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RQG - New RuneQuest edition to be titled RUNEQUEST: ROLEPLAYING IN GLORANTHA

Started by MOB, April 07, 2017, 04:37:02 AM

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Llew ap Hywel

Quote from: nDervish;956083I took a quick look at the blog posts MOB linked and it looks to me like Rune Points are functionally identical to the Devotional Pool in Mythras.  i.e., You go to the temple, participate in a ceremony and sequester some of your Magic Points as Devotional Pool/Rune Points.  Then you go out and use the DP/RP to power divine magic without drawing on your normal MP (yay!), but your DP/RP won't automatically regenerate (boo!), so once you spend it, it's gone until you return to the temple and participate in another ceremony.

That's what I got from it but it's being touted as something new. So either I'm missing something or it's just a good roleplay tool that already exists in Mythras essentially except they created a split pool

Incidentally this isn't an edition war for me Mythras is just my easiest comparison
Talk gaming or talk to someone else.

AsenRG

But it's closer to RQ2/3 this way:). I remember our RQ GM giving us all access to a single Miracle each, and explaining it's going to regenerate the next IC year, when we participate in the same yearly ceremony.
I'm probably going to get RQG anyway and hope for a Pendragon-like treatment of the Runes, but I'm still baffled at at least one of the design decisions;).
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

Llew ap Hywel

Quote from: AsenRG;956093But it's closer to RQ2/3 this way:). I remember our RQ GM giving us all access to a single Miracle each, and explaining it's going to regenerate the next IC year, when we participate in the same yearly ceremony.
I'm probably going to get RQG anyway and hope for a Pendragon-like treatment of the Runes, but I'm still baffled at at least one of the design decisions;).
which design decision?
Talk gaming or talk to someone else.

AsenRG

Quote from: HorusArisen;956129which design decision?

"Getting rid of Special Effects", of course - see my posts above!
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

Simlasa

Quote from: AsenRG;956130"Getting rid of Special Effects", of course - see my posts above!
I read the argument, over on the BPR forums, that Mythras combat maneuvers/special effects make it too easy to circumvent the special 'Gloranthy' nature of various creatures and characters.
For example, the 'choose location' effect lets you target specific weaknesses of opponents.
The example given is that a scorpion man, using random hit locations in RQ2, is particularly scary because, since it had so many legs (each a separate hit location) you have a hard time hitting its vitals... whereas with Mythras every combatant is going to be trying to get a 'choose location' effect so as to get past those pesky legs.
The same argument describes the weakening of various Gloranthan notables that go without armor in certain locations.

Not a very convincing argument IMO.

Llew ap Hywel

Quote from: AsenRG;956130"Getting rid of Special Effects", of course - see my posts above!

Ah sorry reading on four forums so I'm getting a bit lost lol
Talk gaming or talk to someone else.

Llew ap Hywel

Quote from: Simlasa;956137I read the argument, over on the BPR forums, that Mythras combat maneuvers/special effects make it too easy to circumvent the special 'Gloranthy' nature of various creatures and characters.
For example, the 'choose location' effect lets you target specific weaknesses of opponents.
The example given is that a scorpion man, using random hit locations in RQ2, is particularly scary because, since it had so many legs (each a separate hit location) you have a hard time hitting its vitals... whereas with Mythras every combatant is going to be trying to get a 'choose location' effect so as to get past those pesky legs.
The same argument describes the weakening of various Gloranthan notables that go without armor in certain locations.

Not a very convincing argument IMO.

Yeah that isn't a winner but like I said on the BRP forum if they give me a solid game to play Glorantha in I'll support it alongside my main games with Mythras . It's still a bit of a struggle to get solid detail but some of the bits I've weaned sound interesting.
Talk gaming or talk to someone else.

Simlasa

Quote from: HorusArisen;956141It's still a bit of a struggle to get solid detail but some of the bits I've weaned sound interesting.
The insistence that only RQG can do Glorantha right seems a bit... culty. The Glorantha fans were part of what put me off that setting early on.

Llew ap Hywel

Quote from: Simlasa;956145The insistence that only RQG can do Glorantha right seems a bit... culty. The Glorantha fans were part of what put me off that setting early on.

lol there is a touch of that but hopefully it'll have some good elements
Talk gaming or talk to someone else.

