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RIP damage on a miss

Started by Warthur, July 03, 2014, 01:00:06 PM

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Haffrung

Quote from: Exploderwizard;763845I think it would have been just as easy to say the great weapon fighter has advantage on damage rolls.

Boom! Bam! Done!

Funny - that's a houserule for two-handed weapons in B/X that someone posted on Dragonsfoot years ago. I thought it was awesome then (back when nobody had heard of Advantage) and stole it.
 

Iosue

Quote from: robiswrong;764087Even so, "roll two damage dice, and take the best" is a lot shorter, and the only impact is if you roll a two followed by a one.
Advantage is simple because it turns a single die roll into two.  But if we're talking damage rolls, that's not always one die.  Some weapons use two dice, and crits also add dice.  If you're rolling 2d6 damage, suddenly that becomes roll 4d6, drop two lowest, which would kick GWF damage into the stratosphere.

As it is, it's a nice, not overpowered bonus.  My main issue is the way it is written is clunky and legalistic.  But that have to do that for the rules-lawyer assholes out there.

JRR

I guess having a greatsword do 3d6 instead of 2d6 reroll shitty rolls is too simple.

Exploderwizard

Quote from: Marleycat;763960It is simpler but I think they did it that way so it isn't just something that's automatic and the ability actually kicks in on your damage roll not your attack roll.

Umm..  the advantage IS on the damage roll, not the attack roll.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

Omega

They also got rid of the Evocers Cantrip damage on a miss power. Now it only triggers if the target makes their save.

Marleycat

Quote from: JRR;764127I guess having a greatsword do 3d6 instead of 2d6 reroll shitty rolls is too simple.

Correct just check TBP or the WotC board.;)
Don\'t mess with cats we kill wizards in one blow.;)

Marleycat

#21
Quote from: Omega;764163They also got rid of the Evocers Cantrip damage on a miss power. Now it only triggers if the target makes their save.
That's logical.
Don\'t mess with cats we kill wizards in one blow.;)

Marleycat

Quote from: Exploderwizard;764161Umm..  the advantage IS on the damage roll, not the attack roll.

No it isn't. You already hit maybe BECAUSE of advantage, this is just triggered if you roll a 1 or 2 on your DAMAGE roll as it should be. It's not automatic.
Don\'t mess with cats we kill wizards in one blow.;)

robiswrong

Quote from: Iosue;764119Advantage is simple because it turns a single die roll into two.  But if we're talking damage rolls, that's not always one die.  Some weapons use two dice, and crits also add dice.  If you're rolling 2d6 damage, suddenly that becomes roll 4d6, drop two lowest, which would kick GWF damage into the stratosphere.

Roll two sets of 2d6.  Keep the best set.  Not the best two of four.

Spinachcat

As a fan of 4e, the damage on a miss was the first rule I nuked for non-magical attacks. I'm cool with it in magic - because Magic! - but not for mundane attacks.

Quote from: Haffrung;764093Funny - that's a houserule for two-handed weapons in B/X that someone posted on Dragonsfoot years ago. I thought it was awesome then (back when nobody had heard of Advantage) and stole it.

I got the rule from Philotomy Jurament for S&W. It works very well at the table - once the player gets comfortable with the Roll 2 Keep 1 mechanic. However, I've switched to 2H weapons doing D6+1 damage in S&W:WB because too many players got confused with the R2K1 concept.

Exploderwizard

Quote from: Marleycat;764167No it isn't. You already hit maybe BECAUSE of advantage, this is just triggered if you roll a 1 or 2 on your DAMAGE roll as it should be. It's not automatic.

You are a threat to tolerance Pinky.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

jadrax

Quote from: Warthur;763820Making a new thread for this because it's a subject which has been HUGELY controversial - from the Basic D&D PDF as it currently stands, it looks like damage on a miss is gone.

Looking at Mearl's twitter feed, its seems that one of the big reasons they scrapped it is because people ended up being confused how it worked with poisoned weapons.

Omega

Quote from: jadrax;764338Looking at Mearl's twitter feed, its seems that one of the big reasons they scrapped it is because people ended up being confused how it worked with poisoned weapons.

That makes sense. Would it trigger poison? If so, how much?

Could have been simple to just say it hits but no bonus effects trigger. Simmilar to how they handled the cantrip hit on a miss.

Moot point now of course.

RPGPundit

Obviously, this was not one of my favorite mechanics, and I strongly advocated that it not be included in the Basic version of the game.
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GnomeWorks

Quote from: Spinachcat;764260As a fan of 4e, the damage on a miss was the first rule I nuked for non-magical attacks. I'm cool with it in magic - because Magic! - but not for mundane attacks.

And yet people bitch when I pull out the "fighters can't have nice things" line.

But here is a pretty solid example of why that phrase exists.
Mechanics should reflect flavor. Always.
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