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My impressions of the 5e PHB

Started by Sacrosanct, August 07, 2014, 12:27:34 AM

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Bill

I think the perfect place is in the core books, so one does not need to buy the setting book.

I like setting books, but there are limits to how many times I can cough up $30+

Marleycat

Quote from: Bill;777498I think the perfect place is in the core books, so one does not need to buy the setting book.

I like setting books, but there are limits to how many times I can cough up $30+

That would be the point. The weird stuff or the specific stuff goes into setting books. Don't like that setting? Don't buy the book. Especially if the DMG is a toolkit like they claim. You could literally flip through a setting book and see a subclass and probably create your own spin anyway if the DMG is good enough.
Don\'t mess with cats we kill wizards in one blow.;)

jadrax

Quote from: Bill;777498I think the perfect place is in the core books, so one does not need to buy the setting book.

I like setting books, but there are limits to how many times I can cough up $30+

The Core Book already has (i think anyway) more core classes than ever before. On top of that each as at least two sub-classes. Eldritch Knight, Arcane Trickster, Beast-Master, Wild Mage - These are all in the core book.

Marleycat

Quote from: jadrax;777509The Core Book already has (i think anyway) more core classes than ever before. On top of that each as at least two sub-classes. Eldritch Knight, Arcane Trickster, Beast-Master, Wild Mage - These are all in the core book.

I've also heard that it has varient backgrounds for most the backgrounds in the book also.
Don\'t mess with cats we kill wizards in one blow.;)

jadrax

Quote from: Marleycat;777510I've also heard that it has varient backgrounds for most the backgrounds in the book also.

Not most, but there are five.

Gladiator; variant of Entertainer
Guild Merchant; variant of Guild Artisan
Knight; variant of Noble
Pirate; variant of Sailor
Spy; variant of Criminal

On top of that, Knight apparently has a choice of two features that are different to the Noble feature, and apparently Hermit has some variant Features as well.

One Horse Town

I can use my Guide background then.

Omega

Quote from: Marleycat;777495I see Setting books as the perfect place for backgrounds/subclasses/races and subraces. Similar to how 2e did things.

BECMI tried that at one point with the PC series. Player Creatures, introducing new creature classes. I have Top Ballistia and its a fairly fun setting book too with the flying city setting presented and techno-magic aeroplanes.

Matt

Quote from: Omega;777400Lets just say that WOTC picked up D&D and things went... badly for the last 15 years or so. 3rd ed was all about multiclassing. 4th Ed ended up being a staggeringly boring minis game. And WOTC marketing did its damndest to insult fans of previous editions. The announcement and inception of 5th ed has had some of the worst of the 4e loons in a frothing at the mouth rage. Some pretty wretched behavior.

5e harkens back to BX and BECMI D&D with elements from all other editions folded in with new ideas in a manner that actually works for once.

Basic 5e is being released in stages as a free PDF so you can have a look at chargen now, or wait for the updates and see the more complete core.

What I've read doesn't interest me much. I think I'll just stick to my Basic/Expert/etc. books.

I don't get why anyone would be complaining about a 5th edition. Does it somehow stop them from playing the prior edition they enjoy?

Simlasa

Quote from: Matt;777568I don't get why anyone would be complaining about a 5th edition. Does it somehow stop them from playing the prior edition they enjoy?
No, but it has sucked a lot of the air out of the room in regards to other games... bloggers and developers tripping over themselves to abandon other systems and jump on board. It's kind of like some huge mouthbreather who shows up at the party and talks over everybody.
Similar to how folks who play historical wargames sometimes feel about GW.

Matt

Quote from: Simlasa;777578No, but it has sucked a lot of the air out of the room in regards to other games... bloggers and developers tripping over themselves to abandon other systems and jump on board. It's kind of like some huge mouthbreather who shows up at the party and talks over everybody.
Similar to how folks who play historical wargames sometimes feel about GW.

