This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Any Native American Campaign Settings?

Started by Lynn, October 25, 2016, 01:52:55 AM

Previous topic - Next topic

Lynn

With the alternative sorts of campaigns making their appearance, has anyone heard of a Native American campaign setting?
Lynn Fredricks
Entrepreneurial Hat Collector

Brand55

Totems of the Dead is a really good setting for Savage Worlds based on what's essentially a mythical version of North America before the Europeans started taking over. There's lots of fantastical elements in it -- such as the presence of Atlantean refugees and Amazons in the far south -- but it really wouldn't be too hard to ignore those and run it as a more realistic setting.

The only other game specifically focused on Native Americans I can think of would be How We Came to Live Here, though I can't say that I know much about it.

Omega


Shawn Driscoll

From the perspective of who? PCs are part of the culture? PCs are fishes out of water?

jhkim

Quote from: Brand55;926792Totems of the Dead is a really good setting for Savage Worlds based on what's essentially a mythical version of North America before the Europeans started taking over. There's lots of fantastical elements in it -- such as the presence of Atlantean refugees and Amazons in the far south -- but it really wouldn't be too hard to ignore those and run it as a more realistic setting.

The only other game specifically focused on Native Americans I can think of would be How We Came to Live Here, though I can't say that I know much about it.
In addition to these, there is Maztica, a D&D fantasy world inspired by Central American myth and history. Along with How We Came to Live Here is also another small indie game, Ganakagok. GURPS has a good book of GURPS Aztecs for adventures in that empire.

Deadlands, Shadowrun, and Northern Crown have Native American elements in the setting, though they are not the focus. (I wouldn't count Torg's domains in America as being at all Native American.)

yosemitemike

Pathfinder has a new world analogue called Arcadia but there's not much information about it.
http://pathfinderwiki.com/wiki/Arcadia
"I am certain, however, that nothing has done so much to destroy the juridical safeguards of individual freedom as the striving after this mirage of social justice."― Friedrich Hayek
Another former RPGnet member permanently banned for calling out the staff there on their abdication of their responsibilities as moderators and admins and their abject surrender to the whims of the shrillest and most self-righteous members of the community.

GameDaddy

#6
Quote from: Lynn;926790With the alternative sorts of campaigns making their appearance, has anyone heard of a Native American campaign setting?

Yes, I had written some Fudge rules around 2003 for an Age of Reason / Native American LBB style RPG that I created. I played a few games of that, and hosted Patriot at a couple of conventions from 2004-2007. The most popular thing that still sees a lot of demand is a 17"x22" 5-mile to the hex map of the Middle Atlantic Colonies from Virginia up to Massachusetts, and I have a new map in the works now (This year) for it (a Work-In-Progress) of Massachusetts, Maine, and New Hampshire.

Here are a couple reference photos of the maps. When I get home from work later this evening, I'll unload additional images of some of the artwork that I had commissioned for that, as well as sneak preview of the rules. Of course Fate would probably be better than Fudge, but it is easily adaptable in it's current form for any experienced Fate GM.

Patriot RPG Maps - Maine, Massachusetts & New Hampshire (WIP)
https://imgur.com/a/8OQV0

Virginia to Massachusetts - 17"x22"
http://imgur.com/a/RuJjg
Blackmoor grew from a single Castle to include, first, several adjacent Castles (with the forces of Evil lying just off the edge of the world to an entire Northern Province of the Castle and Crusade Society's Great Kingdom.

~ Dave Arneson

DavetheLost

There is a new set of war game skirmish rules and accompanying miniatures range based on pre-European contact North East Woodland Cultures, especially the Huron/Iroquois Confederacy war. http://pulpfigures.com/huron_iroquois_war/

Lynn

Quote from: Omega;926797Purely NA theme or Wild West theme?

Could be either but primarily talking about NA only.
Lynn Fredricks
Entrepreneurial Hat Collector

Lynn

Quote from: GameDaddy;926886Yes, I had written some Fudge rules around 2003 for an Age of Reason / Native American LBB style RPG that I created. I played a few games of that, and hosted Patriot at a couple of conventions from 2004-2007. The most popular thing that still sees a lot of demand is a 17"x22" 5-mile to the hex map of the Middle Atlantic Colonies from Virginia up to Massachusetts, and I have a new map in the works now (This year) for it (a Work-In-Progress) of Massachusetts, Maine, and New Hampshire.

Really nice maps!

I have been digging into the history of NW Native American history because of another project, and it made me think there should be some way to work it into my DCC campaign.
Lynn Fredricks
Entrepreneurial Hat Collector

Herne's Son

Nothing for publication, but years ago I did have an idea for a game set in the early Yosemite Valley, with Ohlone indians facing off against evil wolf spirits for control of the valley. Should do something with that some day.

Anon Adderlan

#11
Ehdrigohr

Full of heart, but an obvious first attempt and in drastic need of an editor (and 2nd edition).