AsenRG

Quote from: Simlasa;956137I read the argument, over on the BPR forums, that Mythras combat maneuvers/special effects make it too easy to circumvent the special 'Gloranthy' nature of various creatures and characters.
For example, the 'choose location' effect lets you target specific weaknesses of opponents.
The example given is that a scorpion man, using random hit locations in RQ2, is particularly scary because, since it had so many legs (each a separate hit location) you have a hard time hitting its vitals... whereas with Mythras every combatant is going to be trying to get a 'choose location' effect so as to get past those pesky legs.
The same argument describes the weakening of various Gloranthan notables that go without armor in certain locations.

Not a very convincing argument IMO.
I hope MOB would give me a better argument:).

Quote from: Simlasa;956145The insistence that only RQG can do Glorantha right seems a bit... culty. The Glorantha fans were part of what put me off that setting early on.
I wonder what do HeroQuest fans think about said argument;).
Although it was some Glorantha fans were what got me to pay attention to the setting, so fans, as all people, obviously vary:D!
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

nDervish

Quote from: Simlasa;956137I read the argument, over on the BPR forums, that Mythras combat maneuvers/special effects make it too easy to circumvent the special 'Gloranthy' nature of various creatures and characters.
For example, the 'choose location' effect lets you target specific weaknesses of opponents.
The example given is that a scorpion man, using random hit locations in RQ2, is particularly scary because, since it had so many legs (each a separate hit location) you have a hard time hitting its vitals... whereas with Mythras every combatant is going to be trying to get a 'choose location' effect so as to get past those pesky legs.
The same argument describes the weakening of various Gloranthan notables that go without armor in certain locations.

Not a very convincing argument IMO.

Especially not when you could just, say, make Choose Location a crit-only SE.  Which, from what I hear, seems to be a common house rule already, due to some groups having problems with players who always just take "Choose Location: Head" at every opportunity.  If that really is the problem, then getting rid of SEs entirely is like swatting a fly with a howitzer.

Quote from: Simlasa;956145The insistence that only RQG can do Glorantha right seems a bit... culty.

Truth.

MOB

Quote from: Simlasa;956145The insistence that only RQG can do Glorantha right seems a bit... culty. The Glorantha fans were part of what put me off that setting early on.

We're creating a RuneQuest ruleset with Glorantha built back into it, but people can use whatever rule set they like—there's even a d20 version on the way. There are some passionate and dogmatic Glorantha fans for sure, but YGMV ("Your Glorantha May Vary") is actually as ingrained as anything else in the Gloranthan Canon by way of Greg Stafford, going way back. The recent HeroQuest Glorantha RPG goes further and says to readers Your Glorantha Will Vary.
MOB from Chaosium

MOB

Quote from: HorusArisen;956139Ah sorry reading on four forums so I'm getting a bit lost lol

Horus started a discussion in the RuneQuest forum at BRP Central which is bringing in RQ players of various stripes, as well as Jason Durall the RQ line editor.
MOB from Chaosium

Llew ap Hywel

Quote from: MOB;956240YGMV ("Your Glorantha May Vary") is actually as ingrained as anything else in the Gloranthan Canon by way of Greg Stafford, going way back. The recent HeroQuest Glorantha RPG goes further and says to readers Your Glorantha Will Vary.

I've got to say that it's this attitude that got me interested in Glorantha, there was so much material and so many erudite scholars that it would be easy to be intimidated and put off but overall everyone is way more forgiving of canon breaks than virtually any other setting I've seen.

Incidentally HeroQuest Glorantha is a great read, not sure it's a style of game I'd like to run but I got a lot out of reading it.
Talk gaming or talk to someone else.

AsenRG

Quote from: MOB;956240We're creating a RuneQuest ruleset with Glorantha built back into it, but people can use whatever rule set they like—there's even a d20 version on the way. There are some passionate and dogmatic Glorantha fans for sure, but YGMV ("Your Glorantha May Vary") is actually as ingrained as anything else in the Gloranthan Canon by way of Greg Stafford, going way back. The recent HeroQuest Glorantha RPG goes further and says to readers Your Glorantha Will Vary.

Any comments on the Special Effects question;)?
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren