We are Two GMs sharing a Mic to discuss the subtle art of Game Mastering. In general, the podcast is about how we GM as well as exploring the topic of GMing in general. We also will be doing shows on group dynamics and making your game more awesome.
Check us out at 2gms1mic.com (http://2gms1mic.com)
Be sure to follow us on Twitter (@2gms1mic) and like us on Facebook!
Warning: The content is explicit, we swear a lot. Please don't let children listen to this.
I see there have been some views. If you've listened, would you please consider dropping some feedback on the website 2gms1mic.com (http://2gms1mic.com)? My co-host and I would really appreciate it.
If you don't want to, that's cool. I just hope you enjoyed it and the next episode is coming Tuesday.
New Episode is up (http://2gms1mic.com)! Take a listen and tell us what you think. There is a contest this week with a prize for the winner.
Do any of you think I should post the show notes when I add to this thread?
As a reminder to any listener of the show, there is a contest this week. The question is: what game, published in 2000, was designed for one player and one GM?
Be sure to send your guesses for the contest to 2gms1mic@gmail.com (mailto:2gms1mic@gmail.com), the winner will be selected at random from all of the correct guesses. The winner will be announced at 2gms1mic.com (http://2gms1mic.com) on Monday, May 23rd, 2011. Be sure to send us your snail mail address so you can claim your prize.
Third Time's a Charm (http://2gms1mic.com)! The newest installment of 2 GMs, 1 Mic is up and ready for your listening pleasure.
Just listened to episode 3 while working. I like the energy and the enthusiasm in your voices. Music between sections are great and works for transitions. My main issue is that your discussions are like wild gazelles on amphetamines. I think you should slow things down a bit and would get a better more digestible podcast. Also there's a little too many private jokes and my brain just starts thinking about boobz and beer when you're getting obscure that way. I appreciate the structure of the show but I think you guys could insist a little more at the beginning of each section what you're going to discuss. Again it feels like you want to run a little too fast toward the core of what you want to discuss.
Quote from: boulet;460289Just listened to episode 3 while working. I like the energy and the enthusiasm in your voices. Music between sections are great and works for transitions. My main issue is that your discussions are like wild gazelles on amphetamines. I think you should slow things down a bit and would get a better more digestible podcast. Also there's a little too many private jokes and my brain just starts thinking about boobz and beer when you're getting obscure that way. I appreciate the structure of the show but I think you guys could insist a little more at the beginning of each section what you're going to discuss. Again it feels like you want to run a little too fast toward the core of what you want to discuss.
I can see that, and sorry about the in-jokes, I think we're yearning for a community of listeners to provide us with more of them. I'll be sure to watch that in the future.
I think we did a good job on episodes 1 and 2 in announcing what we are doing, but then got sloppy later on. I will definitely be making changes on that! Thanks for the feedback.
Have to sit down and listen to this once the Courtesans Suplement is sorted.
I hope it gets sorted soon! I hope you like the podcast.
Right manuscript submitted.
However with nosy prude parents around I really need some fucking headphones!
Edit: Listening to episode 1. You guys are great.
I'd very much like to take you up on your offer via PM.
If you can work out how I could even do an interview. I have Skype even though I rarely use it!
The Fourth is with You! (http://2gms1mic.com) Hey Again! It's Tuesday, so it's release day! We're rocking and rolling in this one, folks, so if you like us be sure to tell all your friends. If you're not our friend on Facebook (http://www.facebook.com/pages/2-GMs-1-Mic/188716477838999), why not? Be sure to follow us on Twitter (@2gms1mic (http://twitter.com/2gms1mic)) too!
God Damn and blast it I really need to get those headphones!
Episode 4 was pretty good. The discussion about your group's preferences and method for choosing games was useful because you provided context and perspective. The enthusiasm is still high and you two complement each other very well in the hosting department. I don't feel like there's a need to invite other voices for the sake of it.
Regarding your question to your listeners: I'm interested in the section about current gaming in your group. As long as there's context, extrapolation, some kind of lesson to take away from your AP reporting that is. Sharing stories for the lulz is good too.
Quote from: boulet;462031Regarding your question to your listeners: I'm interested in the section about current gaming in your group. As long as there's context, extrapolation, some kind of lesson to take away from your AP reporting that is. Sharing stories for the lulz is good too.
I think we've been doing that, and I'm glad you like it! We were worried about ti being 10-12 episodes of "This game," but enough happens that we'll add some lulz stories and lessons.
I like the topic for number 4.
Quote from: BedrockBrendan;462188I like the topic for number 4.