I've never really understood the appeal of D&D, I guess. I only play it when nobody will play anything else. I thought I'd look at the free stuff for the new edition but it still doesn't look very interesting to me. Seems overcomplicated for my taste. Still wouldn't get on web sites and throw a fit about its existence.

GW = Games Workshop? Makers of Judge Dredd and Golden Heroes? Not to derail, but what's the beef with them?  They've somehow forbidden historical war games the same way TSR forbids anyone from playing earlier versions of D&D? ;)

Ladybird

Quote from: Matt;777604GW = Games Workshop? Makers of Judge Dredd and Golden Heroes? Not to derail, but what's the beef with them?  They've somehow forbidden historical war games the same way TSR forbids anyone from playing earlier versions of D&D? ;)

They became absolutely focused on their own games and IP (Rather than licensing) back in the 90's, and built up a large store network, along with having rules that meant the only models you could use were GW's, made by GW, painted in GW paints using GW paintbrushes and... you get the idea.

Then they regularly hiked up the price of the models and didn't do anything to make the rules fun to play (And the games they had that were fun and didn't use many models, got sidelined and then Never Mentioned Again - the only one that's really survived is Blood Bowl, which GW have been trying to kill for decades now, but it has an incredibly devoted fanbase).

There are plenty of gamers who are stuck playing 40K or WHFB because it's what everyone else plays in their area, and they (And other wargame manufacturers) don't have the time, money or energy to set up groups and support networks to rival GW's.
one two FUCK YOU

Simlasa

Quote from: Matt;777604Not to derail, but what's the beef with them?  They've somehow forbidden historical war games the same way TSR forbids anyone from playing earlier versions of D&D? ;)
GW requires heavy buy-in from a store that carries their product... it might appear that the GW stuff shoves product from other lines off the shelf... as well as their approach to marketing, establishing themselves as 'The Hobby'. Trying to get folks to try other games can be... challenging. Especially when they have no presence on the store shelves.
Not my problem... but I hear plenty of other folks talk about it.

Shipyard Locked

Quote from: jadrax;777509The Core Book already has (i think anyway) more core classes than ever before. On top of that each as at least two sub-classes. Eldritch Knight, Arcane Trickster, Beast-Master, Wild Mage - These are all in the core book.

Yeah, it's pretty thorough, enough to seriously cut off a lot of splat book turf right out of the gate. Which, if they're all properly designed, is a good thing I think.

Matt

Quote from: Simlasa;777618GW requires heavy buy-in from a store that carries their product... it might appear that the GW stuff shoves product from other lines off the shelf... as well as their approach to marketing, establishing themselves as 'The Hobby'. Trying to get folks to try other games can be... challenging. Especially when they have no presence on the store shelves.
Not my problem... but I hear plenty of other folks talk about it.

Ah, that must be what all that stuff is at the Game Empire. I guess. Never been into miniatures or war games beyond Risk and Axis & Allies. There always seems to be a cadre of heavyset middle-aged guys with huge numbers of painted figures of sort of space soldiers or something in the backroom at the Game Empire I visit maybe twice a year. They seem very into it.

Bill

Quote from: Ladybird;777615They became absolutely focused on their own games and IP (Rather than licensing) back in the 90's, and built up a large store network, along with having rules that meant the only models you could use were GW's, made by GW, painted in GW paints using GW paintbrushes and... you get the idea.

Then they regularly hiked up the price of the models and didn't do anything to make the rules fun to play (And the games they had that were fun and didn't use many models, got sidelined and then Never Mentioned Again - the only one that's really survived is Blood Bowl, which GW have been trying to kill for decades now, but it has an incredibly devoted fanbase).

There are plenty of gamers who are stuck playing 40K or WHFB because it's what everyone else plays in their area, and they (And other wargame manufacturers) don't have the time, money or energy to set up groups and support networks to rival GW's.

Blood Bowl is brilliant, and Fun.

Why the hell would they want to kill it?