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Magic in 5e

Started by RPGPundit, May 30, 2014, 11:55:00 AM

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Marleycat

Quote from: Emperor Norton;755344After reading this thread and the beginning of the 4e Ideas that 5e Might Rehabilitate for you thread, I'm starting to think that some old school people just think D&D is a bean counting resource game.

For some it is and that's why Vancian magic was/is one of the most divcisive things about Dnd. Some love that little battle of the wits with the DM minigame some don't.
Don\'t mess with cats we kill wizards in one blow.;)

Sacrosanct

Quote from: Marleycat;755346For some it is and that's why Vancian magic was/is one of the most divcisive things about Dnd. Some love that little battle of the wits with the DM minigame some don't.

I like Vancian magic because to me that's what D&D feels like.  It's not really about bean counting.  That being said, I'm not super hung up on it either because even back in AD&D1e you could do the same thing as many at-wills do now (see access to wands and scrolls).  But for the medium to high level spells?  Those I prefer to be managed as a resource ala Vancian magic, and not per daily/encounter that 4e does.  If I have the ability to cast two level 6 powerful spells before I need rest/time to rememorize, I should be able to cast both in the same encounter if I want, and not be forced to split between encounters.  After all, in both scenarios they are happening before I need to rememorize the spell/need to rest.

I want the choice of how I manage my resources, I guess is what I'm saying.  Then again, I'm not a fan of "per encounter" anyway, because the way I play, a series of skirmishes and battles may all be part of the single flowing encounter because there's no real chance to rest, or they may not.  It entirely depends on the flow of the game.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Emperor Norton

I like Vancian as well, I just prefer it beside weak at wills so that all the magic users don't have to fall back to darts and crossbows, which never seemed very thematic to me for a wizard.

Marleycat

#258
Quote from: Sacrosanct;755347I like Vancian magic because to me that's what D&D feels like.  It's not really about bean counting.  That being said, I'm not super hung up on it either because even back in AD&D1e you could do the same thing as many at-wills do now (see access to wands and scrolls).  But for the medium to high level spells?  Those I prefer to be managed as a resource ala Vancian magic, and not per daily/encounter that 4e does.  If I have the ability to cast two level 6 powerful spells before I need rest/time to rememorize, I should be able to cast both in the same encounter if I want, and not be forced to split between encounters.  After all, in both scenarios they are happening before I need to rememorize the spell/need to rest.

I want the choice of how I manage my resources, I guess is what I'm saying.  Then again, I'm not a fan of "per encounter" anyway, because the way I play, a series of skirmishes and battles may all be part of the single flowing encounter because there's no real chance to rest, or they may not.  It entirely depends on the flow of the game.
Well when I first looked at the 5e spell slot chart it immediately reminded me of 4e (pretty much the same number of total slots and 4 dailies). But I didn't factor in magic items (working like 1/2/3e not 4e) and things like possible feats on top of the fact that the system itself is very flexible and fast.

So it ends up that I understand the tight restrictions of 6-9 level spells and even agree with it and I love the attunement thing like earlier said it's very much like Earthdawn and that isn't a bad thing especially when working with a slot system much like Arcana Evolved.

You get to use alot of low level stuff all the time and your mid level stuff quite often and pick you shots with your high level stuff. It keeps the wizard involved but she doesn't trump the fighter and doesn't have to do the crossbow thing. What wizard ever uses a crossbow anyway?
Don\'t mess with cats we kill wizards in one blow.;)

Sacrosanct

Quote from: Marleycat;755349Well when I first looked at the 5e spell slot chart it immediately reminded me of 4e (pretty much the same number of total slots and 4 dailies). But I didn't factor in magic items (working like 1/2/3e not 4e) and things like possible feats on top of the fact that the system itself is very flexible and fast.

So it ends up that I understand the tight restrictions of 6-9 level spells and even agree with it and I love the attunement thing like earlier said it's very much like Earthdawn and that isn't a bad thing especially when working with a slot system much like Arcana Evolved.

You get to use alot of low level stuff all the time and your mid level stuff quite often and pick you shots with your high level stuff.

