This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Favorite RPG settings regardless of system.

Started by Schwartzwald, September 01, 2017, 11:30:48 AM

Previous topic - Next topic

Schwartzwald

I liked the space master 1e setting. Yeah I know it was dune plus star wars plus some traveller but I liked it. The quality ICE put into its products helped.

Traveller. Duh.

Living steel. Great settting, great aliens, horrific system.

Apparition

Buck Rogers XXVc. :p  Easily one of the best science-fiction settings in all of media, period.  Semi-hard science-fiction all contained within the solar system, but with rocket ships.

Dumarest

I like 17th Century France, specifically the eras of Louis XIII, Richelieu, Mazarin, and Louis XIV. Lots of exciting things to do when playing Flashing Blades.

Traveller isn't a setting; did you mean the Third Imperium?


Thornhammer

No particular order:
Earlier Shadowrun (I only qualify because I haven't kept up with the new editions)
Judge Dredd
SLA Industries
JAGS Wonderland
Greyhawk

ffilz

Quote from: Dumarest;988416I like 17th Century France, specifically the eras of Louis XIII, Richelieu, Mazarin, and Louis XIV. Lots of exciting things to do when playing Flashing Blades.

Traveller isn't a setting; did you mean the Third Imperium?

Agreed...

For me, not that I use much "setting" stuff other than the map, but Blackmoor would top the list for me.

Wilderlands of High Fantasy is another.

Classic Traveller's implicit setting (NOT "official" Third Imperium setting) is also very interesting to me.

Oh, and Glorantha as expressed in RuneQuest 2 and it's supplements (with a judicious dose of RQ3 and subsequent supplements)

ArtemisAlpha

In order of the settings I fell in love with:

Marvel Comics - Up until the mid 80s, my D&D gaming was pretty much just a squad level tactical exercise, without a ton of roleplaying. The Marvel Superheroes RPG changed that - comics have word bubbles, so suddenly our characters spent a lot more time talking - and thus I became a roleplayer and not just a tactical wargamer using the D&D system. For that, the MSHRPG and pre-Iron Age comics setting will likely always have a warm spot in my heart.

Cyberpunk - Cyberpunk shook my world a second time. After high level D&D, and then Marvel Superheroes, I'd sort of settled into a thought that death was something that happened to starting characters, and that otherwise, death was a status condition to be resolved. Cyberpunk said that your high powered, experienced character can have their life ended by a kid with a handgun. I was reading a ton of Cyberpunk books at the time, and while Night City was a more shoot 'em up kind of place than most - more Bubblegum Crisis than Neuromancer - it still was a great place to have many campaigns. It's been years since I've played, now, but back in 2013 I broke out my cyberpunk RPG again to adventure in "dark future".

Shadowrun - Yeah. I'm a big fan of D&D, and a big fan of Cyberpunk. I was the target audience for Shadowrun. You see an orc in a 10' x 10' office guarding a server. :) It took me a while to really notice the metaplot, and in Shadowrun's case, I more enjoyed it than found it intrusive.

Earthdawn - I was drawn to this setting because at that point in my gaming life, I had just accepted dungeons to explore as a thing that just were a part of the setting, even if they each had their own individual histories to explain them. Earthdawn seemed to be a setting that had dungeons as a direct result of a history that meant that there would be many such places to explore.

Exalted, Planescape, and Weapons of the Gods all have settings that I liked enough to run them in another system. And, Shadows of Esteren may fall into that list if I ever want to do anything with it again.

Dumarest

Quote from: ArtemisAlpha;988431Marvel Comics - Up until the mid 80s, my D&D gaming was pretty much just a squad level tactical exercise, without a ton of roleplaying. The Marvel Superheroes RPG changed that - comics have word bubbles, so suddenly our characters spent a lot more time talking - and thus I became a roleplayer and not just a tactical wargamer using the D&D system. For that, the MSHRPG and pre-Iron Age comics setting will likely always have a warm spot in my heart.

