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Do you have any (unpublished) systems/settings in the works?

Started by Trond, May 19, 2016, 08:12:34 PM

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kosmos1214

Quote from: Trond;898837This is my issue as well. I hesitated to describe it on RPG.net because outrage. I hesitate here because this place is very old school, and my game is nothing like old school.
hey im new school so ill help mif i can havent played any thing in a number of years though
Quote from: Cave Bear;898839I could send you guys a copy of my pdf in its current state if you would like.
It's already gone through multiple rewrites, but it's still really rough. There's so much I want to fix and change around right now, but I'm going to hold off until I playtest it.

hey sounds good to me ill pm you my e mail we new guys need to help each other if we can

Caesar Slaad

For my own purposes? Yes.

With the intent of ever publishing? I'm sort of past that stage. I don't think game design would be a good career choice in my current stage of life, and I find the ROI to write my own stuff by scratch isn't there compared to just hammering other people's stuff into a shape that pleases me.
The Secret Volcano Base: my intermittently updated RPG blog.

Running: Pathfinder Scarred Lands, Mutants & Masterminds, Masks, Starfinder, Bulldogs!
Playing: Sigh. Nothing.
Planning: Some Cyberpunk thing, system TBD.

Cave Bear

Quote from: Trond;898841Sure. I'll PDF-ify my thing as well.
Quote from: kosmos1214;898842hey sounds good to me ill pm you my e mail we new guys need to help each other if we can

Cool! Messages with pdf link sent. I'm looking forward to seeing your work as well. :)

Bedrockbrendan

Quote from: Trond;898837This is my issue as well. I hesitated to describe it on RPG.net because outrage. I hesitate here because this place is very old school, and my game is nothing like old school.

I would encourage you to post it anyways. There is a lot of old school here but we've also had posters who were into other things. I think we're better off when we get a broader range of preferences.

Catelf

Quote from: Trond;898816I have this game called "La Vendetta" that I have been tinkering with for two years. I'm just too busy or lacking in confidence in it to actually publish I suppose, but maybe I will "publish" it here.
Anybody else in this situation?

So much indeed here, been working on several projects, for more than five years, and the origins for several started in the 90's.
It is a full-blown WoD-, Palladium Books- and Boardgame-inspired System and Setting which is supposed to include several "titles", including one with Anthropomorphic Animals, one with "Monster Kids", and one with Masked Heroes, among other things.
I have yet to complete one of them, though, due to indecisions and other problems.
I may not dislike D&D any longer, but I still dislike the Chaos-Lawful/Evil-Good alignment system, as well as the level system.
;)
________________________________________

Link to my wip Ferals 0.8 unfinished but playable on pdf on MediaFire for free download here :
https://www.mediafire.com/?0bwq41g438u939q

dragoner

I have a hard sci-fi game I have been working on, slowly, 3D star map, and all that.
The most beautiful peonies I ever saw ... were grown in almost pure cat excrement.
-Vonnegut

estar

I got a cover at least. I am running my first campaign with it using a customized Fantasy AGE then port it over to a system similar to White Star when I polish it up for publication.

[ATTACH=CONFIG]67[/ATTACH]

Daddy Warpig

Quote from: Trond;898816I have this game called "La Vendetta" that I have been tinkering with for two years. I'm just too busy or lacking in confidence in it to actually publish I suppose, but maybe I will "publish" it here.
Anybody else in this situation?

Yes. Several. I just keep working steadily, and hope someday to finish.

Quote from: Necrozius;898823Yep! One lost a lot of steam because of the controversy around the Strange and cultural appropriation. I went back to the drawing board and scrubbed out any mention of Polynesian cultures from it. It was a depressing task.

Why? People don't like it, screw 'em. Sell to the people who aren't assholes.
"To strive, to seek, to find, and not to yield."
"Ulysses" by Alfred, Lord Tennyson

Geek Gab:
Geek Gab

JesterRaiin

One that's "almost" done, yet since I'm constantly reinventing the most important parts (classes and magic system) it won't be finished anywhere soon.