One thing I like about 5e is that you can choose a lower level spell and use it in one of your high level slots for a much greater effect.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Marleycat

#260
That's one of the Arcana Evolved influences. It also is one of the reasons a multiclassed F/M or multiclassed Bard is going to be dangerous (lots of spell slots but low level spells means a bunch of powering up what you do have). Or just a Bard single classed is a hand full as it's set up currently.
Don\'t mess with cats we kill wizards in one blow.;)

Bill

Quote from: Emperor Norton;755334I love all the derogatory comments towards the idea of playing wizards who actually cast spells regularly.

Especially when they don't even make sense. Seriously, a wand with 50 charges always feels way more pewpew to me than one with a few charges that reset each day.

By the time I use up 50 charges on a wand of fireballs, I'm probably high enough level that a wand of fireballs isn't really as useful anyway (especially since its going to be a min level one).

Honestly, wands were something in earlier editions I DID change to x/day instead of x charges specifically BECAUSE with crafting they broke resources so badly.

I absolutely detest the 'sack of wands' 3X phenomenon. Players churning out buckets of magic items does not really fit my playstyle.

Marleycat

Quote from: Bill;755352I absolutely detest the 'sack of wands' 3X phenomenon. Players churning out buckets of magic items does not really fit my playstyle.

It was done in 1/2e also 3e just made it stupid easy.
Don\'t mess with cats we kill wizards in one blow.;)

Bill

Quote from: Marleycat;755353It was done in 1/2e also 3e just made it stupid easy.

True.

Huge difference when the players can make the stuff themselves.

I actually don't mind players crafting stuff in theory; I think it's when you end up with tons of low level spells like candy and Christmas tree magic items it starts to change the flavor of the game for me.

Sacrosanct

Quote from: Marleycat;755353It was done in 1/2e also 3e just made it stupid easy.

In 1e, you had to be 11th or 12th level before you could scribe scrolls and whatnot.  But once that happened?

"I've spend the past 6 months of our non adventuring time scribing all of these scrolls...."

since there wasn't any cost to them other than time
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Bill

Quote from: Sacrosanct;755364In 1e, you had to be 11th or 12th level before you could scribe scrolls and whatnot.  But once that happened?

"I've spend the past 6 months of our non adventuring time scribing all of these scrolls...."

since there wasn't any cost to them other than time

Of course, in 1E, a wizard that fails a save vs say, burning hands or hell hound breath has to make item saves of magic fire vs paper for each scroll! bwa ha ha ha!

Marleycat

Quote from: Sacrosanct;755364In 1e, you had to be 11th or 12th level before you could scribe scrolls and whatnot.  But once that happened?

"I've spend the past 6 months of our non adventuring time scribing all of these scrolls...."

since there wasn't any cost to them other than time
Hehe....I know.:)

But seriously it was a risky business you just didn't do it automatically like some factory drone.
Don\'t mess with cats we kill wizards in one blow.;)

Haffrung

Quote from: Bill;755368Of course, in 1E, a wizard that fails a save vs say, burning hands or hell hound breath has to make item saves of magic fire vs paper for each scroll! bwa ha ha ha!

Yep. Scribing scrolls is easy in B/X. The only limit is money. But there's a limit to how many scrolls you can carry around in any easily accessible fashion, and paper burns reeeeeeal good. And I don't have a problem with PCs brewing potions at mid to high levels. But churning out permanent items like wands is rank cheese.
 

Exploderwizard

Quote from: Emperor Norton;755348I like Vancian as well, I just prefer it beside weak at wills so that all the magic users don't have to fall back to darts and crossbows, which never seemed very thematic to me for a wizard.

Crossbow proficiency was a terrible idea. A wizard out of magic should throw daggers and think about spending power more wisely.

A magic user sucking big donkey cock in a lot of combat means that the game is functioning as intended.

The problem is in believing that a wizard needs to be a consistent combat contributor. That is buttfuck stupid and the design leaning ever more in this direction is the reason we have the poor widdle fighter syndrome.

Of course the fighter sucks if you take away the one area where he rules and give it to the damn wizard.

Thus endeth D&D 101 for morons.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

Natty Bodak

Quote from: Exploderwizard;755418The problem is in believing that a wizard needs to be a consistent combat contributor.

I guess this is what has to happen when the game comes to be all about combat.

For my money I'll take the wizard as wrangler of mysteries and bender of realities over the sixgun spellshooter or full contact magic wannabe any day of the week.
Festering fumaroles vent vile vapors!