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5e: Cleric Character Sheet

Started by GnomeWorks, June 23, 2014, 09:51:59 PM

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Marleycat

#30
Quote from: CRKrueger;760896Nah, I'll just do what everyone does, speak their mind, I just happen to feel like calling you two on it when you go off your fucking nut and become disingenuous brats who scream to get their way.

Not a damn thing you can do about it either except put me on ignore.  Sac's pride will never let him do the same thing so you'll see all the posts anyway.  But since "Go Away, I Don't Like What You're Saying." hasn't been workin' out to well for ya, might as well try something.  We both know stopping dissembling about other people's positions in your posts won't be it.

I just saw the rule. That's what 5e is about, right, rules on the sheets and modules so you don't need to thumb through the book.  If Wizards have the same rule, I'll change it.

Put you on ignore? Be serious. You basically admitted that your position is bullshit and will do exactly what I will be doing and have been suggesting on multiple threads. It's not about liking what you're saying I really don't care because 5e is a toolkit game so there is only whatever each table agrees to as a baseline. I don't care about OP and I doubt you do so why are you going nuts?
Don\'t mess with cats we kill wizards in one blow.;)

One Horse Town

Quote from: Marleycat;760898I don't care about OP and I doubt you do so why are you going nuts?

Probably because you took a pop at him for no discernible reason other than the little feud you two have built up recently.

It's getting boring and disruptive to 5e threads.

Carry on at it and i suspect that Pundit will give you no choice but to ignore list each other.

Bill

Quote from: CRKrueger;760828I'll probably old school the mage, but give the cleric the flexibility.

I like that. It seems to fit clerics and sorcerors better than wizards.

Bill

Quote from: Spinachcat;760853So you can cast spells at 1st, but can't turn undead.

Hmm...

I miss the old dnd cleric that got spells at level 2 :)

But I am hoping all 5E clerics are not healing fountains and Undead turners.

I want clerics that use spells appropriate to their god.

1of3

The playtest already featured several domains, besides the Life cleric on the sheet. War, Magic, Light, Storm.

Each domain offers always prepared domain spells, a special ability (like armor proficiency or bonus healing) and two channel divinities. I think one of those is always Turn Undead, though.

It's rather simple to make your own subclasses, if you want.

Bill

Quote from: 1of3;760987The playtest already featured several domains, besides the Life cleric on the sheet. War, Magic, Light, Storm.

Each domain offers always prepared domain spells, a special ability (like armor proficiency or bonus healing) and two channel divinities. I think one of those is always Turn Undead, though.

It's rather simple to make your own subclasses, if you want.

Sounds decent. I would houserule that all clerics do not heal, and all clerics do not turn undead. Some would, some would not.

Exploderwizard

Quote from: Sacrosanct;760852apparently heavy armor negates dexterity completely, both bonus and penalty

Quote from: Emperor Norton;760854Chain is heavy armor, heavy armor AC doesn't factor in Dex.

Chain 16AC, +2 for Shield = 18


The logic behind this is what exactly?  If you are clumsy just pile on weight. That ought to nimble you right up. :rolleyes:
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

Bill

Quote from: Exploderwizard;761007The logic behind this is what exactly?  If you are clumsy just pile on weight. That ought to nimble you right up. :rolleyes:

The logic is flawed; but possibly they know that and went with it for a game mechanical reason.

Regardless, I will houserule a flat penalty instead of 'lose dex'. Maybe reduce the dex stat itself.

Omega

Quote from: Exploderwizard;761007The logic behind this is what exactly?  If you are clumsy just pile on weight. That ought to nimble you right up. :rolleyes:

Keeps em too busy trying to move to have time to trip over things... :confused:

JonWake

Quote from: Exploderwizard;761007The logic behind this is what exactly?  If you are clumsy just pile on weight. That ought to nimble you right up. :rolleyes:

Because in heavy armor, the deciding factor of taking or not taking damage is the armor itself, not the ability to void the attack. Breaching the armor of someone standing there like a stick isn't any easier than breaching the armor of someone dodging an parrying-- which isn't all that quick in full chain or plate. Yeah, you can roll around in the stuff, but armor's a pretty good equalizer of defense.

Exploderwizard

Quote from: JonWake;761015Because in heavy armor, the deciding factor of taking or not taking damage is the armor itself, not the ability to void the attack. Breaching the armor of someone standing there like a stick isn't any easier than breaching the armor of someone dodging an parrying-- which isn't all that quick in full chain or plate. Yeah, you can roll around in the stuff, but armor's a pretty good equalizer of defense.

But D&D armor isn't DR. I can see the logic somewhat in heavy armor negating a DEX bonus, but heavy armor making a clumsy person into one of average agility is quite funny.

What of a character with a 3 DEX?

Crap man, if I were an armor salesman in that world I would be advertising my wares as a wonder cure-all for clumsiness!

Are you tired of tripping over your own feet? Can't seem to find your balance on a smooth stone floor? Have I got a product for you! JUst wear one of our magical hauberks and you too can have the agility of your neighbors! :p
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

Brad

I think the "no bonus/penalty" for dex w/heavy armor is actually a good idea from a mechanical view, but different from how armor was treated in old versions of D&D. Seems like a trade-off between AD&D and 3.X. Definitely less things to min-max.
It takes considerable knowledge just to realize the extent of your own ignorance.

jadrax

Quote from: Exploderwizard;761021But D&D armor isn't DR. I can see the logic somewhat in heavy armor negating a DEX bonus, but heavy armor making a clumsy person into one of average agility is quite funny.

What of a character with a 3 DEX?

Crap man, if I were an armor salesman in that world I would be advertising my wares as a wonder cure-all for clumsiness!

Are you tired of tripping over your own feet? Can't seem to find your balance on a smooth stone floor? Have I got a product for you! JUst wear one of our magical hauberks and you too can have the agility of your neighbors! :p

It only negates the penalty to AC, your Dexterity Saves against things like slippy floors will still be rubbish.

Bill

Quote from: jadrax;761023It only negates the penalty to AC, your Dexterity Saves against things like slippy floors will still be rubbish.

Have two fighters standing there. They are identical other than one has a 3 dexterity and the other has an 18.

They put on heavy armor.

Same AC? Hardly.

The 3 dex fighter is going to be easier to hit.

Unless the armor prevents all motion; such as being frozen solid in a block of ice.

Brad

Quote from: Bill;761031Have two fighters standing there. They are identical other than one has a 3 dexterity and the other has an 18.

They put on heavy armor.

Same AC? Hardly.

The 3 dex fighter is going to be easier to hit.

Unless the armor prevents all motion; such as being frozen solid in a block of ice.

You're trying to shoehorn reality into an abstract concept. Sort of like explaining wounds when using hitpoints...just accept it's a game and be done with it.
It takes considerable knowledge just to realize the extent of your own ignorance.