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Japanese RPGs and Indie Press Swine

Started by Spike, June 06, 2016, 11:51:25 PM

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JesterRaiin

#15
Quote from: AsenRG;902369Of course we are...

But Uncle Asen, you're older than a coal! :p

Quote...and here's why. It's a strength;).
Also, with the number of campaigns I'm running and playing in at the same time, I have space for both a long-running game or two, and a more episodic one.

It's a plus, yeah.

Then again, it's like with people. If you go to bed with different person each night, you aren't that good at forming bonds and you miss helluva things life has to offer.

Seriously, I've seen more than a single "30 days, 30 RPGs challenge" thread. How is it even possible?
"If it\'s not appearing, it\'s not a real message." ~ Brett

yabaziou

My Tumblr blog : http://yabaziou.tumblr.com/

Currently reading : D&D 5, World of Darkness (Old and New) and GI Joe RPG

Currently planning : Courts of the Shadow Fey for D&D 5

Currently playing : Savage Worlds fantasy and Savage World Rifts

kosmos1214

yah theres also a translation of the log horizon trpg it lack the setting information as they assumed you where familiar with the setting
 http://log-horizon.wikia.com/wiki/Log_Horizon_TRPG

its all so worth noting that jrpgs in general have been made by looking through a completely different looking glass
and even why back have not necessarily conformed to the western conventions

Lynn

Quote from: Omega;902290Really liked the idea od the DM having a character that basically followed the party around recording what they did and occasionally secretly helping from the bushes, levelling up based on the partys progress and eventually able to potentially join.

Have you tried running it? It would be interesting to hear from someone who has stuck with the rules and the funky mechanics.
Lynn Fredricks
Entrepreneurial Hat Collector

jcfiala

Quote from: Omega;902290Really liked the idea od the DM having a character that basically followed the party around recording what they did and occasionally secretly helping from the bushes, levelling up based on the partys progress and eventually able to potentially join.

Interestingly, the DM plays a type of Dragon, which type influencing what things the DM can do to help out.
 

Skywalker

Quote from: Lynn;902479Have you tried running it? It would be interesting to hear from someone who has stuck with the rules and the funky mechanics.

I ran Ryuutama a while back. Its a very cool game. The DM NPC is effectively just an avatar for the DM to interact with the PCs in character, as they have no usual "stats" per se.

It seems a lot like Fizban in Dragonlance in play.

Motorskills

#21
Quote from: Snowman0147;902268No idea, but damn that sucks.

Or, you could maybe try:

"Fantastic, someone is bringing us new[ish] games to explore! More please! And maybe give us "Director's Cut" versions of the first ones so we can see the original intent!"
"Gosh it's so interesting (profoundly unsurprising) how men with all these opinions about women's differentiation between sexual misconduct, assault and rape reveal themselves to be utterly tone deaf and as a result, systemically part of the problem." - Minnie Driver, December 2017

" Using the phrase "virtue signalling" is \'I\'m a sociopath\' signalling ". J Wright, July 2018

Spike

Thanks for the correction on the name. I had the book handy when I started the thread, but its actually a thousand miles away. Apparently I dropped it off and picked up the character book for TBZ last time I was home.  My motivations are opaque to me.

Of course, the Maid connection was on my mind, but as I didn't buy a copy of Maid, I had very little to say about it, so I left it out.
For you the day you found a minor error in a Post by Spike and forced him to admit it, it was the greatest day of your internet life.  For me it was... Tuesday.

For the curious: Apparently, in person, I sound exactly like the Youtube Character The Nostalgia Critic.   I have no words.

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JesterRaiin

Quote from: Lynn;902479Have you tried running it? It would be interesting to hear from someone who has stuck with the rules and the funky mechanics.

I ran it too. The best time I think was when there were three youngsters (Hunter, Healer and Artisan) and two adults (Merchant and Huntress). I didn't have any good story to tell, so I threw a lightning storm on them, made their pack mule run away with the majority of their inventory, and part of the road collapse cutting them out of the rest of the world, but also opening the way to unknown territory, so rather than follow a specific scenario, they had plenty of "what to do now" discussions and their focus was mostly on the next step only. Initially old and young had some differences in opinions with (surprisingly) older being more bold and risky, but they managed to ahem, ahem, "see past their differences" and form a successful cooperation.

As for me - I dicked around in form of a mountain cat. I thought it was a good idea, since the terrain was mostly rocky, but it kind of backfired, since players assumed the cat was dangerous and they suspected he will show up in absolutely worst moment to act like an alien from "Predator" movie. I left it at that - it added 1% of tension to the game, I guess.

