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What do you like about megadungeons?

Started by Dumarest, October 04, 2017, 12:14:05 AM

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Dumarest

Quote from: Bren;999076Not visibly. I venture he's voraciously viewing the voluminous verbiage vouchsafing valuable vying versions vaguely verifying the various verdicts.

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Dumarest

Quote from: Gronan of Simmerya;999107We belong, we belong, we belong, we belong
To the Merry Marvel Marching Society.

[ATTACH=CONFIG]1736[/ATTACH]

Christopher Brady

Quote from: Larsdangly;999087I love undermountain because the map set is fucking great, particularly if you own both boxed sets and Skullport. Also, the room entries are too long, but they are actually pretty creative. And there is a lot of undescribed real estate so you have a lot of space to fill in. And it is functionally infinite; no one is 'finishing' this thing.

That's my second favourite thing about it.
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ffilz

Quote from: jeff37923;999084I can grok that. I even like the idea a lot.

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Cool illo and here's a fun idea... The "god" who runs the dungeon, he buys Dwarven Forge in our world and uses them to craft his fantasy world... "You find a new clue to a new section of the dungeon" (The "god" just purchased a new set of Dwarven Forge to build more dungeon...

As to justifying the dungeon, I've found with RPG that if you go too far in trying to justify stuff, you quickly find something that breaks. That is actually the fuel for my return to OD&D and Books 1-3 Classic Traveller. Stop trying to add stuff to the game to make it "more realistic" or whatever...

Frank

Frank

Larsdangly

One thing I DON'T like in a megadungeon is a 'do it yourself' mapping kit for filling in details. For example, ICE's Moria does this as a way of describing all the secondary hallways, rooms, guard posts, traps, etc. All that stuff is effectively treated like random encounters. This just feels lazy to me. Random encounter tables are fine; creatures move around and could be almost anywhere on any given day. But constructed things (hallways, rooms, fortifications, doors, traps) mostly stay put. The only reason they are described with tables is that someone looked at the scale of their project and decided, 'not only am I unable to map this by hand, I can't even deal with using a random table to fill it in myself instead of asking each customer to do it for me'. It's just fucking lazy. If I am going to make my own map I certainly don't want to pay you for a page worth of obvious tables to guide me through the process!

On a related point, modern PC's are so powerful and ubiquitous, someone could use random tables to fill in every last detail of a Moria-scale dungeon very quickly. I wonder why no one has done something like that?

Dumarest

Quote from: Larsdangly;999551On a related point, modern PC's are so powerful and ubiquitous, someone could use random tables to fill in every last detail of a Moria-scale dungeon very quickly. I wonder why no one has done something like that?

Your work is cut out for you!

Larsdangly

I've thought of doing it, but it seems like a 50 year old with a couple of free hours per week is the wrong pick for that sort of project.

RPGPundit

I think just the scale/scope of it is appealing. Mind you, I'm less inclined to the megadungeon than many other old-schoolers.
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