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Your default basic preference as a player?

Started by Vic99, January 19, 2015, 08:14:40 PM

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Opaopajr

I noticed I've been gravitating over the years towards Fighters for the sheer downsizing of mechanical cruft. But I often ran a religious, or at least very social, character. Something about ending up as the party's polite face. That and everyone seems to hate the "Minivan Mom, Save the Children!" trope but I find it hysterical. It oft puts the breaks on (or revs in high gear) the beeline to Chaotic Neutral, Chaotic Evil in adventuring parties.

"Put it back. You know that doesn't belong to you. Next time ask if you want to borrow something. And be sure to use the magic words of 'please' and 'thank you'."
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Omega

Magic User/Wizard. Currently playing a Warlock in a 5e campaign.

But I like to experiment and have tried out all sorts. Notable exceptions to wizard being the bard I played, retired, and then called back for one last adventure.

Another notable exception being a Cleric in BECMI D&D who has so far made it absurdly far.

Kiero

In non-D&D games, I still play Fighters.

My WFRP2e character was "The Guy" because in a party consisting of an elf, a dwarf and a wizard, he was the only normal person (an Outlaw Chief in the end). And of peasant origin, to boot, where the others were nobility and middle class.

My Mass Effect character is the Soldier, mostly about shooting and hitting things, though he had branched out into Tech powers a little.

In our Victorian M&M1e game, my character is the brick, with super-strength, super-vitality, regeneration and general durability. He hits things very hard with his fists.

In our Colonial-era Mage: the Awakening game, I played a combat-ready Proximus, rather than a Mage. He's the half-Iroquois tracker.
Currently running: Tyche\'s Favourites, a historical ACKS campaign set around Massalia in 300BC.

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soviet

I voted fighter, generally I find it easier to imagine a character who wants to go out and fight things rather than one who casts spells or sneaks around. This does make it frustrating sometimes if the game you are playing thinks you made that decision not because you are attracted to that archetype, but because you are too dumb or inexperienced to handle the real classes and manage all those fiddly looking spells, and therefore doesn't offer much in the way of complexity or in some cases effectiveness.
Buy Other Worlds, it\'s a multi-genre storygame excuse for an RPG designed to wreck the hobby from within

Omega

Jannet and Kefra both tend to favour fighter types. Jan oft going for a Ranger. Shes also played a bard fairly well. Kefra will also play druids fairly regularly. Shes really enjoying the 5e Druid.

The group I am currently DMing for seems to have no real preference. They will play whatever sparks an interest.

rawma

Quote from: Opaopajr;810970I noticed I've been gravitating over the years towards Fighters for the sheer downsizing of mechanical cruft. But I often ran a religious, or at least very social, character. Something about ending up as the party's polite face. That and everyone seems to hate the "Minivan Mom, Save the Children!" trope but I find it hysterical. It oft puts the breaks on (or revs in high gear) the beeline to Chaotic Neutral, Chaotic Evil in adventuring parties.

"Put it back. You know that doesn't belong to you. Next time ask if you want to borrow something. And be sure to use the magic words of 'please' and 'thank you'."

Between this, and the low dexterity rogue builds, and especially this from another thread:

Quote from: Opaopajr;810888Oh my gawd, he could bazooka children in the face on teevee?! And everyone'd think it's special effects?! And then laugh track followed by "no children were harmed in the filming of this episode" disclaimer?!
:jaw-dropping:

This has to happen... This is the best Super Hero/Villain ever.
:cheerleader:

... I have to say that I am worried about you, Opaopajr, and I need you to reassure me ... you don't know where I live, do you?

Opaopajr

Quote from: rawma;811089... I have to say that I am worried about you, Opaopajr, and I need you to reassure me ... you don't know where I live, do you?

:o
The Malkavian Madness Network has been down for me recently. So, sadly I don't know where you live. But there's always the vicious gossip among the little songbirds -- such pretty little liars.

Are we passing class notes through tits & warblers? :D
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Gronan of Simmerya

Quote from: Opaopajr;811254tits

You have my undivided attention.
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

Opaopajr

Quote from: Old Geezer;811304You have my undivided attention.


:D
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Gronan of Simmerya

You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

Doughdee222

After much hemming and hawing I went with fighter. They tend to have an easier time of it than other classes as most games are designed to make a fighter/warrior type tough and playable. I like D&D clerics too and often play them. I've done rogues and wizards but not often.

Wood Elf

I often use a rogue of some stripe. The range of skills tends to fit my idea of a rogue as more of an Indiana Jones treasure hunter type, rather than a burglar. After that it is definitely a fighter.
Vel Arte Vel Marte

Gunslinger

It depends on how the 3d6 in order land.  

That being said my longest running characters have been fighters... and none of those have been rolled 3d6 in order.  :o

... and I still prefer thieves.
 

Shawn Driscoll


RPGPundit

Generally speaking, on those rare occasions where I actually play,  I tend to enjoy fighter types the most.  But it depends on the game.  When I look at LotFP and DCC, both games I've run for quite a long while now but have never played in, I know that I'd absolutely love being a fighter in either of those.
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