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How many have you lost over the years?

Started by shuddemell, May 29, 2014, 05:47:51 PM

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Jame Rowe

One Traveller character died in character generation.
A 5th-level halfelf rogue in Eberron died from a displacer beast (my fiancée suspects the GM killed the campaign deliberately).
A few 4E Encounters characters died but that's encounters.

Though in my fiancée's Pathfinder game we did have a player who had a character die from a giant Earth Elemental. Though this player was a bit of a wild child...
Here for the games, not for it being woke or not.

Brander

Quote from: Jame Rowe;755202One Traveller character died in character generation.
...

I've lost hundreds (perhaps thousands) of Traveller characters during character generation, but I used software for most of them, so at least it was quick.  It's a stretch to say I cared about them.  Though I would have played any of them had I the chance.

Despite GMing a lot more than playing, I tend to be get more than my fair share killed.  I'm not foolhardy, but I do play personalities, and I don't play every character as if they know every trick my previous one did, so I can and do lose them to "stupid" but in character reasons.

I don't kill a lot, but as a GM I actually feel worse about the PCs that I kill in the first session or two than the ones with a lot of sessions behind them.  It's like they never had a chance to shine :)
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RPGPundit

I haven't played Trav as much as others here, but over the years I must have made a dozen characters or so, and none of them died in character generation. Maybe I just got lucky?
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dragoner

I've lost some, but Traveller's "death in chargen" is somewhat mythical, unless you are rolling up a scout, then the chances go up.
The most beautiful peonies I ever saw ... were grown in almost pure cat excrement.
-Vonnegut

Brander

Quote from: dragoner;755775I've lost some, but Traveller's "death in chargen" is somewhat mythical, unless you are rolling up a scout, then the chances go up.

In classic, the odds of failing a survival roll in the first term (and it only gets higher with each additional term):

Navy     ~28%, ~8% with Int 7+
Marines     ~42%, ~17% with End 8+
Army     ~28%, ~8 with Edu 6+
Scouts     ~58%, 28% with End 9+
Merchants     ~28%, ~8%  with Int 7+
Other     ~28%, ~8%  with Int 9+


That's a bit higher than "mythical" to me, unless you mean that many Refs  preferred the "injury instead of death" optional rule.  Then I agree, since it's actually impossible to die during character gen for those players.
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dragoner

Quote from: Brander;755809In classic, the odds of failing a survival roll in the first term (and it only gets higher with each additional term):

Navy     ~28%, ~8% with Int 7+
Marines     ~42%, ~17% with End 8+
Army     ~28%, ~8 with Edu 6+
Scouts     ~58%, 28% with End 9+
Merchants     ~28%, ~8%  with Int 7+
Other     ~28%, ~8%  with Int 9+


That's a bit higher than "mythical" to me, unless you mean that many Refs  preferred the "injury instead of death" optional rule.  Then I agree, since it's actually impossible to die during character gen for those players.

Cool breakout, never really stated it out, but by mythical, it seems to have taken on larger than life proportions, notice the drop when you make the grade.
The most beautiful peonies I ever saw ... were grown in almost pure cat excrement.
-Vonnegut

Brander

Quote from: dragoner;755810Cool breakout, never really stated it out, but by mythical, it seems to have taken on larger than life proportions, notice the drop when you make the grade.

Thanks.  Yeah, having that bonus was huge.
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dragoner

Quote from: Brander;755814Thanks.  Yeah, having that bonus was huge.

The standing joke for what should be on a Traveller t-shirt is "I survived chargen", esp if putting a scout logo on it.
The most beautiful peonies I ever saw ... were grown in almost pure cat excrement.
-Vonnegut