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Rant: Dungeon "Turd" & Indie games

Started by elfandghost, January 18, 2015, 01:40:24 PM

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TristramEvans

Quote from: jeff37923;810991I'm still chuckling over the butthurt from *World fans in this thread.

"All other swindlers upon earth are nothing to the self-swindlers, and with such pretences did I cheat myself. Surely a curious thing. That I should innocently take a bad half-crown of somebody else's manufacture, is reasonable enough; but that I should knowingly reckon the spurious coin of my own make, as good money!"

Gronan of Simmerya

Quote from: jeff37923;810991I'm still chuckling over the butthurt from *World fans in this thread.

"I hate Dungeon World!  I hate how you have to stuff a four sider up your dick every time an NPC talks!"

"Um, dude, that's not how you play Dungeon World..."

"I'm still chuckling over the butthurt from *World fans in this thread."
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

robiswrong

Quote from: CRKrueger;811052Ok, so what term or description would you use to describe a game with narrative mechanics (of varying degrees) as opposed to a game without them?

Narrativey? Storygamish? Kinda non-traditional? A tad new-school? Indie sensibilities? It's more narrative than some, less than others?

There are several mechanics in GURPS that could be considered narrative.  The Luck advantage, for one.  The ability to 'buy' reputation, allies, and other things with character points.  Some optional rules allow for players to get a cash influx, or a reroll, or whatever using character points.

Do these things make GURPS a narrative game?

Honestly, I don't see it as a black-and-white distinction.  It's closer to a spectrum.  You might like only things at one end of the spectrum, but that doesn't mean that DW is *exactly like* something like My Life With Master of Penny For My Thoughts.

I think it's useful to look at where things fit on the spectrum, rather than drawing a hard line between one extreme and everything else.  Note that I'm not denying that the distinction exists, or saying that any preference is "wrong".  I totally get your preferences, and the distinction you make.

Ladybird

Quote from: CRKrueger;811052Ok, so what term or description would you use to describe a game with narrative mechanics (of varying degrees) as opposed to a game without them?

Narrativey? Storygamish? Kinda non-traditional? A tad new-school? Indie sensibilities? It's more narrative than some, less than others?

I'd just describe it as an RPG, I wouldn't bother mentioning it. The line where I'd describe a game as being narrative is somewhere between DW and FATE, and probably closer to the FATE side; In A Wicked Age would be on the narrative side, Fighting Fantasy would be on the not-narrative side.

But it's fair to say that I like a bit of narrativeyness, as do many people I play with.
one two FUCK YOU

Justin Alexander

Quote from: apparition13;810852Does it cause widespread confusion and problems? Yes? Then it's the wrong word.

Someone being confused by the common definitions of common English words is a problem that is probably beyond the scope of an RPG manual to fix. I recommend elementary school if the problem persists.

Quote from: CRKrueger;8107812. The partial success or "How as a player do you want your character to get a complication along with the success" seems like with some moves narrative authority. (and please don't fucking start with denying this again, even Sage agreed that Volley was written pretty weird).

Yawn. Boring troll is boring. (Bonus points for continuing to misquote Sage out of context, though.) Although the fact that you're now implying that Volley is the only thing you have a problem with in the entire game is progress of a sort.
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RPGPundit

Quote from: TristramEvans;810788DW is training wheels for a GM to learn to play old school.

No, it really isn't.
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mAcular Chaotic

Yeah it's not really an old school game. Old school is all about scrounging your way up into the world from a simple man, whereas newer games are about heroes touched by destiny.

It does train you to GM well though.
Battle doesn\'t need a purpose; the battle is its own purpose. You don\'t ask why a plague spreads or a field burns. Don\'t ask why I fight.

TristramEvans

Quote from: RPGPundit;812780No, it really isn't.

I don't know what to say here but "Nyah, yes it is!", but that seems pointless, so I'll simply acknowledge you have a different opinion. I've already posted the reasons I have for saying so.