It was nice, non-lethal (although there were combat encounters) adventure, I think, but I have trouble believing that it would be suitable for veteran players and longer, campaign-like style of play. Still, definitely good thing to know and play every now and then.

Oh, the game suggests that players should consider some additional out-of-game activities, like writing a diary, illustrating characters or important moments in the game and such. Nobody I've been playing with was very interested in that, but I see plenty of educational value here.
"If it\'s not appearing, it\'s not a real message." ~ Brett

AsenRG

Quote from: JesterRaiin;902386But Uncle Asen, you're older than a coal! :p
Only if that's a typo and you mean "older than a koala":D!

QuoteIt's a plus, yeah.

Then again, it's like with people. If you go to bed with different person each night, you aren't that good at forming bonds and you miss helluva things life has to offer.
Maybe. But then, with my habit of having both a "fast trek" group and at least one "continuous play" group, I'm not missing much:p!

QuoteSeriously, I've seen more than a single "30 days, 30 RPGs challenge" thread. How is it even possible?
Pick simpler games or games you already know. And get some friends on board to meet every day.
It wouldn't be a challenge if it was easy, right;)?
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

JesterRaiin

Quote from: AsenRG;902531Only if that's a typo and you mean "older than a koala":D!

Two koalas...! Oh, screw it. Damn you and your smooth words. I kurse yeeeeeeee with koala kurse! ;)

QuoteMaybe. But then, with my habit of having both a "fast trek" group and at least one "continuous play" group, I'm not missing much:p!

We're still discussing RPGs, right? ;)

QuotePick simpler games or games you already know. And get some friends on board to meet every day.
It wouldn't be a challenge if it was easy, right;)?

Doable? Yes.
Worth it? Come on, even simple RPGs along the lines of Everyone is John, Lasers & Feelings or Risus require a bit of time to develop an opinion regarding what they are, what are their strengths and weaknesses. I honestly can't comprehend the idea of playing a series of one-shots 1/day, one after another. The result, while perhaps fun (especially if good crew & an alcohol is involved) would be one big chaos and plenty of wrong assumptions...
"If it\'s not appearing, it\'s not a real message." ~ Brett

daniel_ream

Quote from: JesterRaiin;902519[...] but I have trouble believing that it would be suitable for veteran players and longer, campaign-like style of play.

This.  I really wanted to like Ryutaama, but after reading it through repeatedly I keep coming back to "there's no game here."  Maybe it just needed more comprehensive examples of play or something.
D&D is becoming Self-Referential.  It is no longer Setting Referential, where it takes references outside of itself. It is becoming like Ouroboros in its self-gleaning for tropes, no longer attached, let alone needing outside context.
~ Opaopajr

JesterRaiin

Quote from: daniel_ream;902564This.  I really wanted to like Ryutaama, but after reading it through repeatedly I keep coming back to "there's no game here."  Maybe it just needed more comprehensive examples of play or something.

Ryuutama is a bit difficult case. Being a heartwarming, rather peaceful (not non-violent, mind you, merely not "deadly") it seems to be the game made for and meant to be played by children. As such, it's one of those things you keep on your shelf and take out only on special occasions (like when your younger nephew drops by). There's simply little to do here to form the solid foundation for a prolonged gameplay.

"Special purpose game" - that's what it is and I don't think it's a mistake to think it's that way.
"If it\'s not appearing, it\'s not a real message." ~ Brett

Lynn

Thanks for the replies all, on running Ryuutama. I haven't run it yet, but Ive been kicking around some ideas.

I think there's a lot you could do with the curious wandering band that isn't so locked into the life journey / dragon evolution, either without those or by transforming them into something else. Japanese anime (and for that matter, Japanese TV programming) uses the curious wandering band as a motif quite a bit.
Lynn Fredricks
Entrepreneurial Hat Collector

daniel_ream

Quote from: JesterRaiin;902570There's simply little to do here to form the solid foundation for a prolonged gameplay.

"Special purpose game" - that's what it is and I don't think it's a mistake to think it's that way.

It wasn't so much that as that once you strip out the lists of equipment and spells and other fripperies, you're left with "make a roll to travel to the next town, then buy stuff in the town".  I mean, there's more content in your lightning storm-pack mule-road collapse line than in the entire book on how to make this interesting.  For a full colour book with that many pages, I expect more.
D&D is becoming Self-Referential.  It is no longer Setting Referential, where it takes references outside of itself. It is becoming like Ouroboros in its self-gleaning for tropes, no longer attached, let alone needing outside context.
~ Opaopajr