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Fucking awesome Cthulhu adventures/short campaigns

Started by Nerzenjäger, November 20, 2014, 03:19:11 PM

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Nerzenjäger

I was about to run Achtung! Cthulhu using the official PDQ-variant 'Three Kings' module -- and I might still resort to -- but somehow I can't really get into the 1940s as a setting for Lovecraftian horror.

My ideal period for Cthulhu are the 1920s. There's just something about the early 20th century, with its scientific triumphs and unlocking of the vastness that is our cosmos, that makes it so very gameable and suited for CoC.

I still want to play with the PDQ ruleset in its Mythos variant (as fully included in the A!C PDQ modules), but if somebody instead knows any classic or preferably newer, 1920s-set CoC or Trail of Cthulhu adventures or short campaigns, which I can convert and also finish in a maximum of 3-4 sessions, I would be very happy.

And if they are not a pain in the ass to run, that would of course be a plus.
"You play Conan, I play Gandalf.  We team up to fight Dracula." - jrients

Spinachcat

I would grab a random two HPL short stories from the time...one of the stories just happened and the PC are investigating the aftermath and the other one is about to occur to the NPCs who survived the first one.

It gives you authenticity and freshness.

Here's HPL's stuff online for free.
http://www.dagonbytes.com/thelibrary/lovecraft/

Nerzenjäger

Quote from: Spinachcat;799984I would grab a random two HPL short stories from the time...one of the stories just happened and the PC are investigating the aftermath and the other one is about to occur to the NPCs who survived the first one.http://www.dagonbytes.com/thelibrary/lovecraft/

I converted "Shadows over Innsmouth" once, but combining two in this manner is actually quite the cool idea. Nonetheless: I am searching for something that has actually been already fleshed out as an adventure, where I don't have to put any more work into apart from reading and internalising it.
"You play Conan, I play Gandalf.  We team up to fight Dracula." - jrients

Beagle

It might be a bit of nostalgia, but the old Laurin modules were great. Narrenball, Zeichen des Stiers and (of course) Froschkönig Fragmente are really, really good. Froschkönig is probably the single best thing ever written for Call of Cthulhu.

Nerzenjäger

Quote from: Beagle;799988It might be a bit of nostalgia, but the old Laurin modules were great. Narrenball, Zeichen des Stiers and (of course) Froschkönig Fragmente are really, really good. Froschkönig is probably the single best thing ever written for Call of Cthulhu.

Froschkönig has an enduring reputation for being awesome. Sadly, it's really hard to come by these days.

It would be great if the suggested product was somehow available as a PDF.
"You play Conan, I play Gandalf.  We team up to fight Dracula." - jrients

Daztur

Might be shorter than you're looking for but "The Singer from Dhol" is a great one-shot adventure set in 1920's coastal Maine. Basically the PCs are members of a messed up New England inbred family and slowly come to terms with the fact that they're the monsters and the villagers are the good guys trying to contain them and not the cultists that you except. If you have some good RPers the way that the relationships between the pre-gen PCs are set up engender some great RP but the central plot is on a bit of a rail but with some good GMing you can make things proceed naturally.

The Butcher

Masks of Nyarlathotep for pulpy globe-trotting Mythos action.

K Peterson

Quote from: The Butcher;800072Masks of Nyarlathotep for pulpy globe-trotting Mythos action.
A bit hard to fit MoN into a "maximum of 3-4 sessions". Unless everything goes to shit in New York - in which case, no globe-trotting.

K Peterson

I'm drawing a blank on suggestions, because I've been more focused on long published CoC campaigns over the past few years than short adventures.

I'd post the same question over on Yog-Sothoth.com and you'll probably get a ton of responses.

Rincewind1

From my own experiences, the adventures I played and can recommend:

- Dying of Saint Margarete (honestly, one of my favourite scenarios ever)
- Not So Quiet
- The Big Hoodoo
- The Repairer of Reputations

The ones I'm reluctant to suggest are Watchers in the Sky and Dance in the Blood. The latter has excellent premise, but a rather mediocre execution (the mystery is very obvious, and'll take any semi - intelligent group very little to figure out, it has basically a mediocre point and click adventure feel to it), the former suffers from a certain moment in which you need DM events to drive the action, rather than PC's actions. But other than that, it's good - I'd suggest still grabbing Watchers, maybe pass on Dance. Though if you grab Watchers, Dance and Dying, it's worth getting The Rending Box which ties the scenarios in a kind of pseudo - campaign, and is itself a good adventure, but made really fun if players actually played out the scenarios they read about in TRB.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

The Butcher

Quote from: K Peterson;800099A bit hard to fit MoN into a "maximum of 3-4 sessions". Unless everything goes to shit in New York - in which case, no globe-trotting.

That'll teach me not to read and post from the phone. :o My bad.

Akrasia

The Trail of Tsathoggua should be completable in 3-4 sessions.

House of R'lyeh may be worth checking it.  It includes four adventures closely based on original Lovecraft tales.  Each scenario can be played on its own, or connected into a campaign.
RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
Contributor to: Crypts & Things (old school \'swords & sorcery\'), Knockspell, and Fight On!