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Random Subhex Wilderness Generation

Started by talysman, February 27, 2015, 09:41:05 PM

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talysman

I guess I feel ashamed for posting about this on RPGnet and not here....

There's been a lot of tables and systems intended for creating random wilderness, but almost all of them are on the one league or more hex scale, for an overland map. Very few have been aimed at generating individual boulders, trees, or hills. It's the kind of thing you might need to set up an area around a dungeon entrance, or if your players wanted to take a quick jaunt outside town in an area you forgot to map.

I call that the subhex scale. And back in 2012, I did a series of blogposts about it, then forgot about it.

But now, at the urging of Jason Alexander, I've edited everything, did a complete overhaul, really. And now it's available as a free PDF.

Subhex Wilderness Crawls

The system is a lot simpler than before, the text reads a little clearer, and with the drop-dice option is pretty quick.  Enjoy!

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talysman

Quote from: Matt;818425I knew George Costanza was a Star Trek fan but had no idea he was into D&D as well.

Sorry, I meant Justin Alexander. I got it right on my blog, though.

noisms

I remember the blog posts and thought they were really interesting. I'm looking forward to reading where you've taken the idea.
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Quote from: Matt;818425I knew George Costanza was a Star Trek fan but had no idea he was into D&D as well.

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talysman

I also did some posts for a more traditional wide-area overland travel map or for point crawls, which I will compile and edit into a free PDF soon. That might be more what people are looking for. But right now, I'm assembling a couple monster PDFs: one that rewrites demons, devils and the like to simplify them and get rid of the multiplanar cosmos, and another that arranges undead into "level progression" charts (and adds Mumm-Ra with the serial numbers filed off.) So it might be a couple weeks before the hexcrawl PDF is ready.