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[Historical-ish] Anyone playing games set during the wars of 17th century?

Started by Kiero, February 27, 2015, 04:29:31 AM

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Ronin

Quote from: Phillip;818151I'd like to do a 17th-18th c. North American campaign someday, but players with that interest seem uncommon.

I would totally dig that. I've toyed with on and off the idea of a colonial monster hunter game. Using Sabres and Witchery.
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soltakss

Quote from: 3rik;818134Or check out their generic black powder era /age of sail game Renaissance:

Renaissance Deluxe
Renaissance - D100 black powder SRD

Renaissance has two scenarios set in the 18th Century, so they are a bit late The Depths of Winter and The Breaking of Spring.

They should be easy enough to move a century back.
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RPGPundit

Other than the ones mentioned already, there's also the spanish RPG Capitan Alatriste.  But then, the language barrier might not work for you.

There's also the fact that even though the main book doesn't strictly speaking involve much of it, most of LotFP's adventures are set in a fantasy-version of the 17th century (england, usually, but not always).
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Necrozius

Quote from: The Good Assyrian;818121I've always thought that the D&D 2e supplement A Mighty Fortress was one of the best of the "green book" historical series.  ...

Seconding this. A friend gave me his copy and it's a great read, both as a quick history lesson and as a gaming supplement.

BillDowns

Has anyone created a game like Solomon Kane, or Three Musketeers or Count of Monte Cristo?
 

Rincewind1

Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

Simlasa

Quote from: RPGPundit;818610There's also the fact that even though the main book doesn't strictly speaking involve much of it, most of LotFP's adventures are set in a fantasy-version of the 17th century (england, usually, but not always).
Yep. I just started an online campaign with some friends set in the period. We've only gone through character creation and short bit of urban spelunking so far.
I've been reading up on the history and discovering plenty of dark stuff to draw on for what's coming... any dungeon seems the least of the horrors available.

Kiero

Quote from: Phillip;818154Thirty Years War certainly presents a lot of opportunities, but for me it's too unpleasant a situation for extended role-playing; YMMV of course.

True, it's most definitely not a nice place to be in that period. I wonder if a spin on that to make the PCs, at least, more sympathetic, is to make them partisans. Essentially a self-defense band trying to protect their homes and community from the roving bands of brigands and soldiers. So make it less about the war (since they're not soldiers serving in any of the armies) and more about the impact of it and how the ordinary people can fight back.
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Bren

Quote from: Kiero;819046True, it's most definitely not a nice place to be in that period.
One problem is that there isn't a clearly defined place for conflict in the Thirty Years War. Some locations are essentially untouched by war throughout the entire period. Most places are safe for part of the period, but are scenes of conflict or depredations at other times. Anything historically accurate is going to include some unheroic conflict even if you are the home defense force since part of your duty would entail keeping needy refugees out of your territory because you can't afford to house and feed them, because you are afraid they may be plague carriers, or just because they aren't the same religion or sect as you. Something a little less historical where the PCs are part of some more idealized principality and just ignoring some historical issues would be necessary to nicen up the setting.
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TheShadow

The 17th century would be ideal for a Cthulhu game...Puritans might have to get out of their comfort zone and contact the Indians for some clues about what is hiding in the woods...
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3rik

Quote from: The_Shadow;819203The 17th century would be ideal for a Cthulhu game...Puritans might have to get out of their comfort zone and contact the Indians for some clues about what is hiding in the woods...
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The Butcher

Quote from: Rincewind1;818981
Quote from: BillDowns;818979Has anyone created a game like Solomon Kane, or Three Musketeers or Count of Monte Cristo?
There is Solomon Kane for Savage Worlds.

Yeah, and I ran it for a short while, only I set my game in the mid-16th Century and threw in other Howardian characters like Siegfried von kalmbach and "Red" Sonja of Rogatino (very little relation to Marvel's She-Devil With A Sword).

Quote from: Kiero;819046True, it's most definitely not a nice place to be in that period. I wonder if a spin on that to make the PCs, at least, more sympathetic, is to make them partisans. Essentially a self-defense band trying to protect their homes and community from the roving bands of brigands and soldiers. So make it less about the war (since they're not soldiers serving in any of the armies) and more about the impact of it and how the ordinary people can fight back.

