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Gargentihr - what happened?

Started by Warthur, May 06, 2014, 11:18:55 AM

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This takes me back - good times ! I've played the game, owned it twice -the setting was an odd carcrash of cool ideas, the combat system was fiddly, the lens-based tech was different than the usual sci-fantasy tech, gameplay was mission-based. The art varied between inspired and adequate. Best of all was the setting-based character generation lifepath. There was a lame follow-up scenario in White Wolf magazine. It briefly bloomed, then faded like a Kyromancer.

Warthur

The more I read of it the more I like, and the more the parts which initially bugged me go away. For instance, there was an apparent magic-vs-technology dichotomy which made no sense next to the Kyromancers, until it transpired that the reason the old Ha'esh magic stops working when Ha'esh start living in Karro society is that the Ha'esh gods are terrified of technology's potential to level the playing field and stay far, far away from it, and the "European colonialists invade a land of primitive brown people" angle got an interesting twist when I realised there's a group of African-styled colonialists living on the other side of the continent, which means the game on balance is reminiscent enough of real-world issues to draw interesting themes but is sufficiently removed from them to feel fantastic and interestingly counterfactual.

The aesthetic of the technology seems to be all over the shop and the game does feel like a group of writers all had a bunch of ideas and nobody wanted to say "no" to anyone else, but it somehow works for me to an extent that Jorune doesn't.
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A couple of copies ended up in Greece, which is strange because the few game stores there would generally stock games from major publishers only (TSR, White Wold and Chaosium mostly). I've lost my copy ages ago and I don't remember the game a lot. What I do recall is that it had a clunky system and there wasn't a great deal of detail on the world, but it gave you enough to want to go explore. It could have blossomed with some additional material or promotion.
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Quote from: Dirk Remmecke;748734As a side note, it amazes me how well-stocked German game stores are/were back in the day. Stuff like that was in distribution in Germany (and ended up in many discount bins).

Gargentihr, Arduin, Lace & Steel (both TAGG and Chessex reprint), Darksword Adventures, Fifth Cycle, Rüs, Sorcerer, Hahlmabrea, Dragonraid, Justifiers (there is a reason why the license was acquired by a German fan who wrote a revised edition), Legendary Lives, Darkurthe Legends, Dragon Warriors,

All of the above are familiar to me except for Gargenthir.  I even owned several of these.
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