How do you go about selecting a game? Was our description of our group's process helpful at all?
Quote from: joewolz;462319How do you go about selecting a game? Was our description of our group's process helpful at all?
Yes. I thought it was helpful because it was a conversation with people you play the game with, and I think seeing how others approach these things is useful. I don't know who the GM was speaking, but he was quite good at conveying how he matched the game to his group.
Our group cycles through games frequently. So we might play 4-6 sessions of savage worlds, then switch GMs and systems. This gives us a lot of room to try out new games (knowing we can stop if it isn't any fun). Normally we choose one that people have expressed interest in. And of course we always find time to run games we ourselves have designed.
However this isn't always the case. I really wanted to run a ravenloft campaign that felt like my old game in the early 90s. I've played it with 3E plenty, and while I like 3E I just found that system never quite hit the same note with Ravenloft. So I ran it with 2E. At first it was kind of a joke. Most of us hadn't thought about THAC0 in years. But once we got past our initial prejudice against the system we cut our teeth on, we found it worked pretty well for what we were trying to do.
Quote from: BedrockBrendan;462364Our group cycles through games frequently. So we might play 4-6 sessions of savage worlds, then switch GMs and systems. This gives us a lot of room to try out new games (knowing we can stop if it isn't any fun). Normally we choose one that people have expressed interest in. And of course we always find time to run games we ourselves have designed.
I was the one speaking. Thank you for the kind words, I think matching game to group is pretty important.
How do you decide it's time to switch games? Do you have a set ending, or simply switch at whim?
Here we go again, with aplomb. In
this episode, we reveal the our screw-ups as GMs. We've all been there, right? Like any craft, GMing is perfected through making egregious errors. Want to share your screw ups with us? Tell us about it on
Facebook, or
email us! Anything we recieve in email might get mentioned on the show, so if we don't reply immediately, it's because we want to address the question in an episode.
Great stuff guys!
Quote from: joewolz;462613How do you decide it's time to switch games? Do you have a set ending, or simply switch at whim?
We usually kind of aim for an ending but it depends on the game. Fantasy games can go on for a while, but we haven't done too many lately. I find, at least in my group, most of the modern genre games tend to reach a natural conclusion on their own. So when one winds down, we look toward starting another, but also expect to pick up the previous game again at some point.
Quote from: BedrockBrendan;462637We usually kind of aim for an ending but it depends on the game. Fantasy games can go on for a while, but we haven't done too many lately. I find, at least in my group, most of the modern genre games tend to reach a natural conclusion on their own. So when one winds down, we look toward starting another, but also expect to pick up the previous game again at some point.
When we're close to an ending, we also start anticipating the next game. My group mostly plays fantasy games, mainly because a couple of the players don't enjoy modern settings...which is why I want to pitch Dresden Files one of these times.
Quote from: joewolz;462657When we're close to an ending, we also start anticipating the next game. My group mostly plays fantasy games, mainly because a couple of the players don't enjoy modern settings...which is why I want to pitch Dresden Files one of these times.
I'm a fan of the Dresden novels. Do you have the rule books yet? I am hesitant to buy them until I've heard more feedback from people.
Quote from: BedrockBrendan;462677I'm a fan of the Dresden novels. Do you have the rule books yet? I am hesitant to buy them until I've heard more feedback from people.
I do have the rulebooks, and they are beautiful. There is art and descriptions in the second book for each iconic character. My wife wanted to read the short story (by Jim Butcher) in the "Our World" book, so she can say she's read everything.
I think the RPG books give you enough information to play or run the game without knowing a damn thing about the novel series.
I emailed you the Great Crested Toad Badger details :)
Oh and system wise I have played pretty much all the big ones and a few indies and come to the conclusion that the best system is d6 based with a simple core dice mechanic. B&C and Xpress obviously are the ones I have most experiance with but I can't wait to try out Hellcats and Hockeysticks!
Quote from: Ian Warner;462681B&C and Xpress obviously are the ones I have most experiance with but I can't wait to try out Hellcats and Hockeysticks!
What's B&C?
Beer and Crisps.
It runs Urban Faerie, Invaderz and all of the History Farce Games including Tough Justice.
Quote from: Ian Warner;463053Beer and Crisps.
It runs Urban Faerie, Invaderz and all of the History Farce Games including Tough Justice.
I've heard of it (via Tough Justice) but had never seen it as an acronym.
Yeah most of the time I write it out in full but since I've been moving away from abreviating in my work on the net I'm more lazy.
