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Hunter:Vigil/Reckoning style games?

Started by danbuter, July 12, 2014, 06:55:26 PM

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Beagle

Actually, there is quick and rather lazy approach to convert (at least classic) World of Darkness to (Cinematic) Unisystem. You can even use the original character sheets, no problem.

  • get yourself the books, i.e. Hunter and a version of the Unisystem. I would recommend All Flesh Must Be Eaten, because of the modular building systems for Zombies, which can be used for pretty much all kinds of monsters, but for actual gameplay, the Cinematic Unisystem is simpler and more streamlined.
  • Use the Unisystem rules for Ability tests: either Attribute+Skill or Attributex2, then add 1D10 and compare it to the usual success tables (or alternatively: increase all the success steps by one and replace the D10 with 2D6 to have something resembling a bell curve), the provided modifers used as you wish. The two systems use almost completely identical ranges of stats. Abilities or so that use certain stats as target numbers in WoD are solved through as resisted actions (comparing rolls; whoever rolls highest wins).
  • Glue something over the Damage Monitor on the character sheets, that includes the Unisystem Hitpoint calculation: (Strength+Constition) x4 +10. Use the Unisystem stats for weapons, armor and damage.
  • You can use Willpower either like the Drama Points in Cinematic Unisystem, or if that's too flashy for the game you have in mind, interpret each Willpower spent adds a +1 bonus to rolls.
  • Use the normal WoD priorities and freebies to distribute abilities and skills, including freebies. Grant every character 3 to 6 points for Unisystem qualities (and more for Drawbacks), with each Quality point being the equivalent of 2 Freebies.
  • For ordinary mortal characters, you're done by now. Superhuman powers are a bit more difficult, if you try and convert every.single.one of them. It works better if you only create conversions for those you actually need, or just raid whatever book you have for ideas. For instance, Unisystem has a Supernatural Sense quality that allows to identify supernatural beings. For the Hunters (Reckoning)  that would work reasonably well for their ability to identify their supernatural quaries.

I used this conversion for Werewolf (Apocalypse), and it worked really well. Unfortunately, most of my conversion notes are still in a small moleskine, ad only exist in handwritten form, but the basics (see above) work.

Soylent Green

There is always Supernatural (based on the TV show). Its a Cortex classic games. Cortex Classic seems to get a lot of bad press of the forums but when I played it seemed fine. It was very much like Unisystem or Dr Who's Vortex engine.
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smiorgan

Quote from: Omega;768374Between 95 and 00 something sure as hell happened.

A critical failure?

jan paparazzi

Quote from: Omega;768374They tried the edition treadmill and found out that in their case it was a bad idea to radically change the long established setting.

There were other problems. Some internal. Between 95 and 00 something sure as hell happened.

You mean the 2nd and revised editions? Or the the complete relaunch in 2004 with all the new settings?

Me personally never liked all the blanks you have to fill in yourself in the new setting material. Most of the time I have to use other source material (movies, books, other RPG's) to fill in those blanks. Some people think that's a strong point, I think it's a weakness.
May I say that? Yes, I may say that!

Simlasa

Quote from: Soylent Green;768433There is always Supernatural (based on the TV show). Its a Cortex classic games.
I was wondering if that game might fit (I've never looked at it). I love/hate the show but I thought the game version might pump up PC powers too much for the OP.
Most of the hunters on the show have no inherent powers at all... but nearly all make use of some form of magic and the main protagonists eventually become very well connected with powerful supernatural beings, as well as getting a secret base full of magical resources.
I'd expect a game version of Supernatural to be closer to Nephilim or maybe even Unknown Armies (though I'd love to do it with CoC and make it really bleak...).

Omega

Quote from: jan paparazzi;768447You mean the 2nd and revised editions? Or the the complete relaunch in 2004 with all the new settings?

Me personally never liked all the blanks you have to fill in yourself in the new setting material. Most of the time I have to use other source material (movies, books, other RPG's) to fill in those blanks. Some people think that's a strong point, I think it's a weakness.

Depends on which 2nd. Some I knew werent too thrilled with the changes to their preferred line. Others didnt notice as theirs changed little from 1st aside from art and some background bits.

Werewolf didnt seem much changed, Mage I was told saw some sorts of revisions some liked, others didnt. Not sure what. Wraith havent heard a peep about. Vampire sounds like it had mostly additions? Changeling a friend bitched about the changes quite a bit.

And yeah, the total revision of the setting seems to have repulsed a good chunk of the fanbase. No one local has anything good to say about it.

Bout the only place I've heard anything good is the local Vamp LARPers.

jan paparazzi

Quote from: Omega;768481Depends on which 2nd. Some I knew werent too thrilled with the changes to their preferred line. Others didnt notice as theirs changed little from 1st aside from art and some background bits.

Werewolf didnt seem much changed, Mage I was told saw some sorts of revisions some liked, others didnt. Not sure what. Wraith havent heard a peep about. Vampire sounds like it had mostly additions? Changeling a friend bitched about the changes quite a bit.

And yeah, the total revision of the setting seems to have repulsed a good chunk of the fanbase. No one local has anything good to say about it.

Bout the only place I've heard anything good is the local Vamp LARPers.
To me it seems like the changes in canon between editions aren't that big and if they are you can always ignore it.

