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5e Check-Up

Started by RPGPundit, June 02, 2015, 01:04:13 AM

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danskmacabre

#30
Quote from: Matt;834665Funny how many folks swore off Wizards of the Coast only to go right back to the hand that beats them. Stockholm syndrome?

For me, the last iteration of DnD I played (ran actually) was 2e in the late 80s.
After that it was RQ, Rolemater, Spacemaster, later the WoD various RPGs and all sorts of other stuff.

So for me it's been about  26 year hiatus from TSR/WotC, although I never swore off DnD or WotC/TSR, I just kind of moved on.
Now I've kind of come back to it, for a while at least until I get sick of it or something else catches my eye..

Christopher Brady

Quote from: Matt;834665No interest in yet another rewrite of D&D. Count me out.

But rewrites of WW stuff or BRP are perfectly fine, yup.

Quote from: Matt;834665Funny how many folks swore off Wizards of the Coast only to go right back to the hand that beats them. Stockholm syndrome?

Really?  You're going to go there?  Really?  What, did Wizards steal your girl, burn your dog and invalidate your Magic Cards collection or something?
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

Greg Benage

Quote from: Matt;834665Funny how many folks swore off Wizards of the Coast only to go right back to the hand that beats them. Stockholm syndrome?

I can't imagine "swearing off" a company unless it supports apartheid in South Africa or something. Then again, I also can't imagine being so devoted to a company that I'm compelled to love all their products equally, as if they were my children. Unhealthy obsessions?

FaerieGodfather

My semi-weekly 5e shroompunk game just folded-- so I ran it regularly for a few months, but I'm not running it now. I might pick it up again, but my next campaign is going to be using a Fate hack I put together for D&D-like settings-- either in Spelljammer or my Spelljammer-like Wandering Stars setting.
Viktyr C Gehrig
FaerieGodfather\'s RPG Site (Now with Forums!)

Critias

My group and I played it for 3-4 sessions.  We had fun, but transitioned back to one of our more normal games (I was running stuff while my GM wasn't up to it, once he was back able to game, I handed the group back, gladly) as soon as we could.  It wasn't 5E's fault or anything -- we dug it -- we just had other stuff we wanted to do more.
Ugh. Gross. I resent and am embarrassed by the time I spent thinking this site was okay.

Simlasa

#35
I played in a short campaign of it.
I'm not currently playing it.
It was never going to be my game of choice, and I'm not going to run it, but I'd happily play it again with the right group... and I'm kind of hoping my regular Wednesday group will transition to it at some point because it beats the pants off Pathfinder.

Quote from: Christopher Brady;834674But rewrites of WW stuff or BRP are perfectly fine, yup.
Well, up until lately BRP rewrites have been reliably compatible with previous versions... mostly aesthetic changes to versions of CoC. I bought them because I knew they'd be useful, if only as spare copies.
That compared to D&D thrashing around in various directions that were not tempting at all... it's nice to be able to say I'd be happy to play in the current version, even if it's not in my top 10.

Teazia

No
No
and
No

No time these days for a regular group.  When I have a chance, I jump into a local group as a one shot appearance, but that is never really satisfying.  I am thinking of running the little ones on this system when they get a little bit older:

http://www.drivethrurpg.com/product/144651/Exemplars--Eidolons

They are enjoying playing with my dice, assorted terrain, and my plastic monsters though, so it is still pretty good.  Those plastic bits are not just for rpging, they also great for kiddies!

6E may be the edition at that time they reach prime rpg age, so other that the free Basic pdf (which is quite rich), I think I will skip this edition.  

My creaking bookcase also provides many other options, namely d6 SW, 1986-era Faserip and TSR D&D.  

Cheers from the baking Orient.
Miniature Mashup with the Fungeon Master  (Not me, but great nonetheless)

Saplatt

Just completed DMing an 8-month 5E campaign based on the Tiamat books. I think the final tally was somewhere around 19 four-hour sessions - about 76 hours total.

It was the only game I was involved in during that time. Three others in our group were involved in other games throughout that period: 1 x 5E, 1 x 3.5 and 1 x Star Wars of some sort.

At this point, I'm taking a break from DMing and we plan to spend a month or so finishing up a 3.5 campaign that was put on hold last fall. I'm just a player in that one.

Then, most likely, back to 5E again.

Omega

Quote from: Matt;834665No interest in yet another rewrite of D&D. Count me out.

Funny how many folks swore off Wizards of the Coast only to go right back to the hand that beats them. Stockholm syndrome?

Probably more who just skipped an edition or two until something that calls back to AD&D came along. Helps if you missed out on the loony bin antics of 3 and 4e players once they became obsolete. Wait till they drop 5e around 2019-2020 for the next. People are going to go ballistic.

Omega

Quote from: Greg Benage;834689I can't imagine "swearing off" a company unless it supports apartheid in South Africa or something. Then again, I also can't imagine being so devoted to a company that I'm compelled to love all their products equally, as if they were my children. Unhealthy obsessions?

I have with a few companies. White Wolf/Arthaus/Swords&Sorcery, Games Workshop, SJG. Stronghold is starting to creep up the problem-meter for me. One dirty deed too many that I am not handing them more money.

Had WOTC handled this differently (IE: Badly) I'd have likely passed on 5e too and still be running AD&D and BX.

Though GW loves to tempt. But I resist. So far. :cool:

David Johansen

Well, I've run it for the teenagers and they like it.

It lets them play the way they want to rather than constantly fighting the system.

Personally I'm less than thrilled with it but I don't hate it, it's just a bit over built IMO.

We've temporarily gone back to GURPS End of the World but that's just because too few of the players showed up the last two week due to jobs and grad.
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

PencilBoy99

I play in a 5e game every week.

Plays the default "generic High Fantasy with everything thrown in and doesn't feel like anything" very well. I'm not trying to be goofy - lots of people love that style (Pathfinder) and that's great. Seems easier than Pathfinder but still enough crunch to play with.

Still don't like the Advantage/Disadvantage mechanic, since in nearly EVERY SITUATION on EVERY ROLL you should come up with a reason why you should have Advantage, which leads to a ridiculous discussion, and then lots of hard feelings and unnecessary conflict. Imagine if instead of getting a Proficiency Bonus each level you had to have a discussion with the GM every time you rolled where you argued whether or not your Proficiency Bonus would apply.

At one point, Advantage/Disadvantage was SUPPOSED to be "once you've gotten +5/-5 net, just use Advantage/Disadvantage instead" which fit with the whole idea of Bounded Accuracy, which they abandoned.

I'd rather play something else, though.

snooggums

I've DM'd it around every two weeks as an ongoing campaign which has been tons of fun and would happen more often if we all didn't have such busy schedules.

I'm really considering seeing if there are any open player slots in someone else's game because I wouldn't mind playing a character in addition to the fun I'm having as a GM.

S'mon

Quote from: PencilBoy99;834828I
Still don't like the Advantage/Disadvantage mechanic, since in nearly EVERY SITUATION on EVERY ROLL you should come up with a reason why you should have Advantage, which leads to a ridiculous discussion, and then lots of hard feelings and unnecessary conflict.

I don't remember anything in the books about players deciding when they had advtg/disad, or "suggest to your GM when you should have advtg" - I thought it was purely a GM-side decision.

Christopher Brady

Quote from: S'mon;834980I don't remember anything in the books about players deciding when they had advtg/disad, or "suggest to your GM when you should have advtg" - I thought it was purely a GM-side decision.

It is, and the book is pretty clear on what you can('t) do.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]