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Tracking food and encumbrance in your RPG?

Started by Omega, December 15, 2016, 09:39:11 AM

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Teodrik

When I am running games I dont care to keep close track on such things. Exception would be some D&D/OSR games but nowdays I mostly handle it "you got a bag of holding with 3 weeks iron rations per PC and a bottle with a portal to the elemental plane if water (pure water) that keeps refilling itself." I do enjoy the resource mini-game myself as a player in old D&D, but my players dont and I dont care as much to really force the issue.

Omega

Quote from: Willie the Duck;936229Really? I know "there's nothing new under the sun" is part of my schtick, but I'm curious. Why do you think this? Just within D&D/OSR, I see rations, encumbrance rules, and wilderness/survival mechanics in every edition I can pull off my shelf. Likewise, not just whether the rules are available, but whether people bothered, I think it was "it depends" back in the day (my own back in the day not as far back as some here) and "it depends" now. Do you have any games specifically in mind when you say this?

Around 2e D&D is when youd see a greater shift away from having retainers and keeping track of supplies and weights. Though to be fair it wasnt exactly heavily emphasized either in previous editions. The rules were there. But over time the use importance of them fell by the wayside. As noted previously. According to TSR staff I talked to part of the reason was players were writing in or at cons about not liking the logistics side and not wanting to deal with retainers and henchmen. I get the feeling some on the staff agreed. I know for a fact others disagreed. Tracking food was the first that seemed to phase out. Then retainers. Encumbrance hangs in there at least in D&D and other games. But sometimes it feels like its importance has faded. YMMV of course.

Willie the Duck

So emphasis on it and prevalence of it being a big thing? Yes, definitely. The whole resource management game was very much more prevalent the farther back you go. You can still do it with editions after it, though.

Omega

Quote from: Willie the Duck;936293So emphasis on it and prevalence of it being a big thing? Yes, definitely. The whole resource management game was very much more prevalent the farther back you go. You can still do it with editions after it, though.

I dont think anyones said that its been removed. Just that the emphasis has shifted away and its been diminished, sometimes nearly removed. Though to be fair some of its just been moved to "The characters are smart enough to be doing this stuff in the background/downtime without having to micromanage it all." Which is ok with me. Kind of like how for example older editions of D&D assumed the characters were naturally testing for traps as they go automatically. Which is a bit funny as over the years that aspects had more micromanaging added.

Xanther

I believe we should add some realism that captures the difficulty of supplying an expedition.  An army may march on its stomach but a GM runs on his beer.   When the GM is out of beer the party is out of water.  Penalties shall ensue that will make the players see the realistic damage system as kind, even lover like treatment.  YMMV as your beverage of choice. :)
 

Ashakyre

Quote from: Xanther;936360I believe we should add some realism that captures the difficulty of supplying an expedition.  An army may march on its stomach but a GM runs on his beer.   When the GM is out of beer the party is out of water.  Penalties shall ensue that will make the players see the realistic damage system as kind, even lover like treatment.  YMMV as your beverage of choice. :)

Reminds me, I need a beer.

Black Vulmea

Quote from: Xanther;936360I believe we should add some realism that captures the difficulty of supplying an expedition.  An army may march on its stomach but a GM runs on his beer.   When the GM is out of beer the party is out of water.  Penalties shall ensue that will make the players see the realistic damage system as kind, even lover like treatment.
So it is written. So let it be done.
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ACS

Gronan of Simmerya

That's just a variant of the "IPA IN = XP OUT" refereeing methodology I've been using for the last two years at GaryCon.
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

Willie the Duck

This time of year Xmas cookies work too.

crkrueger

Quote from: Gronan of Simmerya;936408That's just a variant of the "IPA IN = XP OUT" refereeing methodology I've been using for the last two years at GaryCon.

There's only a couple IPA's I'll even look at, a nice Porter or Stout though, that's a good GMing brew.  Red or Brown ales can work too, winter's a good time for dunkelweizen.  Most IPAs seem to follow the "it's all going to wind up piss anyway, why not just start there?" philosophy, but living in NorCal, there's a staggering amount of microbreweries, so there's some IPAs that are turning me around.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

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crkrueger

Quote from: David Johansen;936440Why not just go to $1 = 1XP?  :D

Heh, the GM's Microtransaction Jar.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Xanther

Quote from: CRKrueger;936434There's only a couple IPA's I'll even look at, a nice Porter or Stout though, that's a good GMing brew.  Red or Brown ales can work too, winter's a good time for dunkelweizen.  Most IPAs seem to follow the "it's all going to wind up piss anyway, why not just start there?" philosophy, but living in NorCal, there's a staggering amount of microbreweries, so there's some IPAs that are turning me around.

I knew someone would come up with the one wrong way of beer drinking. :)   Many a fine winter ale your way, typically love Sierra's Celebration and Anchor's Christmas, Samuel Smith's Winter Warmer a perpetual favorite, but still love me the IPA, or IPL.  Who can resist a massive dose of fresh, fruity hop flavor!  Well my players mostly, have a non-drinker, a wine drinker, a fellow maybe IPA guy, then there is a "scotch is the new IPA" guy.   It's good to have all the drinking archtypes covered.
 

nDervish

Quote from: CRKrueger;936482Heh, the GM's Microtransaction Jar.

Nothing "micro" about those transactions if you're using the TSR D&D XP charts.  One character buying his way to name level could be enough to retire on...

mAcular Chaotic

Random question: everyone talks about 1 gold = 1XP as a great system from the good old days.

But nobody ever uses it anymore, even the people who say it's good.

Why not use it?
Battle doesn\'t need a purpose; the battle is its own purpose. You don\'t ask why a plague spreads or a field burns. Don\'t ask why I fight.