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HardNova 2

Started by dragoner, April 23, 2016, 12:08:41 PM

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dragoner

I have been looking at it, any reviews, thoughts, plays? How does it compare to say Traveller? What sort of FTL does it use? What sort of star map (3d or 2d)? Is it softer or more hard sci-fi?

http://www.pigames.net/store/default.php?cPath=32
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Warboss Squee

Quote from: dragoner;893862I have been looking at it, any reviews, thoughts, plays? How does it compare to say Traveller? What sort of FTL does it use? What sort of star map (3d or 2d)? Is it softer or more hard sci-fi?

http://www.pigames.net/store/default.php?cPath=32

Never heard of it, but love me some sci-fi, so will have to dig into this.

dragoner

Cool, I'll check it out as well. It doesn't seem to have had much traction and I wonder why.
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Shawn Driscoll

It was unmemorable, as I recall.

3rik

I like it. Make sure you pick up the revised & expanded edition!

It's a rules-light 2d6 roll-under system, called GenreDiversion i, which is also used in a number of other games from Precis (Coyote Trail, EarthAD.2, Ghostories, Mean Streets, Vice Squad) so you can easily do genre cross-overs. The star maps are 2D.

There's a review of the core book on this very site.
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David Johansen

Quote from: Shawn Driscoll;893921It was unmemorable, as I recall.

If it actually works it would be more memorable than any edition of Traveller to date.
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3rik

Quote from: David Johansen;893959If it actually works it would be more memorable than any edition of Traveller to date.
I don't see why it wouldn't "work".

True, the setting is not particularly original or surprising, but then it's obviously not intended as such. It's very much space opera in the vein of Star Trek with the Intercosm supplement adding a bit more of a Star Wars feel.
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Warboss Squee

Quote from: David Johansen;893959If it actually works it would be more memorable than any edition of Traveller to date.

Traveller works just fine, assuming you have a calculus background.

DavetheLost

Classic Traveller gave us years of gaming fun, no calculus required. Of course we mostly just used the Three original books for rules.

David Johansen

So you never had to shoot at a vehicle then?

Anyhow, I'm just crabby because T5.1 isn't out yet.  I loved Classic Traveller but I'd argue you need Striker (vehicle design and combat), Mercenary (weapons that didn't belong in WWII), High Guard, and Citizens of the Imperium (more character types) to do much with it.

I always liked Mega Traveller better because it was more complete in three books and actually handled vehicle combat in the core.
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Dirk Remmecke

Quote from: 3rik;893924I like it. Make sure you pick up the revised & expanded edition!

It's a rules-light 2d6 roll-under system, called GenreDiversion i, which is also used in a number of other games from Precis (Coyote Trail, EarthAD.2, Ghostories, Mean Streets, Vice Squad) so you can easily do genre cross-overs. The star maps are 2D.

I've got one beef with the ImPresa/GenreDiversion/Active Exploits family of games: The selection of stats. There's just one physical stat (Fitness), and four stats for mental/soft abilities (Awareness, Creativity, Reasoning, and Influence).
I can see that in a modern day or SF setting a concentration on mental abilities could make sense but in "physical", adventurous genres like space opera (or fantasy or pulp, since GenreDiversion is a universal game) I'd like to see more variance in basic character abilities, or else Fitness becomes the one stat everyone wants to excel at.

That said, I always wanted to buy HardNova ][ in print. But small press games such as this are not in distribution.
Last year I was very happy to find a German online store that claimed to have a copy. Turned out that it was a mistake on their side...
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jan paparazzi

Quote from: Dirk Remmecke;894057I've got one beef with the ImPresa/GenreDiversion/Active Exploits family of games: The selection of stats. There's just one physical stat (Fitness), and four stats for mental/soft abilities (Awareness, Creativity, Reasoning, and Influence).
I can see that in a modern day or SF setting a concentration on mental abilities could make sense but in "physical", adventurous genres like space opera (or fantasy or pulp, since GenreDiversion is a universal game) I'd like to see more variance in basic character abilities, or else Fitness becomes the one stat everyone wants to excel at.


I think this is the case because it focuses more on an investigative style of roleplaying with games like Mean Streets and Ghostories.

Anyway my opinion on GenreDiversion as a whole (including HardNova) is that it's light. Light on rules (which I like) and light on setting (which I don't like). I like the rules, they are simple and functional, but the setting material is so sparse that I always start looking for something more fleshed out. To each his own, just be aware of this. It could be perfectly fine if you like building a setting from scratch.
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3rik

Quote from: Dirk Remmecke;894057I've got one beef with the ImPresa/GenreDiversion/Active Exploits family of games: The selection of stats. There's just one physical stat (Fitness), and four stats for mental/soft abilities (Awareness, Creativity, Reasoning, and Influence).
I can see that in a modern day or SF setting a concentration on mental abilities could make sense but in "physical", adventurous genres like space opera (or fantasy or pulp, since GenreDiversion is a universal game) I'd like to see more variance in basic character abilities, or else Fitness becomes the one stat everyone wants to excel at.
I agree, though it would be very easy to split up Fitness into two physical stats, say Strength and Dexterity, without requiring a major overhaul to prevent the system from breaking.

Quote from: Dirk Remmecke;894057That said, I always wanted to buy HardNova ][ in print. But small press games such as this are not in distribution.
Last year I was very happy to find a German online store that claimed to have a copy. Turned out that it was a mistake on their side...

Results for hardnova | Book Depository

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Precis will provide you with a free supplementary pdf-copy if you mail them proof of your purchase.

Quote from: jan paparazzi;894085I think this is the case because it focuses more on an investigative style of roleplaying with games like Mean Streets and Ghostories.

Anyway my opinion on GenreDiversion as a whole (including HardNova) is that it's light. Light on rules (which I like) and light on setting (which I don't like). I like the rules, they are simple and functional, but the setting material is so sparse that I always start looking for something more fleshed out. To each his own, just be aware of this. It could be perfectly fine if you like building a setting from scratch.
For me, HardNova II offers enough of a framework to start with. There's a bunch of planets with inhabitants, a timeline of events, starmaps, aliens, vehicles, weapons and tech. You could and probably should fill in a lot of the details but a lot of this can be done on the fly while running it. IMHO, it's hardly "starting from scratch".
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@RPGbericht

Soylent Green

Hard Nova is a very barebones sci-fi game. You get a complete yet simple, no-fuss set of rules with a loosely sketched setting. Depending on your preferences that could seen as be a virtue of a flaw.

I never got round to running it, but then goes for a lot of the games I own - it's not a reflection of the game itself - but I do like how its sparseness leaves room for the GM's own personality and vision.
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dragoner

Quote from: 3rik;893924I like it. Make sure you pick up the revised & expanded edition!

It's a rules-light 2d6 roll-under system, called GenreDiversion i, which is also used in a number of other games from Precis (Coyote Trail, EarthAD.2, Ghostories, Mean Streets, Vice Squad) so you can easily do genre cross-overs. The star maps are 2D.

There's a review of the core book on this very site.

Did you recommend it to me on the geek? I have looked at some reviews. The other GD games are also of interest, because I can then use them for setting on various worlds.
The most beautiful peonies I ever saw ... were grown in almost pure cat excrement.
-Vonnegut