I never use DC or Marvel's "universes" as settings, but if I were going to do Marvel the early 1980s is probably when I would set it. The period when Roger Stern was writing Spider-Man and Frank Miller was doing Daredevil would be fun.

Skarg

Homebrew inventive interesting but not gonzo home-brew ancient/medieval lowish/rareish-magic with tactical combat and mapped world to explore (which PCs don't start with a full or accurate map of).

Which also describes Cidri (the TFT default setting for homebrew).

Dumarest

Quote from: Skarg;988437Homebrew inventive interesting but not gonzo home-brew ancient/medieval lowish/rareish-magic with tactical combat and mapped world to explore (which PCs don't start with a full or accurate map of).

Which also describes Cidri (the TFT default setting for homebrew).

I always thought Cidri was so chock full of everything/anything it was almost not even a setting, aside from the Mechanicians' Guild and stuff like that.

Skarg

Quote from: Dumarest;988444I always thought Cidri was so chock full of everything/anything it was almost not even a setting, aside from the Mechanicians' Guild and stuff like that.

Yeah, it's sort of a context with helpful baseline stats/situations for making your own settings. What's described is a generic norm that GMs can take or leave, but does most of the work so you can start running a game right away even using the sample regional map and be able to have an economy, job and equipment tables, guilds, that are tuned to work together. It's a simple generic-ish baseline that I still find useful for working in contrast to when I make up a new homebrew setting. But most of my later homebrew settings were not on Cidri and had nothing or almost-nothing borrowed from Cidri, even if some of Cidri's norms are part of my basis for comparison.

For instance, when I make a new setting, I will tend to use the things ITL describes about its Cidri setting as reference points to check in and compare to. Is there anything like a Mechanicians' Guild? A Wizard's Guild? Mercenaries Guilds? Scholarly organizations? Do they have anything like molotails or gunpowder? How do they lock their doors? What jobs are there and what are their requirements, risks and pay rates? What is their legal system like? Etc.

Dumarest

Quote from: Skarg;988473Yeah, it's sort of a context with helpful baseline stats/situations for making your own settings. What's described is a generic norm that GMs can take or leave, but does most of the work so you can start running a game right away even using the sample regional map and be able to have an economy, job and equipment tables, guilds, that are tuned to work together. It's a simple generic-ish baseline that I still find useful for working in contrast to when I make up a new homebrew setting. But most of my later homebrew settings were not on Cidri and had nothing or almost-nothing borrowed from Cidri, even if some of Cidri's norms are part of my basis for comparison.

For instance, when I make a new setting, I will tend to use the things ITL describes about its Cidri setting as reference points to check in and compare to. Is there anything like a Mechanicians' Guild? A Wizard's Guild? Mercenaries Guilds? Scholarly organizations? Do they have anything like molotails or gunpowder? How do they lock their doors? What jobs are there and what are their requirements, risks and pay rates? What is their legal system like? Etc.

It makes for a good checklist of what you want or don't want.

Raleel

I really am a fan of the kitchen sink of Rifts. I hate the system, but I enjoyed a lot of the random craziness that gets tossed in.

i like ww2 nazis + dinosaurs + aliens + cthulhu. this would be my superheroes one.

I am a big fan of just about anything Norse, from Icelandic sagas to Varangian. Tangentially, I enjoy historical stuff a bunch.

I like Hyborian age a bunch as well. It's sort of related to the historical stuff in my mind.

kobayashi

At one end of the spectrum there is Rifts and at the other is the Thirty Years' War (without supernatural additives, only three ingredients : Blood, Mud and Dark humor).

Lunamancer

For straight-up fantasy settings, I like Greyhawk/Oerth. And I also really like near-earth settings like AErth or LEarth. But I prefer to just develop my own near-earth fantasy setting. Typically I base off of ancient Caucasus, Greece, or Babylon in that order of preference.
That's my two cents anyway. Carry on, crawler.

Tu ne cede malis sed contra audentior ito.