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Any published large fantasy cities?

Started by danbuter, December 26, 2016, 08:22:58 PM

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Opaopajr

Land of Intrigue - Shoon.
The Horde - Dhaztanar.
Maztica - Nexal.

All three once-free pdfs have big ass city/ruin maps (as in several page fold out) that I am sure of off the top of my head.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

The Butcher

Quote from: CRKrueger;938299As interesting as historical argument from non-historians without sources can be...I think this is a bit of a pedantic rabbit hole to fall down, and for this site, brother that's saying something.

I literally laughed out loud.

Quote from: CRKrueger;938299Ancient CornHoliStan could have had a Capital of 13 billion people of different races, cultures, and creeds, who cares, there is no MAP.

Also no teepee for their bungholios, I reckon.

Opaopajr

They use bidets, you cultural oppressor! :mad:
:D
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Skarg

Quote from: CRKrueger;938299As interesting as historical argument from non-historians without sources can be...I think this is a bit of a pedantic rabbit hole to fall down, and for this site, brother that's saying something.

Danbuter asked for a Supplement, more specifically, A MAP of an old city that big.

Ancient CornHoliStan could have had a Capital of 13 billion people of different races, cultures, and creeds, who cares, there is no MAP.
Um, but Cordoba, Istanbul, Angkor Wat etc do have maps. For Cordoba and Istanbul there are even old maps at various periods, which could be useful.

saskganesh

Haven (Gamelords) had over 100K, IRC.

TSR's Lankhmar might be.

Pornstar Zak's Vornheim has no map, but it turns the city into a process, which ultimately may give you more gaming value. Some details just don't matter.

ZWEIHÄNDER

Quote from: danbuter;937159Many medieval cities had populations of over 100,000, some even hit 1 million. However, almost every fantasy rpg city i've seen is pretty damn small. Sigil, from Planescape, is the only one I know that even tries to appear gigantic. I'm looking to run a campaign in the capitol of a large empire, but the city supplements I have aren't even close to big enough to work.

It isn't necessarily published, but this is one of the best fantasy cities I've seen spelt out online: http://www.snotling.org/bergsburg/v2/

It was a massive collaboration project between a handful of Warhammer Fantasy fans to create Bergsburg, a living city.
No thanks.

crkrueger

#36
Quote from: The Butcher;938306Also no teepee for their bungholios, I reckon.

Quote from: Opaopajr;938320They use bidets, you cultural oppressor! :mad:
:D
Nah, they used rags on a stick like in Spartacus. ;)

Quote from: Skarg;938358Um, but Cordoba, Istanbul, Angkor Wat etc do have maps. For Cordoba and Istanbul there are even old maps at various periods, which could be useful.

Which people linked to where? :D

Don't get me wrong, I'm a pedantic, thread-crappin', thread-jackin' sonofabitch and damn proud of it, but maybe we can contain our Full.Rainman to posts that aren't specifically asking for gameable content.

Think of it as theRPGsite's New Year's Resolution. :D

Edit: Ok, a compromise, argue about the largest city circa 4000BC all you want, but this thread has just instituted a MAP TAX!

Spoiler

Here's another one of Ancient Rome from the 1800's.
Spoiler
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Omega

Id point out too the 5e Sword Coast Adventurers Guide. But all the city maps are nigh useless as they give no indicators of scale, population or much else.

The Neverwinter map is at least noted for locations. But is still semi-useless.



And Waterdeep city map is this big black blot. Its darker than the image below implies.


Larsdangly

A few big cities, appropriate for D&D-esque games:

Bard'a Gate
The Blight
Bluffside
Yggsburgh
Lankhmar

I only have two of these (the last two). My sense is that the main problem with most such projects is they end up going in similar, sort of bland directions. Lankhmar is an exception; it is a pretty cool, well developed setting (at least, as published for 2E). The Blight looks like an exception, but I've held off buying it because it is pitched as an adventure path, which makes me want to scratch out my eyes and drink draino.

Larsdangly

Quote from: Omega;938453Id point out too the 5e Sword Coast Adventurers Guide. But all the city maps are nigh useless as they give no indicators of scale, population or much else.

The Neverwinter map is at least noted for locations. But is still semi-useless.



And Waterdeep city map is this big black blot. Its darker than the image below implies.


This is some kind of new trend - publishing maps for big gaming settings that look sort of authentic and detailed from a distance, but when you really look at them carefully you realize they are completely pointless as game materials. I recently bought Erebor for The One Ring, and it is an underground version of this phenomenon. Someone went to the effort to draft a pretty interesting looking base map, and then presented it in a way that made it virtually illegible and impossible to even sort out which road crosses which, and gave basically no detailed information on locations. Trash.

Skarg

#40
Quote from: CRKrueger;938399...
Which people linked to where? :D

Don't get me wrong, I'm a pedantic, thread-crappin', thread-jackin' sonofabitch and damn proud of it, but maybe we can contain our Full.Rainman to posts that aren't specifically asking for gameable content.

Think of it as theRPGsite's New Year's Resolution. :D

Edit: Ok, a compromise, argue about the largest city circa 4000BC all you want, but this thread has just instituted a MAP TAX!
...

Here's another one of Ancient Rome from the 1800's.
Spoiler
Ok. I'm always in favor or more maps! Your 1800's Rome map is interesting in what it does and doesn't show. Here's one from 1500's Rome which shows different details (one would think that the Vatican area was flattened between the maps), but even though it shows individual buildings, I think (based on what is actually still in Rome currently )they are largely abstractions, at least leaving out many other buildings: ( high res version here )
Spoiler

As for the blob/look-good fantasy maps, they could be used as maps for players, while the GM uses the "real" map (which he then has to make, though he could fill in details as needed... maybe).

As rabid a prep-happy map-lover as I am, I have to say that mapping entire cities, even relatively small medieval cities, in detail can be a massive task that can be pretty unreasonable to take on as a need, cool as they are to have. I have often had cities with no map or schematic maps, until/unless there's a call for more detail.

Larsdangly

I think mapping a big city in detail is a bit like creating a megadungeon or a really detailed sandbox campaign play area. All of these are projects that seem almost impossible and not terribly interesting if you imagine creating them, soup to nuts, before starting play. The right approach in all three instances is to start small and local, and build outward as the campaign evolves. You could play for weeks and weeks in a small neighborhood of a town, just as you could spend that much time mucking around in the first level of a big dungeon.

RPGPundit

Quote from: Zirunel;938296Tenochtitlan? Highly unlikely that it came even close to that. Quarter mil or less. Angkor, I am doubtful as well, although I don't really know. Constantinople, you may be approaching that zone by the 15th century, although a million? seems a stretch to me.

Constantinople may have had a population over 1 million by a certain point in its history, but the late 15th century would not have been it.  The population was far more wiped out by the Turkish conquest than previously believed. It was repopulated, of course, by Ottomans when it was Istanbul, but that would have been later. Not sure when, post-15thC it would have hit one million.
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crkrueger

Man, violating a Content Tax, you guys suck.

This city looks like it can have a pretty dense population:
Spoiler
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Zirunel

Quote from: CRKrueger;940014Man, violating a Content Tax, you guys suck.

This city looks like it can have a pretty dense population:
Spoiler

Pop 58,000. I don't know if that is large enough to satisfy the OP but nice map. And it does look pretty populous.



Here is another in the same pop range (50,000-100,000). Alyssa Faden's map of Katalal, a large town on Tekumel, done for Jeff Dee's Bethorm game.

http://jeffdee.deviantart.com/art/Katalal-Map-491623456

Tekumel is a world of large towns and cities.