Six is here (http://2gms1mic.files.wordpress.com/2011/06/2gms1mic-s01e06.mp3)...and it's a doozy! *In this episode, we discuss Robin's Laws of Good Game Mastering (http://e23.sjgames.com/item.html?id=SJG30-3009) by Robin D. Laws. We are both proponents of the advice in this book, and we hope you like our review of the book itself as well as our deeper discussion on the ramifications of its advice.
Interesting.
I think I should rename the History Farce series the lazy bugger of a GM series!
I get the impression that's why I made a lot of the system decisions I did.
Quote from: Ian Warner;465089Interesting.
I think I should rename the History Farce series the lazy bugger of a GM series!
I get the impression that's why I made a lot of the system decisions I did.
I feel the same way most of the time. I steal wholeheartedly from history for my plots...I mean, why not? My players don't really know the difference, since the only other historian in the group studies eastern history.
No I mean Tough Justice, Courtesans and Doxy have THERE IS NO PLOT written into the rules!
What's Doxy about?
Common tarts and crooks... I've come full circle.
By the way do you want a review copy of Courtesans?
Quote from: Ian Warner;465248Common tarts and crooks... I've come full circle.
By the way do you want a review copy of Courtesans?
I do actually.
Okay will send ASAP!
This episode's topic is "The Physicality of gaming: Where you Game"
Welcome back to the newest episode of 2 Gms, 1 Mic. We're starting to gear up for GenCon, and while going to conventions is fun, it's important to think about where we game while not on vacation. In fact, having a comfortble place to game in probably contributes a lot to a satisfying campaign.
Episode Seven (http://2gms1mic.files.wordpress.com/2011/06/2gms1mic-s01e07.mp3)
Number Eight: Actuate! (http://2gms1mic.com)
This episode's topic is "Keeping Secrets and Meta-Gaming"
The role of GMing necessitates a little secrecy. Secrecy is sometimes an important aspect of playing roleplaying games. Since it's a topic near and dear to the hearts of all gamers, and rather improtant to many groups, we decided to answer the question of our listener Nick. Our group is not very secretive, and we hope Nick's question has a good answer from us and given our loyal listeners something to think about!
We want to hear all your secretses! Rather, how do you handled secrecy or metagaming? Tell us anything you want on Facebook (http://www.facebook.com/2gms1mic), Twitter (http://twitter.com/#!/2gms1mic), or via email (mailto:2gms1mic@gmail.com)!
Hey everybody, it's another episode (http://2gms1mic.com/2011/08/01/episode-nine-rhyme-time/)! This one's about the accoutrements of GMing: the sorts of things every GM should have at their table. Not all groups or Gms require the same stuff, of course, but we tried to illustrate the sorts of thing that are always on our table! From screens to chips to pencils, we highlight a bunch of the random stuff that makes your life easier as a GM or player in our fantstic hobby.
Just downloaded episode 9. I enjoy your show very much and I'm curious about your future report from Gen Con.
Quote from: boulet;471329Just downloaded episode 9. I enjoy your show very much and I'm curious about your future report from Gen Con.
Thank you! There's actually going to be three GMs, one mic and an EPIC for the Saturday Night special.
I'm still on episode 8. I'll do some catching up next weekend.
Have you guys done an episode on play styles and GMing styles?
Quote from: BedrockBrendan;471995Have you guys done an episode on play styles and GMing styles?
For play styles, we discussed player types back in episode six. Suggestion noted, however, and we will put those topics both on rotation!
Just as a reminder to everyone, I'll be at GenCon Friday, Saturday and Sunday. Wearing a yellow T-Shirt emblazoned with our logo.
If you're a the show, look for us! We'll be wandering close to our favorite games...
Hi everyone, as promised here is our GenCon Saturday Night Special (http://2gms1mic.files.wordpress.com/2011/08/2gms1micgenconspecial.mp3)!
We are joined tonight by Kurbis, Joe's younger brother, and Epic, the star player of our regular gaming group.
This podcast was recorded in our motel room at the extended stay suites in Indianapolis. As a result, the quality is not quite up to par with our usual fare. Nicky and Joe would like to take this time to thank Nicky's husband Chris for being a fantastic editor and Joe's brother Stick Jones for being able to make us sound as good as we do normally.
Instead of regular show notes, I'll end with a list of the games we've mentioned.
Remnants (http://thirdeyegames.net/part-time-gods/)
Part Time Gods (http://thirdeyegames.net/part-time-gods/)
Ashen Stars (http://www.pelgranepress.com/?p=2330)
Book of Unremitting Horror (http://www.pelgranepress.com/site/?p=439)
Fear Itself (http://www.pelgranepress.com/site/?page_id=420)
Quack in the Box (http://dongusanogames.com/)
Sundered Skies (http://www.tripleacegames.com/SunderedSkies.php)
Necropolis (http://www.tripleacegames.com/Necropolis.php)
Hellfrost (http://www.tripleacegames.com/HellFrost.php)
Episode Ten: Ten Again!
This episode, we appease our most vociferous fans in giving an in-depth look at Gen Con and our experience there. Overall it was very positive. However, we have a few minor quibbles that are addressed...however non-specific they may be. There are a whole lot of new favorite games that came out of Gen Con for us, and we look forward to talking about all of them!
The inspiration for this episode came from our
Facebook page, so join up already! Of course, you can always drop us a line at
2gms1mic@gmail.com,
Twitter, or the comments section!
Episode Ten: Gen Con 2011
In episode eleven (http://2gms1mic.com/) we're talking about GMing combat. We err on the side of practical advice and personal observations as opposed to our usual deep discussion. We all know that physical conflict is generally pretty important in RPGs, and we try to give it the treatment is deserves. This is probably our most advice intensive episode so far...and we're sorry it's a touch long this week.
In Episode 12 (http://2gms1mic.files.wordpress.com/2011/09/2gms1mic-s01e12.mp3), we call them Extras, Mooks, Brutes, and Faceless Hordes. These are the NPCs that you need to make up on the spot, or who only serve a single, specific purpose. This episode is all about bringing NPCs to life: putting moxy in your mooks, buttering up your brutes, elevating your extras, and other ways to alliterate your allies!
Quote from: joewolz;476340In episode eleven (http://2gms1mic.com/) we're talking about GMing combat. We err on the side of practical advice and personal observations as opposed to our usual deep discussion. We all know that physical conflict is generally pretty important in RPGs, and we try to give it the treatment is deserves. This is probably our most advice intensive episode so far...and we're sorry it's a touch long this week.
This one looks good. Checking it out now.
Quote from: BedrockBrendan;478308This one looks good. Checking it out now.
Any thoughts?
I hope I'm not going to get you defensive and shit. I love the show and the broad variety of games you guys discuss. But the house dragon leitmotiv? Really not working for me. I don't even understand what it's supposed to bring to the show. Either make it a real character with sound effects and flash and bangs and brainstorm good jokes beforehand or let it die. Please?
Quote from: joewolz;479109Any thoughts?
Good episode.
You touched on the issue of" tuning out". This was one of the most interesting parts of the discussion for me. I like combat when it is short and furious (3 or fewer rounds), but get bored when it is long and tactically driven (when combat takes longer than three rounds or people take too long deciding what to do). This is something I look for whenever I game with a new group. When I run a mafia campaign for example, combat often takes only a few seconds to a couple of minutes. The longest combat I ran in that campaign took a bit longer only because the PC was trying to run away and being chased (and he kept rolling bad during the chase, so the hitmen kept catching up and firing at him).
I prefer not to use miniatures myself except when you just have to because of the number of combatants. But I agree about maps being good for setting the scene sometimes.
I like the "not it" idea. I usually try to have them for the target that makes most sense, but it really can be a toss-up at times. So I may test this out next time.
I liked the discussion about character death. In my own games characters die a lot (but we run a lot of gritty, modern games). Last campaign two of our PCs got wasted a few games in (one of them killed by another PC) during a power-grab. We had a lot of close calls leading up to it as well. I don't give characters immunity from death, but I do like to make sure their deaths have consequences that matter.
I would have liked to see more on the subject of how to mess combat up. Things like GMs messing up initiative order, losing track of NPCs positions, etc (I think you touched on this a little in the show). Also the things GMs need to do to make sure combat goes smoothly (what you need to write down, what steps to follow, etc).
I don't know how feasible this is, but I think if you had a call-in segment (if you haven't already tried to do it) that would a welcome addition to the podcast. When you were talking about combat and brought up your cousin who gives good reasons for not liking games, that seemed like a perfect moment to "take some calls" and get other peoples' personal experiences and opinions.
Overall I have to say this is a very well done show. I've listened to a bunch of podcasts and a lot of times people don't speak well (using a lot of "umms" and "ohs", speaking too quickly, too much dead air). You sound like someone who is comfortable talking on the radio. There was never a moment where I noticed anything that disrupted the rhythm of the show.
When you guys run Dresden Files I would love to hear how that goes.
I think you should do another episode on combat like you suggested.
Quote from: boulet;479139I hope I'm not going to get you defensive and shit. I love the show and the broad variety of games you guys discuss. But the house dragon leitmotiv? Really not working for me. I don't even understand what it's supposed to bring to the show. Either make it a real character with sound effects and flash and bangs and brainstorm good jokes beforehand or let it die. Please?
I agree about the dragon being somewhat silly, but at least it presents us with a third "game of the week" being discussed. These short game discussions are one of my favourite parts of the show.
On the other hand, you might also rule that each of you gets to mention two "games of the week" and do away with the dragon altogether. (I'd personally prefer a dinosaur over a dragon anyway, but I'm more of a pulp than a (high) fantasy guy.)
I really like the show overall. I'll be giving episode 12 a listen over the weekend.
I love the dragon!
I want him to be more surreal!
Quote from: boulet;479139I hope I'm not going to get you defensive and shit. I love the show and the broad variety of games you guys discuss. But the house dragon leitmotiv? Really not working for me. I don't even understand what it's supposed to bring to the show. Either make it a real character with sound effects and flash and bangs and brainstorm good jokes beforehand or let it die. Please?
I won't be defensive about it, and I respect and understand your opinion. Mostly the "dragon" is an excuse for me to make egregiously bad jokes without picking on Nicky or vice versa...It helps our positive vibe, in my opinion.
Also, the "dragon" is a stand in for whichever member of the crew has a game they want to talk about. There's usually 4-6 people in the studio when we record, and Nicky and I are the only ones who talk (that's the editor/director's decision).
In that case, perhaps you could bring in a second "dragon" so we get to hear about more games ;).
I got a fever, and the only prescription is more dragon!
It seems I'm the only one complaining about the dragon. Carry on. Don't change anything :)
Quote from: BedrockBrendan;479151I don't know how feasible this is, but I think if you had a call-in segment (if you haven't already tried to do it) that would a welcome addition to the podcast. When you were talking about combat and brought up your cousin who gives good reasons for not liking games, that seemed like a perfect moment to "take some calls" and get other peoples' personal experiences and opinions.
That might be a good idea!
We used to do a "feedback" segment in the earlier episodes, I'm going to try to reprise that. Perhaps I'll set up one of those VM boxes that digitizes the voicemail.
Generally we "shout out" to folks who emailed us, but it might behoove us to do some reading of emails "on-air" so to speak.
Episode Thirteen (http://2gms1mic.files.wordpress.com/2011/09/2gms1mic-s01e13.mp3): Interview with Ian Warner
This is our interview with Ian Warner of Postmortem Studios (http://postmortemstudios.wordpress.com) about his GMing, gaming in general, and of course, his wonderful games!
Hey everyone, we have a poll (http://www.facebook.com/questions/245806005463379/?qa_ref=qd)on our Facebook (http://www.facebook.com/pages/2-GMs-1-Mic/188716477838999) page. Also, there's all sorts of awesome on Twitter (@2gms1mic (http://twitter.com/2gms1mic)), so make sure you're a follower. If you have feedback, send us an email (mailto:2gms1mic@gmail.com)...or reply here :)
Quote from: joewolz;481854Episode Thirteen (http://2gms1mic.files.wordpress.com/2011/09/2gms1mic-s01e13.mp3): Interview with Ian Warner
This is our interview with Ian Warner of Postmortem Studios (http://postmortemstudios.wordpress.com) about his GMing, gaming in general, and of course, his wonderful games!
Hey everyone, we have a poll (http://www.facebook.com/questions/245806005463379/?qa_ref=qd)on our Facebook (http://www.facebook.com/pages/2-GMs-1-Mic/188716477838999) page. Also, there's all sorts of awesome on Twitter (@2gms1mic (http://twitter.com/2gms1mic)), so make sure you're a follower. If you have feedback, send us an email (mailto:2gms1mic@gmail.com)...or reply here :)
Cool. Will check it out now. Interested in what Ian has to say.
Okay, just got to the part about RA Salvatore. Awesome news. That is a big deal.
You mention a facebook poll, but I can't find a link to your facebook page (I am probably just not looking in the right spot).
Good episode. The only constructive feedback I have is Ian's sound connection seemed a little off and on (but I suppose that is unnavoidable when you have people calling in). But overall it was a great conversation. Good job to you and Ian both.
Next: an interview with Bedrock Games' Brendan? :cool:
Quote from: HombreLoboDomesticado;482373Next: an interview with Bedrock Games' Brendan? :cool:
If he can line up an interview with RA Salvatore, I think a beter option would be Monte Cook or Bill Slavicsek.
Quote from: BedrockBrendan;482378If he can line up an interview with RA Salvatore, I think a beter option would be Monte Cook or Bill Slavicsek.
We're open to interviews with anyone who asks...we're going to schedule a few soon, but we want episode fifteen to be about ending a campaign properly.
Quote from: BedrockBrendan;482363Okay, just got to the part about RA Salvatore. Awesome news. That is a big deal.
You mention a facebook poll, but I can't find a link to your facebook page (I am probably just not looking in the right spot).
Our Facebook page is http://www.facebook.com/2gms1mic (http://www.facebook.com/2gms1mic)
The poll is here (http://www.facebook.com/questions/245806005463379/?qa_ref=qd)
Quote from: BedrockBrendan;482366Good episode. The only constructive feedback I have is Ian's sound connection seemed a little off and on (but I suppose that is unnavoidable when you have people calling in). But overall it was a great conversation. Good job to you and Ian both.
Thanks. I think my mic was on it's last legs but I have a new computer now so it should be fine in future.
Quote from: joewolz;482395Our Facebook page is http://www.facebook.com/2gms1mic (http://www.facebook.com/2gms1mic)
The poll is here (http://www.facebook.com/questions/245806005463379/?qa_ref=qd)
Thanks.
Quote from: Ian Warner;482399Thanks. I think my mic was on it's last legs but I have a new computer now so it should be fine in future.
I hear you. I am doing supposed to appear on some podcasts in October and my mic port is making an electric hum on all the test recordings. But my computer is brand new.
Quote from: HombreLoboDomesticado;482373Next: an interview with Bedrock Games' Brendan? :cool:
Quote from: BedrockBrendan;482378If he can line up an interview with RA Salvatore, I think a beter option would be Monte Cook or Bill Slavicsek.
Meh.
Quote from: BedrockBrendan;482427I hear you. I am doing supposed to appear on some podcasts in October and my mic port is making an electric hum on all the test recordings. But my computer is brand new.
Which podcasts, if I may ask?
Congratz to Brendan on winning a Gaming Genius Award (http://thegoldenpawns.org/?page_id=246) btw!
Quote from: HombreLoboDomesticado;482666Which podcasts, if I may ask?
We are going to be on Atomic Array in mid-october and on non-productive network late october. Will be discussing Horror Show on both.
Quote from: boulet;482686Congratz to Brendan on winning a Gaming Genius Award (http://thegoldenpawns.org/?page_id=246) btw!
Thanks. I was happy about that.
Quote from: BedrockBrendan;482700(...)Will be discussing Horror Show on both.
Excellent.
Over on our Facebook Page (http://www.facebook.com/2gms1mic), we're offering a 20% discount on a few titles through DrivethruRPG (http://rpg.drivethrustuff.com/?affiliate_id=357321). There's some good Halloween-type games and supplements, such as Director's Cut (http://rpg.drivethrustuff.com/product_info.php?products_id=81509?affiliate_id=357321), and L5R (http://rpg.drivethrustuff.com/product_info.php?products_id=83945?affiliate_id=357321)!
If you like what we're offering, why not get involved and like us?
Hey everyone, as promised our interview with R.A. Savatore has been released on an off week. Many thanks for Mr. Salvatore for the opportunity!
I hope you all enjoy this interview as much as we did.
Episode Fourteen (http://2gms1mic.com): Interview with R.A. Salvatore
Also, over on our Facebook Page (http://www.facebook.com/2gms1mic), we're offering a 20% discount on a few titles through DrivethruRPG (http://rpg.drivethrustuff.com/?affiliate_id=357321). There's some good Halloween-type games and supplements, such as Director's Cut (http://rpg.drivethrustuff.com/product_info.php?products_id=81509?affiliate_id=357321), and L5R (http://rpg.drivethrustuff.com/product_info.php?products_id=83945?affiliate_id=357321)!
If you like what we're offering, why not get involved and like us?
Quote from: joewolz;483379Hey everyone, as promised our interview with R.A. Savatore has been released on an off week. Many thanks for Mr. Salvatore for the opportunity!
I hope you all enjoy this interview as much as we did.
Episode Fourteen (http://2gms1mic.com): Interview with R.A. Salvatore
Is it just the interview or did you also do "game of the week" etc.? Also, I was wondering how much of the interview is about actual gaming? Not so interested in hearing about Salvatore's activity as a writer.
Quote from: HombreLoboDomesticado;483523Is it just the interview or did you also do "game of the week" etc.? Also, I was wondering how much of the interview is about actual gaming? Not so interested in hearing about Salvatore's activity as a writer.
We actually didn't do favorite games for this episode, since we had to rush it out. We also skipped "currently playing," but we wanted to get this one out so we could do a full episode on time next week.
We only spend about 10 minutes talking about his books, the rest of it is about his experiences as a GM and a gamer.
Quote from: joewolz;483528We actually didn't do favorite games for this episode, since we had to rush it out. We also skipped "currently playing," but we wanted to get this one out so we could do a full episode on time next week.
We only spend about 10 minutes talking about his books, the rest of it is about his experiences as a GM and a gamer.
Cool, I'll still give it a listen then, even though I had no idea who R.A. Salvatore is before looking it up on Wikipedia after you anounced the interview.
In
Episode Fifteen we are talking about how to satisfactorily end a campaign. We tend to run short campaigns, with a smallish scope (although we have saved the world a few times), that end when appropriate. There is nothing more satisfying than a great game, and nothing better than bringing a beloved campaign to a satisfactory end.
So..let's END IT!
A little behind on these. Listening to 14 now. Your interview with RA Salvatore is awesome. Makes me want to re-read the Icewindale books. Didn't realize he is a Boston guy.
You somehow managed to make the interviews interesting and fun, inspite of the fact I am not particularly interested in any of the products the people interviewed have put out and don't count most of the games they talked about among my favourites (and had no idea who R.A. Salvatore was ;)). Chapeau for that! :hatsoff:
Just listened to episode 15. I enjoyed it as usual. The conversation concerning the main topic did feel a tad bit long this time. Perhaps it could have been split into two or maybe three easily digestable chunks with musical intermezzos inbetween. Then again, it could be just me.
All that talk about ninjas while discussing Wu Xing made me think of this game called Ninja Burger (http://ninjaburger.com/rpg/). No idea if it's good, but it looks like it could be fun.
Thanks for the shout-out, by the way. I'm hardly the only person posting in this thread though.
I know you're not the only one, but I'd talked to you that day.
I've never played the ninja burger RPG, but the card game by SJGames is fantastic!
The interview with salvatore was ver, very good. I knew about the lord of the rings gift set but never knew the blizzard of 78 was what prompted him to read it. What i liked most about the interview is you really went with the gaming angle and i got to learn about his gaming experiences. Reading his books i had always wondered about this.
I was surprised at how someone like Salvatore who writes very mainstream games and fiction is so completly crazy round his gaming table!
Here's one for the players! This episode is about giving some advice to our players. What kind of advice? Take a listen and find out!
We love talking to players and GMs alike, so talk to us here, or on Twitter (http://twitter.com/#!/2gms1mic), Facebook (http://www.facebook.com/2gms1mic), our Forums (http://rpgcrosstalk.webs.com/apps/forums/show/6308638-2-gms-1-mic), or even good old email (mailto:2gms1mic@gmail.com).
Without further ado, Episode Sixteen (http://2gms1mic.files.wordpress.com/2011/10/2gms1mic-s01e161.mp3): Being a Good Player
This week we answer multiple complex questions we've recieved via email as well as things we've seen on the forum. We cover some house-ruling, some pacing, and show format changes.
Episode Seventeen can be found here (http://2gms1mic.com).
I enjoyed this episode. I hope you guys still plan on doing some interviews though, as the one with Salvatore was a good one. I do like the round table discussion idea as well. My suggestion is save the interviews for big names like Salvatore (I would imagine it will be easier for you to attract other big names now that you have interviewed him) and use the round table for people who aren't as widely known (even if they are important designers in the hobby). Honestly that Salvatore interview was good. I've listened to a lot of RPG poscasts and the interviews range from good to terrible (with a lot of terrible ones out there). Your interview was one of the better ones I've heard in the gaming community (since you mentioned it in the podcast, I suspect it has to do with your background in lecturing). I definitely see it as a strength and recommend playing to it.
Due to demand and feedback from the question we had for you all back in Episode Fifteen (http://2gms1mic.com/2011/10/13/episode-fifteen-new-and-pristine/) this episode is all about Savage Worlds (http://www.peginc.com/games.html). We go into detail about what the system does well, what the designers intended, how well they succeeded, and of course, how the system works for our group!
You should talk to us on Twitter (http://twitter.com/#!/2gms1mic), Facebook (http://www.facebook.com/2gms1mic), our Forums (http://rpgcrosstalk.webs.com/apps/forums/show/6308638-2-gms-1-mic), or email (mailto:2gms1mic@gmail.com).
Episode Eighteen (http://2gms1mic.files.wordpress.com/2011/11/2gms1mic-s01e18.mp3): Savage Worlds!
Episode Nineteen: Tincture of Cream (http://2gms1mic.files.wordpress.com/2011/12/2gms1mic-s01e19.mp3)
This week we bring you a full episode review of our favorite game of the season: Castles and Crusades (http://www.trolllord.com/cnc/index.html). We have both had a long love affair with C&C, and played many a campaign. We've modifed the system on occasion as well as adapted and created settings for it. Mostly we talk about our love for the product, but we go over the incredibly rules-light engine in some detail.
Episode Nineteen (http://2gms1mic.files.wordpress.com/2011/12/2gms1mic-s01e19.mp3) is brought to you by all of you awesome fans! We can't wait for Season Two! Be sure to tell us about your excitement on Facebook (http://www.facebook.com/2gms1mic), Twitter (http://twitter.com/#!/2gms1mic), our website (http://2gms1mic.com), our Forums (http://rpgcrosstalk.webs.com/apps/forums/show/6308638-2-gms-1-mic), or with email (mailto:2gms1mic@gmail.com)! Season Two suggestions are always welcome.
Quote from: joewolz;490864Due to demand and feedback from the question we had for you all back in Episode Fifteen (http://2gms1mic.com/2011/10/13/episode-fifteen-new-and-pristine/) this episode is all about Savage Worlds (http://www.peginc.com/games.html). We go into detail about what the system does well, what the designers intended, how well they succeeded, and of course, how the system works for our group!
You should talk to us on Twitter (http://twitter.com/#%21/2gms1mic), Facebook (http://www.facebook.com/2gms1mic), our Forums (http://rpgcrosstalk.webs.com/apps/forums/show/6308638-2-gms-1-mic), or email (2gms1mic@gmail.com).
Episode Eighteen (http://2gms1mic.files.wordpress.com/2011/11/2gms1mic-s01e18.mp3): Savage Worlds!
I had hoped this episode would give me a better idea of how the Savage Worlds system actually works. Alas, it didn't. I keep reading it's
fast furious fun but no one ever explains why exactly that is the case. Some of the available settings look interesting enough but what I've seen and heard of the system makes it seem rather fiddly which seems contradictory to the
fast furious fun slogan.
So yeah, I did enjoy the episode as usual but would have liked a bit more actual system info.
Quote from: HombreLoboDomesticado;493976I had hoped this episode would give me a better idea of how the Savage Worlds system actually works. Alas, it didn't. I keep reading it's fast furious fun but no one ever explains why exactly that is the case. Some of the available settings look interesting enough but what I've seen and heard of the system makes it seem rather fiddly which seems contradictory to the fast furious fun slogan.
So yeah, I did enjoy the episode as usual but would have liked a bit more actual system info.
It is hard to put your finger on it but I definitely find Savage Worlds fast and furious in practice. Combat is relatively simple and skills are all very basic (no massive entries like in 3e). I think the wild card thing is part of what makes it work the way it does. PCs and other major characters are special and always roll a d6 with their normal die for a skill. This has a huge impact on play (and definitely makes for a cinematic game). Hands down one of my favorite systems out there. But you kind of need to see it in action to appreciate it (and it certainly isn't for everyone). To me the game is moderately rules light. I'd say it has just enough crunch to achieve what it set out to do.
Pacing is a difficult subject, since it's something that appears at first glance to be a talent that sopme folks have and other don't. This is a LIE! We try our best to express some of the techniques we use to keep games flowing properly. Mostly, of course, we GUSH about Hamlet's Hit Points (http://rpg.drivethrustuff.com/product_info.php?products_id=83450?affiliate_id=357321), which is probably the best book ever written about pacing in GMing. It's a really fantastic work for teaching a GM how to track their pacing.
Also, this is the final episode of the first seaon. We are not going away, or going dark. We'll have all sorts of stuff to post for the next few months. We're soliciting feedback about what you'd like to see for season two! You can talk to us about anything on Twitter (http://twitter.com/#!/2gms1mic), Facebook (http://www.facebook.com/2gms1mic), our Forums (http://rpgcrosstalk.webs.com/apps/forums/show/6308638-2-gms-1-mic), or via an email (mailto:2gms1mic@gmail.com)!
Episode Twenty (http://2gms1mic.files.wordpress.com/2011/12/2gms1mic-s01e20.mp3): Pacing
Hey everyone, this is just to let you know we'll be releasing season 2 on the 21st of February. I'm going to start a new thread for it. Our back catalog is 100% free and available for download, so if you haven't listened, why don't you give us a shot?