This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

[D&D 5e] What would you like to see done with the SRD?

Started by The Butcher, January 20, 2017, 10:16:39 AM

Previous topic - Next topic

finarvyn

Quote from: Doom;942156See, I want the other direction, with the power curve lowered. I want a game where when the 3nd level warrior sees 4 orcs he goes "hmm, I'm going to have to think of a way to beat them, because my character doesn't have 20 buttons on his sheet that give me wins."

It's not just I'm a DM and want to screw players, but my players have so many buttons and nozzles and whistles on them that I honestly have no idea if this is the 4th, or 5th, fireball of the day, or the 3rd, or 4th, trip attack, or the 2nd or 3rd sorcery point since the last short rest, or whatever. I'm not saying I worry about cheaters, but that's a lot of crap to keep track of, and honest mistakes get ever easier as the level of complication goes up.

And, of course, a sheet full of buttons to press means the players are too busy looking at all the buttons to even think of trying outside of those buttons.
This is me as well. If I want my players to have lots of stuff they can do (I like your term "buttons") I can always ramp up the level of the adventure and of the characters, but when I want low-level I need to be able to run that as well. If characters advance too quickly, I think we lose the fun of lower levels. (An example of this is when in 5E's Adventurer's League you reach 4th level you can spend downtime to catch up and pop up to 5th level. My feeling is: slow it down a little!)
Marv / Finarvyn
Kingmaker of Amber
I'm pretty much responsible for the S&W WB rules.
Amber Diceless Player since 1993
OD&D Player since 1975

Opaopajr

Quote from: tenbones;942154Attribute-level gains is another way of threading that needle. I *feel*<-- note that it's a feeling, nothing more, that it would require more work to do this than to do what I'm proposing - but I feel it could accomplish the same thing (edit: technically you could do BOTH. But I'm not convinced there wouldn't be some minor unnecessary redundancies). The primary reason why I feel this is because the abstraction of level-gain is, itself, a redundancy of implied Feat requirement levels. I.e. I think it's a vestigial byproduct that exists only because of Tradition, not unlike Vancian magic. Etc. I concede that it would probably resemble D&D more than what I suggest (because Levels!) but I feel that the "Level" mechanic has taken a bad beating from MMO's.

Levels, in my understanding, have come to represent a progression track that relatively new players have come to see as some kind of denotation to their end-destination of MAX LEVEL CAP!!!! It's lost its original meaning where it was merely a signpost indicator of ones general advancement, where making such advances beyond a certain point was procedural thing. Hence the level-names etc. And beyond 10th you had normalized progression.

I think Attribute Level gains could definitely work. I haven't given it nearly as much thought about it as you, mainly because I've pushed my thinking in the other direction. I'd certainly play the shit out of it, over what we currently have in 5e.

Oh dear, I think we may be talking in cross purposes... ALGs as in the levels where you get stat increases -- or a new feat.

Could you run me past what you were thinking about in another way? :)
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

tenbones

Quote from: Opaopajr;942237Oh dear, I think we may be talking in cross purposes... ALGs as in the levels where you get stat increases -- or a new feat.

Could you run me past what you were thinking about in another way? :)

Ahh! I thought you meant that you wanted something like Attributes/Abilities rise as you level granting you other sub-system abilities via natural skill or with gear!

In this case - yeah, as written, 5e Attributes and Feats are languishing while they focus on strange and arbitrary class-archetype-background mixing without any apparent definition.

Batman

Quote from: cranebump;941981I assume this was done with 4E? (actual question here, not a snipe).

Magic item proliferation, aka the Christmas Tree effect, was enforced and expanded upon in 3rd Edition and carried over to 4th edition. 4th Edition had attempted to "fix" it by introducing inherent bonuses that didn't rely on Magic items (they're build into the advancement of characters instead) in which a game could be played magic-item free or with a greater rarity than before.
" I\'m Batman "

Omega

Quote from: finarvyn;942102I'd love to run a 5E Modern style game, so I guess that would be one of my top "wish list" items for the SRD. (Actually, I'd like to run a modern-day urban magic campaign like Dresden Files, so it would be ideal if one could mix spellcasters with modern.)

Theres been some tenative work with US articles on recreating Urban Arcana in 5e by adding some notes for modern armour and then refferencing back to the DMG entry and in general just renaming classes so far.

If they ever get that hammered down a little more then things like Urban Arcana and Dark*Matter are possible.