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5e - There IS treasure, right?

Started by mcbobbo, August 29, 2014, 02:36:00 PM

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Marleycat

Quote from: David Johansen;783822You know, if they cast all the gold into 60' statues of their kings like they did in a certain movie, your world will probably have to come off the gold standard.

Now, this board is known for its old school cred, so I'll be waiting for somebody to tell me how many GP that statue was made of and by extension how many CN it weighs.

I wish they would have went to the silver standard. Even though I have no idea what the hell that is it does sound seriously cool.
Don\'t mess with cats we kill wizards in one blow.;)

JeremyR

Quote from: Marleycat;783824I wish they would have went to the silver standard. Even though I have no idea what the hell that is it does sound seriously cool.

I've never understood why one has to be a "standard". Generally it's a mix of both.

For a very long time, in the British empire, the sovereign was a gold coin worth a pound, or 20 silver shillings.

Which was the standard? Shillings were generally used the most by most people, and various lesser denominations.

Similarly in the US, you had silver dollars (worth a dollar, obviously) and gold double eagles, worth $20.

Exploderwizard

Quote from: Marleycat;783824I wish they would have went to the silver standard. Even though I have no idea what the hell that is it does sound seriously cool.

I have already done it for a Mystara campaign that I'm prepping. :)

I copy/pasted all the equipment and services price lists into a word document and changed gp to sp and adjusted other prices to that scale.

I plan on awarding XP on the old one XP per gp along with goal oriented xp. On that scale the PCs can win large piles of silver treasure without too much XP bloat as 10sp =1xp.

When the PCs DO start to find gold treasure in decent amounts it's realy going to be meaningful in terms of both xp AND buying power.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

estar

Quote from: Marleycat;783824I wish they would have went to the silver standard. Even though I have no idea what the hell that is it does sound seriously cool.

multiply by 10.

For example on the Harn Price which was researched using the silver based economy of 12th century England a longsword is 150d (or sp). A 5e longsword is 15 GP.

It not exact for example a Chainmail suit cost roughly 1,250d in Harn while it cost 750 sp in 5e. But simply multiply by 10 is good enough.

Nephil

I always liked the Weapon +1, +3 vs. whatever kinds of things. Less generic than the straight bonus weapons and they would still work with 5 ed.

Sacrosanct

Quote from: Nephil;783977I always liked the Weapon +1, +3 vs. whatever kinds of things. Less generic than the straight bonus weapons and they would still work with 5 ed.

firstly, welcome!

secondly, I agree with you.  One houserule I've done was take the "x slaying" weapons of 1e and instead of extra damage in 5e, I gave them the magical ability to attack with advantage when fighting against the X creature
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Mistwell

Yeah so far no treasure generation guidelines.  Until the DMG comes out, your best tool is this one which generates treasure based on the final playtest rules for treasure generation.

Opaopajr

Quote from: Exploderwizard;783858I have already done it for a Mystara campaign that I'm prepping. :)
[...]
When the PCs DO start to find gold treasure in decent amounts it's realy going to be meaningful in terms of both xp AND buying power.

I just run my campaigns on the copper standard (I do, I really, really do). Being employed for room & board & stipend is a huge advantage, which ties them to community and locations a lot faster. When you are fortunate to earn 1 GP a month, and 5 CP can buy you a pitcher (1/2 gallon) of wine, suddenly treasure really means something.

So I moved the decimal place to the left on all the treasure, too. :D No, just kidding! What treasure? :rotfl:
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Opaopajr

Quote from: Nephil;783977I always liked the Weapon +1, +3 vs. whatever kinds of things. Less generic than the straight bonus weapons and they would still work with 5 ed.

I love those as well. I also find conditional/prepared items is a happy midway point between passively on and charges.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

mcbobbo

Quote from: estar;783866multiply by 10.

For example on the Harn Price which was researched using the silver based economy of 12th century England a longsword is 150d (or sp). A 5e longsword is 15 GP.

It not exact for example a Chainmail suit cost roughly 1,250d in Harn while it cost 750 sp in 5e. But simply multiply by 10 is good enough.

Is this a 'Harn Price'?

http://fanmodules.free.fr/Our%20Resources/Rules/Harn%20Price%20List%20-%20Steve%20McDonald.docx
"It is the mark of an [intelligent] mind to be able to entertain a thought without accepting it."

Gold Roger

I was thinking about going to the silver standart, because the life expense costs in gp seemed ridiculous to me. But for simplicity, I decided that gold might just be more common and easier to collect in D&D than it is in our world.

As far as treasure guidelines go, I see no harm in winging it or using any previous edition guidelines for non-magical treasure. Its not like the PCs can get break the game by being rich or are gimped by poverty.

estar

Quote from: mcbobbo;784029Is this a 'Harn Price'?

http://fanmodules.free.fr/Our%20Resources/Rules/Harn%20Price%20List%20-%20Steve%20McDonald.docx

Yes that is a Harn Pricelist.

I have a version here http://www.batintheattic.com/downloads/MajesticWilderlandsPrice%20List.pdf

I suppose I will need to make a 5e variation of it now.

There is also some on http://lythia.com as well as other useful resources for any pusedo medieval society. I particularly recommend the Harn Pottage series. Three books of generic maps, and articles.
http://www.lythia.com/series/pottage-series/

LibraryLass

Yeah, abundant gold is one of those fantasy abstractions you gotta learn to live with, like gems that tend to be egg-sized or bigger.
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Quote from: noismsI get depressed, suicidal and aggressive when nerds start comparing penis sizes via the medium of how much they know about swords.

Quote from: Larsdangly;786974An encounter with a weird and potentially life threatening monster is not game wrecking. It is the game.

Currently panhandling for my transition/medical bills.

RPGPundit

My Albion game uses the silver (really the "shilling") standard; and in the upcoming Albion Setting Book I'll be including a section on the economy and equipment that will reflect (as best as possible) actual 15th century english prices/wages.
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