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[5e] What became of Charge?

Started by Jorunkun, July 30, 2014, 09:00:55 PM

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Opaopajr

You can break up your movement now, which seems to be a new thing for WotC D&D. Which is very good. With that and Disengage nulling AoO traps that should avoid 3e's endless decision "5' step forever, or puppy piles!"

And it was obvious to my friends and I that 2 levels of fighter is the multi-class hotness. Free HP and additional actions every other hour? As a multi-classer, I'd say sign me up! "What delay on the adventure? Buy a cart, rent hirelings, and rest in the back already! We're power leveling today!"

But I personally don't like WotC multiclassing.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

jadrax

Quote from: Opaopajr;774132You forget that you can break up movement any way you wish, and order your attacks within as such. So as long as you can get an additional action from somewhere, (Action Surge, 5th lvl Fighter Extra Action, etc.) you can easily "charge" twice. Note the wording has no requirements on distance, just that you Dash as an action and bonus damage granted for a 10' straightaway.

Dash into target, bonus attack them, move the remainder of your Dash + Spd, use your additional action. Easy.

You can never have more than one Bonus Action in a round, regardless of how many Actions you have.

Sacrosanct

Quote from: Opaopajr;774132You forget that you can break up movement any way you wish, and order your attacks within as such. So as long as you can get an additional action from somewhere, (Action Surge, 5th lvl Fighter Extra Action, etc.) you can easily "charge" twice. Note the wording has no requirements on distance, just that you Dash as an action and bonus damage granted for a 10' straightaway.

Dash into target, bonus attack them, move the remainder of your Dash + Spd, use your additional action. Easy.

EDIT: Yes, it is not 3e level nonsense, but what ever really is? Rifts? ;)

But what I mean is, you're not getting any extra attacks.  You'd still be at two, just like if you used your action surge normally.  And you'd have to spend a rare feat slot on this.  So I don't see it being game breaking or exploiting in any way.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Opaopajr

Quote from: jadrax;774141You can never have more than one Bonus Action in a round, regardless of how many Actions you have.

ACTION SURGE AND EXTRA ATTACK ARE NOT BONUS ACTIONS!

Better?
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Opaopajr

Quote from: Sacrosanct;774142But what I mean is, you're not getting any extra attacks.  You'd still be at two, just like if you used your action surge normally.  And you'd have to spend a rare feat slot on this.  So I don't see it being game breaking or exploiting in any way.

Yes, you'd be getting two attacks in total, just like if you used Action Surge normally. Except — you can hit people in two very different locations, and get +5 damage if you plan it right. Controlling the field is a thing I heard, so...

As for game breaking, I agree it is nothing like 3e, however I don't know yet how disruptive it is. First we'll have to wait until Feats are actually printed in the PHB to see what stayed. And then we'd need to play it out.

My immediate take, it is a ferocious thing to get so early. I am running a PbP RAW, and it is enlightening about what you can do. None of my players are currently pushing the system to its breaking points, yet. Which is a good thing as  I am already attached to them and the setting. But if they really wanted to those fighters could be disgusting.

I am milking 1st lvl for all I can because I want their system familiarity up. I too need practice as well. I really think 2nd lvl is where they can floor the gas, and I want us both to be ready to go full bore.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Marleycat

#35
I would say around 3rd level actually and by 5-6th it will get really interesting especially if feats were allowed. They cause some serious decision points.;)
Don\'t mess with cats we kill wizards in one blow.;)

apparition13

Quote from: Bill;773900I don't know if Charge will be a rule, but I really hate charge rules that give a bonus to hit.

Anyway, I can see in 5E giving a person set vs a charge advantage, and the person charging gets dissadvantage to hit, but if they do hit, double damage.
Maybe alter that based on the types of weapons wielded.
 The main problem with charge attacks in my opinion, is they really are about morale, not hitting and damage.
If charged make a morale save, if you fail you have disadvantage in the subsequent exchange.

Because charges are intimidating, and brains freeze.
 

jibbajibba

Quote from: apparition13;774593If charged make a morale save, if you fail you have disadvantage in the subsequent exchange.

Because charges are intimidating, and brains freeze.

How would that affect PCs though? I think generally telling a PC they failed a morale check and are scared is a tricky proposition.

Also you then get into Battle cries, the effect of magic on non experienced foes etc etc which should all also cause morale checks. Shit you might even start looking at reputation mechanics to inspire fear/morale rolls.
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Novastar

I figure it'd be a Will save (or similar). 3.x and PF have "Shaken" and "Fear" effects, so it's not a new mechanic.
Quote from: dragoner;776244Mechanical character builds remind me of something like picking the shoe in monopoly, it isn\'t what I play rpg\'s for.

Bill

Quote from: jibbajibba;774608How would that affect PCs though? I think generally telling a PC they failed a morale check and are scared is a tricky proposition.

Also you then get into Battle cries, the effect of magic on non experienced foes etc etc which should all also cause morale checks. Shit you might even start looking at reputation mechanics to inspire fear/morale rolls.

With PC's that are fearless, market that as the disadvantage comes from the charge itself and not just the fear of the charge. maybe.

Opaopajr

Frightened is a condition already available in Basic. It gives the sufferer Disadvantage to ability checks and attack rolls while the source of fear is within line of sight. Also the sufferer cannot move closer to the source of fear.

There is currently no such thing as a Morale Check. We will have to cross our fingers for the DMG.

The idea of Charge's Frighten checks solely a Wisdom save is annoying, because then Clerics and Wizards will be best for front lines. They both get Proficiency on Wisdom Saves. And given that non-Proficient saves don't improve with level...

/20th lvl fighters reliably flee cavalry charges, while 1st lvl wizards & clerics remain.
:nono:

Yeah, might be best to table that idea for right now and wait for the 3 core books.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

jibbajibba

Quote from: Opaopajr;775105Frightened is a condition already available in Basic. It gives the sufferer Disadvantage to ability checks and attack rolls while the source of fear is within line of sight. Also the sufferer cannot move closer to the source of fear.

There is currently no such thing as a Morale Check. We will have to cross our fingers for the DMG.

The idea of Charge's Frighten checks solely a Wisdom save is annoying, because then Clerics and Wizards will be best for front lines. They both get Proficiency on Wisdom Saves. And given that non-Proficient saves don't improve with level...

/20th lvl fighters reliably flee cavalry charges, while 1st lvl wizards & clerics remain.
:nono:

Yeah, might be best to table that idea for right now and wait for the 3 core books.

I have often thought that immunity to fear and such like should be a class based power that fighters get as they level.
If you want fighters to be mundane but still get some benefits as they progress then immunity to fear, skill with large units of troops and tactics, ability to determine how tough a foe is and how injured (going back to the other thread on monster HPs) would all be easy things to implement.
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Opaopajr

Quote from: jibbajibba;775182I have often thought that immunity to fear and such like should be a class based power that fighters get as they level.
If you want fighters to be mundane but still get some benefits as they progress then immunity to fear, skill with large units of troops and tactics, ability to determine how tough a foe is and how injured (going back to the other thread on monster HPs) would all be easy things to implement.

I was thinking more along the lines of "understood" class/archetype professionalism. i.e. Fighters get Save Advantage, or save bonuses, against situations relevant to martial situations; Clerics per paranormal situations; Rogues per espionage; Wizards per magical/revelatory, etc.

It does Hand Wave-ium to most of the mechanics in deference to GM's understanding of class as archetype with regards to setting. But I daydream...
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman