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Where was that scary story?

Started by Mr. Analytical, March 04, 2007, 11:20:04 AM

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Mr. Analytical

I wonder if someone can help.  I'm after a link to that fictitious account some guy put up claiming he went potholing and uncovered some hidden chamber that had weird things in it.  You click through the pages adn it ends with him saying "oh I'll write it all up when I get back from my next visit" and he never finishes it.

anyone know the one I mean?

Zachary The First

I'm not sure what story you're talking about, but I seriously want to read it now.
RPG Blog 2

Currently Prepping: Castles & Crusades
Currently Reading/Brainstorming: Mythras
Currently Revisiting: Napoleonic/Age of Sail in Space

Ian Absentia

I don't know what you mean, but I'm with Zachary.

Say, this reminds me.  Back in my freshman year of undergrad study, I took a short fiction writing course.  There was this seriously weird and cool, very soft-speken fellow who wrote this short story, "The Biggest Cave Ever".  It was a simple, but strangely moving and creepy.

!i!

The Yann Waters

Hum. Sounds a little like The Dionaea House, but not quite. Was it this one, by any chance?
Previously known by the name of "GrimGent".


Mr. Analytical

Ahhh... yes.  You are a star :-)

Zachary The First

I love stories like that....nothing like a good "real life" horror story, if you can suspend your disbelief for even just a minute...
RPG Blog 2

Currently Prepping: Castles & Crusades
Currently Reading/Brainstorming: Mythras
Currently Revisiting: Napoleonic/Age of Sail in Space

Quire

Ooh! Now I want to go caving again...

- Q

Gabriel

The house story has never done anything for me.  It doesn't ring right on so many different levels.  The caver story, on the other hand, always scares the shit out of me when I read it.

Another one I liked was Darth Tang's story about "the playhouse" back at the Purple Palace.  Could someone copy and PM that to me?  I'd like to read it again.

joewolz

I never read the story about the playhouse...can I also have the link if someone finds it?

Also, that cave story was AWESOME!
-JFC Wolz
Co-host of 2 Gms, 1 Mic

Mr. Analytical

I think he screws the pooch slightly on what he saw when he goes into the cave.  It's neither explicit enough for us to go "okay... that's really weird" and it's not vague enough for us to fill in the gaps with our imagination.  But the set up and the final denouement are great.

Zachary The First

Man, now I want more "real life" creepy stories! :D
RPG Blog 2

Currently Prepping: Castles & Crusades
Currently Reading/Brainstorming: Mythras
Currently Revisiting: Napoleonic/Age of Sail in Space

The Yann Waters

Quote from: joewolzI never read the story about the playhouse...can I also have the link if someone finds it?
Here. It's in Tangency, naturally enough.
Quote from: Darth TangFrankly, I do not expect this to be believed. But I'm going to tell it anyway, simply because its been weighing upon my mind lately. I ran into Flash last weekend, who was back in town, and he spoke to me about it.

Knowledge of the physical environment is essential to an LEO in Patrol. It is one reason why seniority counts for a great deal in this line of work-the longer you work a given juridiction, the better you know it. And locals who become police officers quickly learn that growing up in an area does not mean you truely know it.

Part of it, is that an LEO, unlike most people, has no perception of private or personal space. We can go anywhere, given correct circumstances. And because of that, a great deal of 'idle time' or 'routine patrol' is spent exploring. Can you get a patrol car through the gap in this fence? Where does that track lead? Is there a way to get from this parking lot to another? If you walk this easement or power-line access, what will you see?

This is essential, because at some point this knowledge can mean shaving thirty seconds off a response time, or catching a fleeing subject.

In every police jurisdiction of any size, in my experience, there is always at least one strange place. Not the spots you take rookies and play Find the Mud Hole, or the crime scenes you use to scare Explorers, but the real thing. The places that nobody talks about much. The places you don't find out about until you have to go there. The places you go to only if you have to.

We have a place that is sometimes called the Patch. Its about thirty-five acres of very broken ground covered in scrub oak on the edge of town, completely isolated from everywhere else, out beyond an old brick plant that now makes clay pots. Nothing, as far as I can tell, have ever been built there, nor is it really good for anything. Its at the base of the tall ridge that currently marks the west boundry of our burg, cut by numerous gullies, and whose red-clay soil is about useless from growng anything.

The City seized it for taxes back in 1932 from a land company; it was listed as 'waste land' (no commercial use) back then.

Its really a strange place. I've been on search teams across it six times in eleven years, and every time I've been on it, it creeps me out. It gave me the willies when I first explored it shortly after being cut loose on my own; you can't get a car very deep into it, and frankly, a short walk on foot into it gave me such a bad feeling I never went back without a reason. It wasn't until about eighteen months later that I learned that I was not alone in my reaction to the place.

One factual thing that bothers me about the place, is that I get lost in it. I have, since I was old enough to think about such things, an unerring instinct about the direction north. I can always find it. Night time, snowstorms, forest, whatever; give me a few seconds to concentrate, and I know which direction north is. Even the desert, which screws many people up, never bothered me. And the Army taught me land nav to a fine degree; I've run compass courses with multiple dog-legs and hit my target location every time, even on featureless terrtain such at Fort Hood, where one bit of scrub is identical to every other bit.

But every time I've been in the Patch, I've gotten turned around. In broad daylight, with a ridgeline a quarter-mile away that is only a couple degrees off a true north-south axis. After the first search, I started taking a compass with me.

Near the center of the Patch is a structure we call the Playhouse. Its a building made out of sheets of old galvanized tin nailed to thick posts and four-by fours, with a dirt floor. We call it the Playhouse because there is absolutely no rationale for its positioning or design; firstly, you can't get a vehicle larger than an ATV or dirt bike to it due to washouts and gullies; maybe a jacked-up 4x4 if it was dry and you really did not care about your paint job.

Secondly, because the place is big (about 3000 square feet, as near as we can tell), but has no purpose. There's no animal pens near it, nothing; just a wood framework with tin nailed to it, no tar on the roof-seams, no doors (but several door-way sized openings), no windows at all. Inside its split into at least a dozen 'rooms' by either more tin sheets, or partitions made out of old packing crates from the railroad. Some of the rooms are completely isolated from the exterior walls.

There is no logic or reason to how the rooms are laid out; several have openings that are barely 3' high. It reminds you of how kids put together a fort or treehouse.

Except that this one has cut-down telephone poles for roof supports set several feet into the ground. Whatever else you can say about it, someone built it to last.

There no junk or litter about the PH, and no grafftti; while its not very obvious, its been there since before the City seized the place, and with all the generations of kids, you would expect some beer-drinking, ghost-hunting, or general spray-can antics.

Nor is there any sign of animals taking advantage of the shelter, nor have I seen any bird's nests, although hornet's nests and mud daubers are present.

And it smells odd. That's all I can say about it: it smells different than what I think it should. This has been commented on by others, as well. No specific odor. Just odd.

And flashlights fail in it. Yes, flashlights fail everywhere, but flashlights seem to fail a lot more in it than anywhere else. $70 Streamlight Stingers that are City-issue and have reliable rechargeable batteries go abruptly dead in there. And not in the usual fashion, the light going yellow for twenty minutes, getting dimmer and dimmer until they just fade away; rather, going from hard white light to dead in a minute's span. When you carry the same light every day for years, you know its battery in detail. Yet many of us have been caught by an unexpected dead battery in the Playhouse.

Some time in the past, we were searching for a missing girl. It was likely that she had been carried off by a recent high water after massive cloud burst (10" in ten hours), but foul play was also a possibility, for reasons best unrelated. A search was mounted. I was tasked with taking two officers and checking the area around the old brick plant and the Patch.

I had two veteran officers, both entry team members and well-known to me; call them MD and Flash. They readily accepted my suggestion that we change into tactical gear in order to protect our uniforms from the brush; to be frank, I was less concerned with the brush, than for having an excuse to bring my MP-5 along. I wasn't alone in that, as unbidden, both Flash & MD got their shotguns out of the arms room. Flash had a 14" pump, and MD a Benneli semi-auto.

We searched the Patch first; and although all three of us were carefully keeping track of where we were in a place we had all been in before, we managed to get well and truely turned around twice in the space of ninety minutes.

It took us a lot longer than it should have to search the area, because frankly, we weren't splitting up. At all. Anywhere else, we would have been twenty to thirty feet apart walking on line. Here, we stuck together. We had been on other search teams which had gotten got hopelessly jumbled and separated in the Patch before.

It was late afternoon when we went to the Playhouse. The sky was completely overcast, the color of lead. The ground was muddy, everything was wet, and there was a cold breeze out of the north. To say it was a miserable day was an understatement.

We circled the Playhouse, looking for footprints, and found nothing. However, drainage was such that it was possible that they could have been washed away, so a search was nessessary.

Inside, there were no gaps in the ceiling to speak of, and very few in the walls; the gray daylight hardly made its presence known through what gaps there were, although the dull light through nail holes made you think (unpleasently) of animal eyes in the night.