I never heard anyone local being positive about the new games either. There is a pretty fanatical online fanbase and I believe it still sells pretty well. I really want to like it, but I still get turned off by the vagueness of the setting material. To me they threw away the baby with the bathwater. It's good they  killed the metaplot, I am allright with changing the setting, but I don't get the appeal of leaving a lot of setting details open for the GM to fill in the blanks. It is more flexible, but it doesn't have the WOW factor.

The Supernatural RPG can work very well btw. You only have to ditch all the canonical material and keep the rules and the monsters.
May I say that? Yes, I may say that!

SionEwig

In addition to the Supernatural RPG, MWP also had a game called Demon Hunter which may be worth looking at.
 

Omega

Does Ghostbusters RPG count? From what I saw of it it seemed a little too far on the silly side of the scale?

jan paparazzi

Quote from: SionEwig;768613In addition to the Supernatural RPG, MWP also had a game called Demon Hunter which may be worth looking at.

Demon Hunter might serve as an alternative. It's a more straightforward game than HtV, but that's often the case if you compare other games to the wod. There aren't really a lot of alternatives. WoD has a niche of it's own.
May I say that? Yes, I may say that!

Snowman0147

I think what really ruin white wolf is they pretty much pulled off a DnD 4th Edition and piss off the fans that love the past three editions of oWoD.  Odd how I never saw the pattern till now.  

I mean it is literally three editions of the same setting and suddenly it stops.  Now we got this new edition that is a completely new setting.  Not even a fully detailed setting either as it forces the ST to fill the gaps.

This is not what a meta heavy consumer base wants.  They don't want a sandbox.  They don't want a new setting.  They want their old setting and old feel.  Since they are not getting what they want many of them simply stayed behind.  Many of these old players end up hating the new line of products.  Looking at it now it would had been wiser to just streamline the system, but kept the old setting because by leaving that setting they made a costly mistake.

Harshael

No one's mentioned Apocalypse Prevention, Inc. yet? It's about a company filled with supernatural types (demons, ghosts) who keep other supernatural types under control. Third Eye Games is pretty irreverent without being silly, so definitely Whedonesque. The system for their games is basically a combination of d20 and storyteller. I don't have Apocalypse, but I have another one of their games, and the production values are pretty good.
http://thirdeyegames.net/apocalypse-prevention-inc/
A man given free choice would starve to death between two equal equidistant foods, unable to get either to his teeth.
— Dante Alighieri, Paradiso, Canto IV: 1-3

Harshael

Quote from: Snowman0147;768809I think what really ruin white wolf is they pretty much pulled off a DnD 4th Edition and piss off the fans that love the past three editions of oWoD.  Odd how I never saw the pattern till now.  

I mean it is literally three editions of the same setting and suddenly it stops.  Now we got this new edition that is a completely new setting.  Not even a fully detailed setting either as it forces the ST to fill the gaps.

This is not what a meta heavy consumer base wants.  They don't want a sandbox.  They don't want a new setting.  They want their old setting and old feel.  Since they are not getting what they want many of them simply stayed behind.  Many of these old players end up hating the new line of products.  Looking at it now it would had been wiser to just streamline the system, but kept the old setting because by leaving that setting they made a costly mistake.

As a long time White Wolf gamer, I'm so tired of this. The old books didn't spontaneously combust, and if anyone wanted to use the old setting, they could use it with the new system. I usually ignore most of what's in the books in favor of my own stuff anyway. Now that they're restarting the oWoD line, everyone gets what they want. I've never met anyone who actually liked the metaplot, though.
A man given free choice would starve to death between two equal equidistant foods, unable to get either to his teeth.
— Dante Alighieri, Paradiso, Canto IV: 1-3

jan paparazzi

Quote from: Snowman0147;768809I think what really ruin white wolf is they pretty much pulled off a DnD 4th Edition and piss off the fans that love the past three editions of oWoD.  Odd how I never saw the pattern till now.  

I mean it is literally three editions of the same setting and suddenly it stops.  Now we got this new edition that is a completely new setting.  Not even a fully detailed setting either as it forces the ST to fill the gaps.

This is not what a meta heavy consumer base wants.  They don't want a sandbox.  They don't want a new setting.  They want their old setting and old feel.  Since they are not getting what they want many of them simply stayed behind.  Many of these old players end up hating the new line of products.  Looking at it now it would had been wiser to just streamline the system, but kept the old setting because by leaving that setting they made a costly mistake.

For the record they are making new books for the old settings again.

The made Hunters Hunted II, Rites of Blood and Anarchs Unbound for VtM and four new Convention books for MtAs.

You can find them here and here.
May I say that? Yes, I may say that!

tenbones

Quote from: danbuter;768232It seems you have no idea what Hunter is. It is not government agencies, not cthulhu, and not witches. Just normal people who get roped into fighting vampires, werewolves, mages, and other weird stuff. If they get minor abilities to help them do so, it's cool. Think Buffy, but much darker, with the heroes not being as powerful as a Slayer.


I'm very familiar with that game. It's ANY of those things - if the GM sets up the game as such. OR it's *NONE* of those things. Its only context is if the GM *want* to use the WoD splats - and even then they have Hunter "equivalents" so you can compete. But they're certainly not required.

NWoD is a toolkit. It's whatever the GM wants it to be. You can recreate nearly any kind of horror situation without using anything from World of Darkness with it. That's how it's supposed to be used. You don't even need to put any "supernatural" shit in it.