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What's an entire party of private investigators like? What are the pitfalls?

Started by Shipyard Locked, April 07, 2016, 08:47:19 PM

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crkrueger

Quote from: Ravenswing;891276Why, another dame.  Not only does The Dame own the business and is the party leader, but she bats for the other team ...

21st century gumshoes, baybee!  ;)


Charlie's Angels with Monica Bellucci as Charlie...I like the 21st century. :D
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

5 Stone Games

Quote from: Rincewind1;890255Various scientists and specialists from skills that PCs don't have. Especially usually in fields of biology and chemistry, to analyze forensic data. Also friendly doctors who look the other way for Gunshot wounds, so that nobody needs to roll their 5% Medicine.

Also having each PI have a secondary niche can help.

PI one used to a paramedic so he has medicine, PI 2 is an antiquarian hobbyist so he has lore skills PI 3 is a wire rat PI 4 is a driver and so on,

GURPS Action uses lenses for this but simply applying secondary skills can do this job fine.

Also its perfectly fine to not have fully starting characters and just hand out a few extra skill points above what's in the book

Say in BRP/Call of Cthulhu  say 5x INT  so medic (INT 13) gets 65 points for his secondary niches Antiquarian (INT15) gets 75 and Wire Rat and Drive (INT12) each gets 60

This allows all the bases to be covered without a huge game imbalance,