I led the way in. Twenty feet in a portable metal detector (a wand type used to check for weapons) that Flash was carrying suddenly started beeping, and did not stop until he pulled the battery pack; he swore it had been turned off the whole time he had been out. Later, at the PD, it worked perfectly.

We were clearing the place like a hostile building, rather than a seach; we had not talked about it, but all three of us were on edge. Very much so. The place smelled very wrong; not a smell of anything in particular, just not the way such a place should smell. I can't explain it any way better than that.

I was on one knee checking out a closet sized-'room' when abruptly the light on my MP-5 died, going from white & bright to dead in a couple seconds. Flash took point and MD center while I tagged along and switched batteries (I had a couple full-charged spares on me, as well as two more flashlights and some cylumes).

A minute or so later Flash's light died the same way, and he dropped to the rear to change out, while MD and I moved up a place. We stopped at that point, and we heard something. Flash muttered 'What was that?' and we all listened carefully.

It was coming from ahead and to our right; we did not speak at the time, of course, but later, we never agreed on what it sounded like. To me, it had sounded like a sick cat might sound as it whimpers.

We moved forward towards the noise, and came to a largeish room which had the exterior wall on one side. MD made entry, and at that exact moment his flashlight died. He immedately side-stepped and dropped to one knee; I moved in and past him along the wall as Flash slid along the wall on the opposite side of the 'doorway'.

Flash was to the left of the 'doorway', MD was right, kneeling, and I was about two feet to MD's right . The room was about twenty by eleven, with us at the narrow side.

And something moved in the far right corner. Flash hit it with his light a second before I did; I remember MD yelling, and then both fired.

To this day, I swear I saw a big dark dog, I mean large, 150+lbs, bull mastiff-sized, in Flash's light, moving fast.

I fired, three-round burst, and then kept firing as MD and Flash pounded away. Both went empty and yelled that they were withdrawing (team procedure), and I fired to cover them as I backed out last.

After the first burst, I couldn't see much for the muzzle flash, so I just ripped up the corner with three-round bursts. I fired off the full thirty-round mag.

In retrospect, I can not explain why I fired thirty rounds at a dog. There was no valid reason to simply hose it down; nor for Flash and MD to blaze away like we had. Nerves, is the only explanation I can offer. All I can say is that that encounter was quite simply the most stressful incident I have ever had, bar none.

In the second room, we reloaded, and MD switched out batteries. Then we re-entered the long room.

There was no dog. No body. No blood. Zip.

None of us decribed what we saw the same way. Flash was extremely reluctant to describe what he saw at all.

But there are a couple facts: all three saw a target 'in motion'. Despite the fact that we all perceived it as being in motion, we all saw it in a corner, and never shifted our point of aim, despite the fact that we all trained regularly on moving targets, MD & Flash were hunters (I shoot lots of moving varmits), I served in military actions, and both Flash and I had been in fatal police shootings.

And we had twelve 12 gauge 3" magnum hulls and 30 expended 9mm brass. Thirty bullets and 108 000 pellets were fired at a specific area, in this case an area consisting of a dirt floor and tin walls. All three of us were classified as expert shots.

No matter how closely we, nor the two investigators who came out later, looked, we could find no hits on the floor, and only 23 projectile penetrations in the tin walls. Out of 138 projectiles fired (000 pellets are 0.36" in diameter steel balls; 9mm bullets are roughly 0.38), 105 remain unaccounted for. The 23 holes we found were concentrated in the target corner; 9 to the left, 14 to the right of the corner, with the two groups 22" apart at the closest.

As if something solid between the two groups had soaked up the missing rounds.

The dept wrote the incident off as an 'accidental discharge'.

The girl was eventually found elsewhere.

Flash, MD, and I never realy talked about the indicent except indirectly. All three admitted having felt more stress than before or since.

None of the three of us have been to the Patch since. Both MD and Flash have moved on to other agencies for unrelated reasons.

Thats all there is to it.
Previously known by the name of "GrimGent".

joewolz

Thank you GrimGent.  Whether anyone believes that or not, it is an excellent little vignette.  Quite Spooky.

Whatever anyone says of Darth Tang, he's an excellent writer.
-JFC Wolz
Co-host of 2 Gms, 1 Mic

Dr Rotwang!

Quote from: joewolzWhatever anyone says of Darth Tang, he's an excellent writer.
Word.  I hope he writes that book.
Dr Rotwang!
...never blogs faster than he can see.
FONZITUDE RATING: 1985
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