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Traveller style character creation for D&D?

Started by mAcular Chaotic, November 21, 2016, 03:10:17 AM

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AsenRG

Quote from: Shawn Driscoll;932880I didn't know what your comment was referring to. But that would suck, having sore losers at a game table. I've been lucky so far.
My table is fine;).
But are you sure you have been lucky? Didn't you just say that you know players that would rather let the  character die than pay for medical help?
That's who I was referring to. And those same players are sore losers.
Or maybe they just suck at roleplaying, your call:D.
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

crkrueger

Beyond the Wall has a clever way of building characters, offloading the rolling for stats and picking skills onto a framework of generating the backstory for the character.  Very slick and usable for any form of D&D really.

However, its approach to communal worldbuilding and frameworks for just-in-time, flexibly provisioned dungeons, means the game is designed to be played in a way where there no setting at all until it's created live at the table.  In other words...Xworld in OSR clothing.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

The Butcher

Quote from: CRKrueger;932890Beyond the Wall has a clever way of building characters, offloading the rolling for stats and picking skills onto a framework of generating the backstory for the character.  Very slick and usable for any form of D&D really.

However, its approach to communal worldbuilding and frameworks for just-in-time, flexibly provisioned dungeons, means the game is designed to be played in a way where there no setting at all until it's created live at the table.  In other words...Xworld in OSR clothing.

Funnily enough (IIRC), Dungeon World does away with communal setting creation. Go figure.

Shawn Driscoll

Quote from: AsenRG;932888My table is fine;).
But are you sure you have been lucky? Didn't you just say that you know players that would rather let the  character die than pay for medical help?
That's who I was referring to. And those same players are sore losers.
Or maybe they just suck at roleplaying, your call:D.
In my country, a sore loser screams and yells. Sore losers quit games (quit groups even), rather than roll up new characters and stay in games.

AsenRG

Quote from: Shawn Driscoll;933002In my country, a sore loser screams and yells. Sore losers quit games (quit groups even), rather than roll up new characters and stay in games.
While in my country, the term is applied to anyone who can't play with the cards he's bean dealt, and demands getting a whole new hand;).
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

Willie the Duck

Depends on whether ditching "hopeless" (a term I'm sure I've seen in more than a few of these rulebooks) characters is considered part of the game, either in printed rules or implicit understanding at the table. People aren't being sore anything if they are acting within the structure they believe they are playing.

jeff37923

You know, a Player ditching a character half-way through character creation because a minor part of that character is not to their liking is only marginally better than the Player in this thread.
"Meh."

Willie the Duck

#37
The player in that thread was being disruptive, and harming the game for everyone around him. This thread's hypothetical ditcher, well, they're possibly not engaging with the game in the intended manner (the entire point of random stats, random lifepath, random hp, and in particular the "one more tour in the marines before I muster out" aspect of Traveller is the risk/reward potential), but they are only harming themselves.

crkrueger

Quote from: The Butcher;932924Funnily enough (IIRC), Dungeon World does away with communal setting creation. Go figure.

True, but they still have all the "you choose when to run out of arrows or break your own bow, unless the GM Hard Moves you" narrative bullshit.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

lacercorvex

That's why I love this hobby, you can take any rule system and combine it with any rule system, why not use the Traveller character creation  rules, transplant them into whatever system you want, tweaking them to fit classes rather than careers, you can make them as deadly as you like, you can even scratch Traveller and just tweak each class with creation tables, random roll up tables are as limited as you want them to be, but it will take some work to make it fit just right, happy creation if you take this route.

darthfozzywig

This thread coincides with me thinking about running a new Traveller campaign. That notions happens every few years, and I end up breaking out the LBBs, rolling up new subsectors, etc., because...TRAVELLER!

Yesterday, I wanted to roll up some characters to relearn the combat rules, etc., and I set a new personal record:

Seven characters in a row died during creation.

One of the poor suckers (Number 6) actually died of natural causes at age 42: he had a ludicrously low Endurance of 2, and failed both Aging Rolls, then failed his Aging Crisis.

Number 8 managed to get through a single enlistment term and then failed the reenlist roll. Number 9 proceeded to take up the old tradition and was KIA.

It was pretty hilarious, and actually quite fun.

The randomness of Traveller is loads of fun. Who knows how your character will turn out? Who knows how this subsector will shape up? Making a story of the random numbers never gets old, and usually beats whatever cliches I would throw together anyway. :)
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