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What was your favorite and least favorite 2e settings?

Started by Randy, June 19, 2014, 12:22:35 PM

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Monster Manuel

Quote from: Steerpike;759526In case you were interested in reading more without tracking down the old books, quite a bit of the setting is now online.

Wow! Thanks a lot.
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JamesV

Another vote for Dark Sun. I think it was a kind of Grimdark (Grimhot?) done well.

I found Council of Wyrms forgettable. I really can't remember a single thing about it.
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David Johansen

Put me down for XXVc as my favorite 2e setting and my favorite version of D&D.  I say this as a 2e hater too.  Where 2e was bungled was weapon proficiencies and thieves skills and XXVc offered a pretty much seamless and brilliant patch.

Spell Jammer could have been awesome, there are awesome ideas in there mixed in with Jeff Grubb's gonzo fetish.  Spell Jammer is very useful as it illustrates the point at which gonzo D&D just plain out fails.
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Shipyard Locked

Quote from: JamesV;759540I found Council of Wyrms forgettable. I really can't remember a single thing about it.

I vaguely remember every dragon character being assigned the equivalent of a humanoid sock-puppet to serve as a pair of normal-sized hands while adventuring.

Aos

Quote from: David Johansen;759544Put me down for XXVc as my favorite 2e setting and my favorite version of D&D.  I say this as a 2e hater too.  Where 2e was bungled was weapon proficiencies and thieves skills and XXVc offered a pretty much seamless and brilliant patch.

Spell Jammer could have been awesome, there are awesome ideas in there mixed in with Jeff Grubb's gonzo fetish.  Spell Jammer is very useful as it illustrates the point at which gonzo D&D just plain out fails.

XXVC is pretty great. I am going to use at least the rules for my next space game. It ties with DS as my favorite 2e setting. I think, actually, with some fairly minor tweaks Athas would make a pretty great Mars stand in for a Golden Age/ pulp SF setting.
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JamesV

Quote from: Gib;759561I think, actually, with some fairly minor tweaks Athas would make a pretty great Mars stand in for a Golden Age/ pulp SF setting.

Isn't the inclusion of the Thri-Kreen to Athas a shout-out to the Tharks? I thought it was.
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Steerpike

I definitely think that Dark Sun is channeling Barsoom, as well as the Dying Earth and Zothique.

Quote from: Monster ManuelWow! Thanks a lot.

Glad to help!

There's also a great site, planewalker.com, that had a ton of canonical material as well as some fan-made stuff, but they're currently recovering from a fairly cataclysmic server crash.

mimir.net is badly "decayed," but still has some great info.

kriegstanz.com has some incredibly useful content, mostly for converting Planescape stuff to 3rd edition.  I run Planescape using Pathfinder (and find the two are a match made in Celestia - the huge diversity of class/race combinations possible in 3.X is perfect for Planescape), so it's been an invaluable resource for things like Faction prestige classes and NPC stats.

jeff37923

Quote from: Gib;759561I think, actually, with some fairly minor tweaks Athas would make a pretty great Mars stand in for a Golden Age/ pulp SF setting.

To me, Athas and Dark Sun was already 99% Barsoom.
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Omega

Favorite: Spelljammer. Finally I can legally kill characters falling from orbit! mwah-haa-haa-haa!

Neutral: Planescape and Ravenloft. Some good bits, some bad.

Disliked: Forgotten Realms, Dragonlance, Dark Sun. Just did not enjoy these for various reasons. Especially Dragonlance as things progressed.

danbuter

My favorite was Ravenloft, though my most used was Forgotten Realms. I also really like Birthright and Planescape. Dark Sun started out ok, but was no good at all after the novels 'reenvisioned" it.
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Omega

Forgot about Council of Wyrms. Got the hardback version. Fairly neet concept and setting.

Friend has Buck Rogers. Part of Lorains cash grab project. Not a bad game overall.

Didnt like the 2e version of Gamma World. The whole Meriga, and ass backwards attempts to turn the old naming conventions into a language just fell flat for me. Some of the other elements just didnt click either.

Friend has Birthright. Backstory reads oddly like Red Steel's in a way. Except with more armies.

Bill

Council of Wyrms is interesting. I only got to run a short campaign, and I was not the veteran gm I am today.

Using the superpowers of Hindsight and Experience, I would ditch the 'humanoid sidekicks' and just have the Dragon's. Humanoids would exist, but none of that 'every dragon has a humanoid sidekick'
Unless that evolved naturally from play.

Omega

Quote from: Bill;759738Council of Wyrms is interesting. I only got to run a short campaign, and I was not the veteran gm I am today.

Using the superpowers of Hindsight and Experience, I would ditch the 'humanoid sidekicks' and just have the Dragon's. Humanoids would exist, but none of that 'every dragon has a humanoid sidekick'
Unless that evolved naturally from play.

Thats what I did. The players werent interested in the "sock puppets" as they called them and just wanted to deal with things as the dragon. Worked overall. They just had a much harder time dealing with anyone who rabbited into a hole they couldnt fit in.

TristramEvans

Planescape was awesome. Least favourite was Spelljammer. Liked Dark Sun & Ravenloft, never really interested by Greyhawk or Forgotten Realms. Dont know much about the others. Mostly made our own worlds.

Randy

Quote from: Omega;760064Thats what I did. The players werent interested in the "sock puppets" as they called them and just wanted to deal with things as the dragon. Worked overall. They just had a much harder time dealing with anyone who rabbited into a hole they couldnt fit in.

It gave me a chance to use all of those dragon gods that showed up in 2e.
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