This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Rules light Old West RPGs

Started by ligedog, April 23, 2017, 10:57:22 PM

Previous topic - Next topic

Dumarest

Quote from: Black Vulmea;959278ohforthesakeoffuck.

Surely you've encountered this before, the people who want dice mechanics to substitute for the roleplaying part of RPGs? I keep seeing this, "How do I bribe the spaceport administrator if I don't have it on my skill list?" Next they'll want a percentage chance just to speak to an NPC.

Omega

Quote from: Black Vulmea;959278ohforthesakeoffuck

Well true.

Its more a skirmish game than a wargame.

There. Happy now. Yes. Yes you are. :cool:

Dumarest

Quote from: Omega;959296Well true.

Its more a skirmish game than a wargame.

There. Happy now. Yes. Yes you are. :cool:

Can't speak for him but you made me laugh.

ligedog

Thanks all for a lot of great suggestions - I'll have to start looking at them closer.  I really like the idea of using Traveller as the base a la "Cowboys and Xenomorphs" but from the reviews it doesn't look like they went all the way with making Old West style career paths - though that does present an interesting project!
 

ligedog

Quote from: Black Vulmea;959279Why does it have to be "currently produced/supported?" Are you incapable of taking a supplement written for one game and adapting it to another?

No, fully capable.  I'm thinking of making an adventure to run at a convention or two - I like the idea of supporting a game that is currently in prduction especially if it a small press sort of thing.  My first inclination was Boot Hill but I thought I'd check around.
 

Dumarest

Quote from: ligedog;959317Thanks all for a lot of great suggestions - I'll have to start looking at them closer.  I really like the idea of using Traveller as the base a la "Cowboys and Xenomorphs" but from the reviews it doesn't look like they went all the way with making Old West style career paths - though that does present an interesting project!

Now you make me want a Western Traveller with career paths for cowpunchers, sheriffs, horse grooms, chuck wagon cooks, and the like. Someone get on that! What would you call it? Trailrider sounds too much like Pathfinder.

Black Vulmea

Quote from: Omega;959296Well true.

Its more a skirmish game than a wargame.
It's a roleplaying game with origins in a skirmish game - just like every other roleplaying game, ultimately.

Quote from: Omega;959296There. Happy now. Yes. Yes you are. :cool:
<---------- Yeah, that's my happy face right over there.

Quote from: ligedog;959320I'm thinking of making an adventure to run at a convention or two - I like the idea of supporting a game that is currently in prduction especially if it a small press sort of thing.
That . . . actually makes sense.

In which case I'd give the Dark City Legends . . . title a serious look.

Quote from: ligedog;959320My first inclination was Boot Hill but I thought I'd check around.
That's usually a fine inclination.

Quote from: Dumarest;959321Now you make me want a Western Traveller with career paths for cowpunchers, sheriffs, horse grooms, chuck wagon cooks, and the like.
Burros y Bandidos has something like this, and we're using it with our Boot Hill campaign.

Quote from: Dumarest;959321Trailrider sounds too much like Pathfinder.
Scout, perhaps.
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

Really Bad Eggs - swashbuckling roleplaying games blog  | Promise City - Boot Hill campaign blog

ACS

Dumarest

Black Vulmea, when are you going to blog some more about your Boot Hill game? I've been reading both of your blogs and need some more Western campaign goodness.

Black Vulmea

Quote from: Dumarest;959328Black Vulmea, when are you going to blog some more about your Boot Hill game? I've been reading both of your blogs and need some more Western campaign goodness.
Wait, someone's actually reading that shit?

Hey, thanks a ton for making me feel obligated to write something now . . . .
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

Really Bad Eggs - swashbuckling roleplaying games blog  | Promise City - Boot Hill campaign blog

ACS

cranebump

Quote from: Simon W;959217Blood & Bullets is free to download and is based on Swords & Wizardry Whitebox. At 40 A5 pages, it is pretty much rules light.

Simon: What about "Go For Your Gun?" Is that one much heavier?
"When devils will the blackest sins put on, they do suggest at first with heavenly shows..."

Dumarest

Quote from: Black Vulmea;959375Wait, someone's actually reading that shit?

Hey, thanks a ton for making me feel obligated to write something now . . . .

Yeah, now get off the forum and get writing!

Ronin

Quote from: Black Vulmea;959278So buy a game and a supplement then ignore the main part of the supplement.

I love thoughtful, practical suggestions. This isn't one of them.
No, not at all. Unisystem to my knowledge does not have a universal book. Otherwise I would have suggested it. The Fist Full of zombies is a decent western supplement. Not time life material. But good and conveys several different approaches to the western genre in general. Besides stripping zombies would be as easy as, no zombies and no supernatural. So just the basic core rules. Which are quite nice in my opinion. I know making a suggestion that require a massive rewrite, ignoring a ton of stuff is dumb. But it is really easy, and no trouble at all in this case.
Vive la mort, vive la guerre, vive le sacré mercenaire

Ronin\'s Fortress, my blog of RPG\'s, and stuff

Simon W

Quote from: cranebump;959398Simon: What about "Go For Your Gun?" Is that one much heavier?

A bit more 'cos it's based on Castles & Crusades and has more classes and stuff...

Omega

Quote from: Simon W;959585A bit more 'cos it's based on Castles & Crusades and has more classes and stuff...

Problem is Go for Your Gun was taken down. If you didnt get it when it was out then it essentially has ceased to exist.

Simon W

Quote from: Omega;959629Problem is Go for Your Gun was taken down. If you didnt get it when it was out then it essentially has ceased to exist.

I did take it down but I got some requests for copies, so I put it back on LULU. It won't stay up there for too long though.