Oh, it's OSR-ish fantasy with a twist. ;)
"If it\'s not appearing, it\'s not a real message." ~ Brett

Xavier Onassiss

The Savage Worlds edition of Terracide is sadly on indefinite hiatus.

Since I changed jobs (hell, I changed careers) there just isn't time for it any more.

kobayashi

Finishing an OSR-ish oriental adventures game. It should look good at least.

In the coming month I should release A Society of Unlikely Gentlemen:

[ATTACH=CONFIG]69[/ATTACH]

This is the year 1895.  Five years ago, the city of Atlantis rose again from the depths of the ocean. At the same time, several portals appeared on Earth and allowed safe passage to Venus and Mars. [...] Scientific marvels pop-up everywhere, four-armed martian ambassadors walk the streets of London while Venusian amazons guide big game hunters through the jungles of their planet. Empires still scheme and fight among themselves.

Bottom line, no fantasy, no magic, but it is a bit over the top, you can play a steam cyborg, a thawed-out viking warrior from the past, Jekyll's heir or, basically, whatever crosses your mind. One of my players described it as "The adventures of Captain Future in the 19th century".

Another project has its roots in this forum. One of the members, Just Another Snake Cult posted this :

«this new kid brought with him from far-off Seattle a new game, Top Secret. He ran a game of it at lunch in the English room. The incredibly tasteless premise of his campaign  [...] was that our characters were all actual real-world killers and terrorists whose captures or deaths had been faked by the government so the CIA could use us as a kill squad. [...] Anyway, we lived under Berlin in a secret underground City of Assassins. This city was basically a giant dungeon: It had miles of labyrinthine tunnels, traps, and when we got bored we could just wander the tunnels looking for trouble. [...] By any standards of morality, genre, good taste, game balance, storytelling, or common sense it was "Problematic" and Doing It All Totally Wrong. Needless to say, we had a complete blast.

So now, ladies and gentlemen, I will give you Dark Leningrad.

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The TL;DR version of the setting :

Imagine that John Carpenter was born in the USSR. There he directed cult movies*: Escape from Leningrad, Red Star, Assault on Gulag 13, They live in the Kremlin*! or Big Trouble in Little Odessa. This is the RPG inpired by those movies that never were. Welcome to the Sovietploitation.

And of course, too many projects on the back burner (MJOLNIR MASSACRE : Vikings meet Resident Evil, GUN DOGS : a sci-fi dungeoncrawl...).

Better finish all this before I get a new job...

AsenRG

What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

Warboss Squee

Currently ironing out the combat system for my demigods and heroes game set in Classic Greece. Unfortunately, working 50 to 60 hours a week and raising two kids means free time is lacking. Well, that and my YouTube channel I recently started.

Necrozius

My setting was going to be a wholly archipelago world set in the Cambrian age in terms of fauna, and most if not all of the cultures based on Pacific Island or Pacific Northwest peoples. I got the idea while imagining Haida art of prehistoric creatures, especially trilobites.

Each Island has its own spirit creature (Tupua of Kupua)that could be bargained with for a variety of reasons. Lots of ruins too. Lots of random generators for these lesser deities and places to explore (a deity coild be a white tree with red feathers instead of leaves and it represented deception and storytelling).

The whole thing was to be called Koru (a Maori symbol). I did a lot of reseaech but when that debacle about cultural appropriation came up I had second thoughts. Then I spoke to someone living out in British Columbia about the idea and she said to be careful (and she's not aware of a lot of Internet gaming controversies). So I'm scrubbing out all cultural names from real peoples and keeping it imaginary.

Coffee Zombie

Once I have any of the three settings I'm working on done, I'm hoping to publish material for them on my blog - but work, life, etc. have conspired to put all of these projects on the back burner. Also I found brainstorming, for me, went better when I put pen to paper rather than fingers to keyboard, so once I'm ready to actually share the info, there's a large data entry stage to go through as well.
Check out my adventure for Mythras: Classic Fantasy N1: The Valley of the Mad Wizard