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Me so Harn-y

Started by RunningLaser, January 19, 2017, 11:14:57 AM

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RunningLaser

Yes, the title is fucking terrible:) Just went in on Harnmaster- got the 3rd edition core rule box set, the HarnWorld 3rd edition folder and the new HarnWorld Bestiary.  Hopefully will get them next week.  

Special thanks to Estar- you've posted a bunch on Harn and Harnmaster.  What you've written has drawn me in, especially a write up you did on your blog about Harnmaster combat:)

One Horse Town

Re-mortgaged the house? ;)

Bedrockbrendan

Quote from: RunningLaser;941318Yes, the title is fucking terrible:) )

No, it is the best thread title in years.

Skarg

How compatible is older Harn stuff with newer Harn stuff?

I have a few of the older modules which I got just for curiosity/appreciation, including a heraldry module which I've never really wanted.

Black Vulmea

Quote from: RunningLaser;941318Yes, the title is fucking awesome:)
Fixed that for you.


Me love you beaucoup, GI.
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

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ACS

estar

Quote from: RunningLaser;941318Yes, the title is fucking terrible:) Just went in on Harnmaster- got the 3rd edition core rule box set, the HarnWorld 3rd edition folder and the new HarnWorld Bestiary.  Hopefully will get them next week.  

Special thanks to Estar- you've posted a bunch on Harn and Harnmaster.  What you've written has drawn me in, especially a write up you did on your blog about Harnmaster combat:)

Glad to be a service. The new bestiary makes it easier to get into the game. I recommend you look at what I said on changing how Injury levels effect shock rolls. Otherwise combat will seem too deadly.

estar

Quote from: Skarg;941324How compatible is older Harn stuff with newer Harn stuff?
Setting-wise. 99%. Harn has never budged at everything being set in the Harn present of 720 TR. And newer expanded version are 99% consistent with the older version.

Quote from: Skarg;941324I have a few of the older modules which I got just for curiosity/appreciation, including a heraldry module which I've never really wanted.

Well except for a few bundles they still sell everything as individual articles. A little more pricey but you can buy exactly the things that interest you.

The Butcher

Quote from: BedrockBrendan;941322No, it is the best thread title in years.

I have nothing to add to the actual thread but I actually laughed out loud with the title.

RunningLaser

Quote from: One Horse Town;941320Re-mortgaged the house? ;)

Selling a kidney.  Maybe shaking my tail for dollars too.

Quote from: BedrockBrendan;941322No, it is the best thread title in years.

Quote from: Black Vulmea;941327Fixed that for you.


Me love you beaucoup, GI.

*bows deep

RunningLaser

Quote from: estar;941328Glad to be a service. The new bestiary makes it easier to get into the game. I recommend you look at what I said on changing how Injury levels effect shock rolls. Otherwise combat will seem too deadly.

Thanks Estar.  

I see there's a lot of city books for Harnworld.  Any that you'd recommend starting off with?

estar

#10
Quote from: RunningLaser;941470Thanks Estar.  

I see there's a lot of city books for Harnworld.  Any that you'd recommend starting off with?

I would read over the Kingdom descriptions and see which Kingdom you like. Tashal is the best supported with several quality fanon articles on Lythia.com. Tashal has that Game of Throne vibe with the Kaldoric Civil War looming the background. Golotha is a wretched hive of scum and villainy. Cornanan is the largest Harn city. Cherafir has a heavy concentration of arcanists. Thay and Aleath are the closest to being "good guy" cities. Shiran is the Thardic Republic's second city after Cornanan and could be considered a bit decadent.

Thay, Aleath, Shiran, and Tashal all pretty close to the frontiers of their kingdoms.

Also know that many castles are in fact small towns in their own right. For example Kiban in Kaldor. If you are into the Viking series look at Orbaal and Geldeheim. Menekhod is in the heart of a religous war between the followers of the goddess of honor, Larani and the god of fire and warriors, Agrik

Finally keep in  mind that Harn has a lot of specifics but they been pretty clever in making everything only defined up to the first day of year 720 TR. And keeping Harn resilient if you want to change significant elements of the setting. For example, Harn has dungeons, mostly Earthmaster site. And as dungeons they are pretty understated and grounded in the low fantasy medieval reality.

But people have successfully ran dungeon centered Harn campaign, taking advantage of the fact that most sites have a passage or two leading to a unmapped area that referee can use to tack on whatever.

Harn has planes and through the use of Godstones, PCs can access planes in a way that makes sense for Harn. Or you could also use the planar spells available in the rules you use if you use something other Harnmaster.

It works well this way because N. Robin Crossby was inspired by the same sources that inspired Arneson and Gygax.  He opted for a more low-fantasy medieval oriented approach. But because it share so many elements with D&D, people find it easy to shoehorn the more gonzo D&D tropes into a Harn campaign if that what they want.

RunningLaser

Estar, that site is a treasure trove.  Again, thank you.

estar

Quote from: RunningLaser;941543Estar, that site is a treasure trove.  Again, thank you.
Yeah Lythia.com by far is one the greatest RPG fanon sites.

I highly recommend the Harn Pottage series for ANY vaguely medieval setting. It a bunch of generic locations and material that can integrated almost anywhere you need in Harn or another fantasy setting.

For Harnmaster the Friend, Foes, Followers series is a very useful source of NPCs.

estar

I also should mention the Kelestia site. The deal is that N. Robin Crossby and Daliageshs of Columbia Games had a falling out. NRC formed Kelestia and Columbia Games kept on publishing Harn. Despite NRC's death the dispute still hasn't been settled. However a cease fire has emerged where Columbia Games mostly sticks to Harn, and Kelestia largely works on the larger world.

Kelestia's stuff is pretty good but really detailed. For example they have not one but two books on Venarive the area of Lythia that Harn is next too. One is a general overview, including Harn. The Second is a SOCIAL history of Venarive. They both are long and entirely overkill for somebody who not a big fan. Both they are useful in their own ways. The first is the same general overview we seen for dozens of other setting. It a good one for the type of book it is. The social history it is a bit of an odd duck but if you use as a reference for WHY people act the way they do in the world of Harn it very useful for that. This helps with roleplaying Harn as its own unique world.

But.....

One of the strengths of Harn itself is that it generic medievalness allows a lot of gamers to figure it out a way that Jorune, Glorantha, and Tekumel don't do well. In end of Venarive stuff from Kelestia basically is telling the specifics how NRC thought Harn worked. Just like medieval England wasn't the same as Germany or France.

In the end it going to be a few campaign before you find yourself needing stuff on Lythia. Harn is a pretty big place.

Opaopajr

#14
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