Like I said, the time frame is a bit off but it doesn't sound terribly unlike my Solomon Kane game, minus supernatural bits. PCs were a band of free lances fresh off the Schmalkaldic League war. There were brigands and looters and douchebag knights and corrupt guildmasters, and there were vampires and werewolves and necromancers and Devil worshippers, and some antagonists would tick off both columns.

Nowadays I'd run it as more of a sandbox, with more research, and less making-it-up-as-I-go-along, but it was a fun, unpretentious little game.

Quote from: RPGPundit;818610Other than the ones mentioned already, there's also the spanish RPG Capitan Alatriste.  But then, the language barrier might not work for you.

If you can read Spanish, though, it's an amazing game. Though obviously centered on the setting of the novels, i.e. Siglo de Oro Spain.

Quote from: Bren;818160Fans of Sleepy Hollow might be interested.

I wanted to like Sleepy Hollow almost as much as I wanted to like Fringe, because John Noble is in it and he rocks, but fuck it if the man can't seem to land a role with a halfway decent series. Well, Fringe was halfway decent, at least until the Season 3 finale. Still, I catch the odd episode and revel at the immortal, sin-eating, hammy villainy of Mr. Parrish, who reminds me of many a oWoD antagonist.

RPGPundit

Quote from: The Butcher;819239If you can read Spanish, though, it's an amazing game. Though obviously centered on the setting of the novels, i.e. Siglo de Oro Spain.



It certainly is!
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Kiero

Quote from: Bren;819053One problem is that there isn't a clearly defined place for conflict in the Thirty Years War. Some locations are essentially untouched by war throughout the entire period. Most places are safe for part of the period, but are scenes of conflict or depredations at other times. Anything historically accurate is going to include some unheroic conflict even if you are the home defense force since part of your duty would entail keeping needy refugees out of your territory because you can't afford to house and feed them, because you are afraid they may be plague carriers, or just because they aren't the same religion or sect as you. Something a little less historical where the PCs are part of some more idealized principality and just ignoring some historical issues would be necessary to nicen up the setting.

Hmmm, good point. I'd rather not nicen it up, but that could make it a harder sell for some players. Tough enough getting people on board for a historical game without adding necessary nastiness.

What about the Dutch Revolt? Obviously it's a big span of time with all sorts of dynamics, but broadly it's at least got an Evil Empire against a Plucky Underdog narrative.
Currently running: Tyche\'s Favourites, a historical ACKS campaign set around Massalia in 300BC.

Our podcast site, In Sanity We Trust Productions.

Bren

Quote from: Kiero;823135What about the Dutch Revolt? Obviously it's a big span of time with all sorts of dynamics, but broadly it's at least got an Evil Empire against a Plucky Underdog narrative.
Well you probably don't want to look up how the House of Orange and their fanatical Calvinist allies arranged the murders of their opponents. It's real history. Real history is messy.

But not every game has to include all the nastiness. Just pick the part you want to focus on and simplify or hand wave some of the nastiness to get a game to taste. As an example, the BBC Three Musketeers uses some actual history (some surprising bits actually), but they choose what to focus on and what to ignore so the protagonists remain enjoyable to watch.

One thing may help is to play the world from the point of view of the protagonist PCs. So if they are on the side of the Dutch Republic you might  include the historical nastiness of Hapsburg and Spanish overlords and gloss over the bickering and infighting of the Dutch and their allies (Protestant and Catholic). I do that to some extent. Since in our Honor+Intrigue game the Protagonists are French, the Hapsburgs are their natural enemies (along with those damn roast beefs on their uncultured little island), so I include or play up cruel, fanatic Spanish inquisitors and iron handed officers of the Tercios. Since several of the PCs are devout Catholics, I include some fanatical Calvinists and I include some sympathetic clergy. Its not a total white wash because the venality of offices in France, including church offices, is important to the social status side of the game that I want to include.

Similarly, you could use a setting of a semi-independent state of the Holy Roman Empire (a landgrave or something) located in a mountain valley that has mostly been missed by the war and the PCs could be keeping the valley safe. Limit the number of refugees, assume the valley is prosperous and is ruled by an enlightened and tolerant ruler and the PCs are now the good guys/gals working for the good guy/gal ruler.

My Lady Rotha: A Romance by Stanley John Weyman basically uses this as the starting point of the novel.
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