: Kellri;818552all the tables in Tablesmith format and probably a few other things.
If you send them to me at robert s conley (at) gmail (dot) com. I will convert for Inspiration Pad Pro and send them back so you will have them as well.
http://www.nbos.com/products/ipad/ipad.htm
Quote from: Kellri;818552I did seriously consider a KS at one point, and G-d knows I could use the money, but decided against it for a few reasons. I didn't want to dampen my own enthusiasm for doing the writing. I want to take my time and make something I can be proud of as opposed to satisfying a bunch of faceless backers. Finally, I kind of look forward to dropping a multi-megaton sized piece of work on an OSR that has gotten used to people begging for money up front every time they get an idea for a mid-length magazine article.
My hats off you to you for doing that.
Wow, I can't believe this project is nearing completion! :D
One small question: what is "Joss" about (under Chapter 1 "Character Details")?
Quote from: Akrasia;818573One small question: what is "Joss" about (under Chapter 1 "Character Details")?
Joss is an optional rule for luck/fate points.
Quote from: Running LaserMy hats off you to you for doing that.
It's called writing a book like a boss ;)