New Fire: Temikamatl Book of Dreams

Technically Mesoamerican, but that's a kind of Native American, so it counts. Gorgeous art, evocative writing, authentic setting, powerful themes, elegant system, respectful execution, all in all an underappreciated treasure which does pretty much everything right.

GameDaddy

#12
Ok, so, I'm back from work and going through my notes on this. There were three books for the series;

Book 1, Patriot - Roleplaying Adventure during the American Colonial Era
This is the book about the colonists... The books were all original designed as 8-1/2"x11" soft perfect bound
Here is a mockup of the cover & as well as the table of contents for Book 1, Patriot;

[ATTACH=CONFIG]486[/ATTACH]

Table of Contents
Patriot Book 1
Section Title - Page
========================
Introduction 5
Life in Colonial America   6
Small Towns – Small Farms 6
Early Travel    6
Mail 6
Early Colonial Homes Styles 7
Log Cabins   7
Dugouts 7
Wigwams 7
New Amsterdam 7
Flemish Homes 7
Life in New England 8
Crops   8
General Life   8
Life in the Southern Colonies 8
Southern Homes 9
Plantations   9
Southern Colonial Travel 10
Fashion in the Colonies   10
Common Clothing in the Colonies 10
The 1700’s 11
Coastal Colonies 12
Colonial Industries 13
Iron 13
Charcoal-Burning   13
Tanbark 13
Tanners 13
Glass   13
Paper   14
Clocks 14
Wagons and Carriages 14
Wool Production 14
The Postriders and the News   14
Ships   15
Ropemaking   15
Merchant Trade   15
1700’s Architecture 15
Schools 16
Travel in the 1700’s 16
Character Classes    16
Colonial Militiaman    16
Frontiersmen   16
Merchant   16
Continental Soldier   16
Scout   16
NPCs   17
Colonial Name Generator 17
Craftsman 17
Equipment 17
Trade Goods 17
Tools   17
Transportation 17
Weapons 17
Firearms 17
Artillery 17
Armor 17
Economics 17
Exchange Rates   17
Encounter Tables   17
Wilderness   17
Countryside   17
Farm Country 17
Small Town   18
City 18

Colonial Settlement 19
Farmstead 19
Starter Adventure - To Be Announced 20-34


Book 2, For King & Crown - Roleplaying Adventure during the American Colonial Era
This is the book about the English & Loyalists. I don't have a table of contents for this, just a bunch of notes and a rough outline

[ATTACH=CONFIG]487[/ATTACH]


Outline
Introduction
History
Early History 1621-1721
War of Jenkins Ear 1739-1741 (With Spain)
French & Indian War 1755-1763 (With France & The Natives)
The Rebellion 1775-1783 (With The Colonies)
Life in His Majesties Regiment of the Foot
Life in His Majesties Cavalry
Life in the American Colonies
The Royal Navy
Character Classes
Footsoldier
Cavalry or Horseman
Royal Navy Sailor
Royal Navy Marine
Loyalist Militiaman
Loyalist Settler
French Footsoldier
French Trapper
French Explorer

English Name Generator
German Name Generator
French Name Generator

English Forts & Strongholds
King & Crown Adventure
 

Book 3, Warriors of the Rainbow - Roleplaying Adventure during the American Colonial Era
This is the book about the Native Americans. Also don't have a table of contents for this just yet, just a bunch of notes, and a rough outline...

[ATTACH=CONFIG]488[/ATTACH]
Warriors of the Rainbow Cover

Introduction
The Tribes
Geographic Domains of the Tribes

The Mohawk Confederacy
Seneca
Iroquois
Huron
Erie
Cayuga
Onandoga

Mohawk Name Generator

Shawnee
Miami
Cherokee
Choctaw
Chicamauga

Algonquin Name Generator

Catawba
Apalachee
Calusa
Timocua

Floridian Name Generator

Native Settlement
Northern Settlements
Southern Settlements
Florida and Georgia Settlements
Trading
Parley
Raiding

Character Classes
Native Warrior
Shaman
Trader
Trapper

Playing Native American Characters

Native American Strongholds

The Raid - An adventure for Native Players
Two Faces - An Adventure during the Rebellion

Wilderness Encounter Tables

Treasure Tables

I really should work to get this finished in 2016. I do my own maps, However I have more commissioned artwork from three different artists for these books, including Stephan Poag art (He did interiors for me on Books 1 & 2).
Blackmoor grew from a single Castle to include, first, several adjacent Castles (with the forces of Evil lying just off the edge of the world to an entire Northern Province of the Castle and Crusade Society's Great Kingdom.

~ Dave Arneson

Omega

Quote from: Lynn;926937Could be either but primarily talking about NA only.

Dragon had articles on playing a purely native style campaign. They had one for the Ice Age, one for Native Americans, one for Aztecs, and one for Africans. The quality varied greatly from "read a history book" to some details. Probably the Ice Age and Maztica articles have the most useful info that can be adapted.

Tetsubo

Northern Crown is not a purely NA setting but it is set in the Colonial Era and has a whole lot of NA material.